Sid Meier's Civilization V

Sid Meier's Civilization V

[v.4] Renaissance Era Revised
218 comentarii
Perhirmor 16 mai 2022 la 3:29 
it doesn't work with Vox Populi mod
Chrisy15  [autor] 3 aug. 2021 la 10:51 
would probably come down to load order, I'd imagine
Archibald Meatpants 3 aug. 2021 la 10:49 
Is this mod compatible with mods like Ethnic Units or Ethnic Diversity? I'm asking because I noticed that the musket-man model has been changed. The model for the musket-man in those other two mods has also changed.
Niishjaa 28 apr. 2021 la 16:59 
not sure if its an incompatibility or something but the Tercios are just the musketmen, no pikemen. only mod i have that modifies unit models is ethnic units but you mentioned that shouldn't cause issues
Chrisy15  [autor] 27 nov. 2020 la 5:03 
How'd you work that one out, wise guy? What makes the conditional support need to be removed?
nicovallejos 27 nov. 2020 la 0:59 
@Nutzzz
@Pouakai
@Zwei833

I'm very sorry that Mercenaries mod, along with Cities in Development and Piety, all that is used to be part of JFD's Rise to Power is no longer supported. As such, Renaissance Era Revised needs to be updated in order to remove references to the old versions of RtP.
Dandy Drake 14 mart. 2020 la 6:20 
Yummy juicy, make it fresh plz...........vp comp ?
Caden335 22 ian. 2020 la 14:27 
RED compatible?
Chrisy15  [autor] 1 dec. 2019 la 8:58 
Probably
Invictus123 30 nov. 2019 la 17:09 
Is it compatible with Future Worlds and the Advanced Air-Land-Sea Megamod?
хомяк 3 apr. 2019 la 11:32 
Thanks. Great good work!
Sir Draskar 22 nov. 2018 la 9:12 
Hi! I would like to translate this mod in Italian language...can you send me the localization files?
Darklord Morius 26 sept. 2018 la 19:43 
Ok, thanks!
Chrisy15  [autor] 26 sept. 2018 la 1:22 
This is Zwei's mod, you should talk to him about conceptual and design stuff.
Darklord Morius 25 sept. 2018 la 18:24 
Chrisy15, i just want to say that this one is my MUST HAVE mod. Thank you so much for your trouble creating it!
I'm just a little upset about Tercio's aren't spanish exclusive anymore. I have some ideas about this mod i wanted to share with you, may i? Maybe in Civ Fanatics?
Chrisy15  [autor] 14 sept. 2018 la 2:14 
Well you can't just delete a file for it, no, but if you poke around it should be reasonably obvious what you need to change
Evil Paragon 14 sept. 2018 la 2:07 
I asked if it's editable mostly because I have no clue how to mess with code. Some mods have the feature to just delete files that aren't wanted or drop in different ones.
Chrisy15  [autor] 13 sept. 2018 la 1:32 
you cando w/e you want to the code on your end, it's not like we can stop you or would even know if you hadn't said...
Evil Paragon 12 sept. 2018 la 19:10 
Seems neat. Your picture of the tech tree with the enlightenment era is broken, but I guess I'll take your word for it.
I am concerned about the pikeman changing lines to rifleman. If knights become tanks (mounted > armoured), then it'd make sense for pikeman to become anti-tank guns (anit-mounted > anti-armoured).
Is it editable or anything?
Lucius, the Heavenly Dragon 28 aug. 2018 la 11:11 
Because we did, muskets were invented before cannons. They had them, they just didn't use them...
elotar 24 aug. 2017 la 4:11 
Extremely cool mod, renaissance became much more enjoyable now.

But there is one little annoyance - why, for Baals sake, we still got muskets before cannons?

TrucBleu 1 apr. 2017 la 17:11 
beast resaisance team fr
Marshall V 17 febr. 2017 la 16:41 
what parts of RER are included with CBP? Is it the units, the techs, or both?
Chrisy15  [autor] 13 febr. 2017 la 11:13 
It is fully compatible with the Core CP.
It isn't compatible with the CBP, although I believe he actually incorporates some parts of RER in the Balance Patch...
zArkham4269 12 febr. 2017 la 18:30 
Is this compatible with Gazebo's Community Patch mod?
Erocco 20 ian. 2017 la 20:28 
I figured it out. I changed the musketeer, musketman etc. stats to my liking. The only thing I couldn't figure out is the Reiter unit and the same line UU's.
Chrisy15  [autor] 17 ian. 2017 la 23:49 
Older versions also didn't involve SQL updates and triggers as core functions; changes to vanilla numbers are handled through update statements that subtract totals from the original values, so they function correctly if another mod changes the numbers before RER. If you're changing the numbers of any vanilla unit, chances are you're working in the wrong place.
Erocco 17 ian. 2017 la 18:12 
Why can't I change the numbers in this mod? We are talking just simple numerical changes. I did it on the previous version of this mod and it worked fine.
Chrisy15  [autor] 15 ian. 2017 la 15:54 
Tbh the easiest way to achieve this would be to create your own mod, reference RER, and use various UPDATE statements to make your changes.
Erocco 15 ian. 2017 la 11:47 
Just trying to change the combat stats and costs for various units. For example I want to make Reiter cost 180 instead of 185, musketman combat strength 20 instead of 22, crossbowman obsolete with gunpowder instead of rifling etc.

The changes I make in the .xml files work. For example RER_Units.xml changed the stats for the 2 handed swordsman and they work fine. The changes I make in the .sql files DO NOT WORK.
Chrisy15  [autor] 15 ian. 2017 la 11:27 
The changes might be getting overridden by the triggers - what exactly are you trying to do?
Erocco 15 ian. 2017 la 10:17 
Great mod. I am trying to modify simple combat stats for some units on this mod something that I've done in the past but it doesn't work on this version. Any ideas?
Chrisy15  [autor] 4 ian. 2017 la 9:54 
@elias no
Chrisy15  [autor] 4 ian. 2017 la 9:51 
@Doge nothing will break, but at the same time 2Handers and Reiters don't have civ-specific models.
elias_sic 4 ian. 2017 la 9:21 
it works with Realistic Unit Resource Consumption mod?
Doge Bot 3 ian. 2017 la 5:33 
Does Ethnic Units compatible? Thanks.
Chrisy15  [autor] 2 ian. 2017 la 6:34 
Why isn't it compatible? There shouldn't be anything that conflicts...
laurentst57 1 ian. 2017 la 21:10 
Good mod, but the v4 is not anymore compatible in addition with "future era" mods, the v3 was compatible. May i ask for a link to download the V3 again ?
kudu 5 oct. 2016 la 12:02 
this mod is soo awsome thank you so much guys.
Chrisy15  [autor] 1 oct. 2016 la 9:28 
Either clear your cache or download through steamworkshopdownloader.com
hungluong9x 1 oct. 2016 la 9:25 
after the update the mod doesnt show up in my mod list anymore. Is there any wáy to fix this?
Chrisy15  [autor] 14 sept. 2016 la 15:06 
CBP includes multiple bits of RER, doesn't it? I'm pretty sure the Tercio and 2Hander are included as standalone units.
Cheggs 14 sept. 2016 la 14:02 
Will you add support for the CBP?
Dat Fishe 6 sept. 2016 la 16:31 
I guess they could be named after the men with the very first gunpowder hand weapon (I think they called it a hand cannon?). They had very short range, so it would make a lot of sence to make them into a melee unit!
MosileZ 16 aug. 2016 la 15:46 
It would be cool if we could have both Lancers and Reiters. Either getting the Lancer eairlier in the game and upgrading into the Reiter or having both unlocked at Metalurgy, Reiters being faster and ment for skirmish offences while Lancers return having more stronger strengh but slower movement and being more vunrible than their Vanilla counterparts.

Vanilla Musketman could be reused and repurposed as some sort of eairly gunpowder melee unit along side the new ranged musketman , but I am uncertain what a unit could be called.
Zwei833 the Buggy Modder  [autor] 5 aug. 2016 la 19:26 
Hello everyone! I plan to update RER in the near future, if you found any bug/balance issue/campatiablity issue in RER, report it please.
Chrisy15  [autor] 26 iun. 2016 la 11:04 
IMO, the Cuirassier needs to be moved down to the military half to the tech tree; might make that suggestion to Pouakai some day.
zArkham4269 26 iun. 2016 la 10:08 
Just an observation; depending on your tech choices, it seems you unlcok Cuirasseurs before unlocking the Reiter. Maybe move the Reiter forward a tad?
Chrisy15  [autor] 13 iun. 2016 la 0:41 
Base CP: No
CBP: Yes
TrainingAI 12 iun. 2016 la 18:14 
Does the community patch interfere with this mod at all?