Sid Meier's Civilization V

Sid Meier's Civilization V

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[v.4] Renaissance Era Revised
   
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1.851 MB
17 Jan, 2016 @ 6:24pm
28 Sep, 2016 @ 2:33am
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[v.4] Renaissance Era Revised

Description
Updated to v.4 2016/9/28
- all the icons are clearer now
- 2h swordsman, Pikeman and Tercio have new running animation
- 2h swordsman and Rodelero have no more bouns against Landsknecht
- a UserSetting file is added into the mod folder, which allows player to choose different unit graphical options
- Gripsholm now yield 2 culture

Updated to v.3 2016/8/9
- fix DLC dependency issue
- new unit icon for Free Company
- Technology Large Weapons renamed to Large Cold Arms
- Rewrite part of unit codes, which would greatly improve new civilization mods' compatibility. Credit to Chrisy15, who rewrite the code


Introduction
The Renaissance Era Revised, also known as RER, is a WIP mod revise the military unit system of renaissance era, with new units, technologies, and new graphics. The main goal of the mod is to provide players a more historical-feeling renaissance warfare gameplay. RER is fully compatible with Pouakai's Enlightenment Era.

This mod features in:
-two new renaisaance era military technologies
-Add Reiter as an renaisaance cavalry unit, upgrade from Knight and upgrade to Cavalry(Cuirassier with EE)
-Add Two-handed Swordsman as an early renaisaance era melee unit, upgraded from Longswordsman and upgrade to Rifleman(Line Infantry with EE)
-Remove Lancer, add Tercio, which is the main and most powerful combat unit of renaisaance era, upgrade from Pikeman and upgrade to Rifleman(Line Infantry with EE).
-Spain now got Rodeleros UU as replacement of Tercio
-Musketman is now a range unit, which upgrades from Crossbowman and upgrade to Gatlingun(Skirmisher with EE)
-Landsknecht is now a Renaissance mercenary, add Free Company as a Medieval mercenary
-New unit model for a few existed units and other minor changes

You can find further information on the WIKIA PAGE: http://civilization-v-customisation.wikia.com/wiki/Zwei833%27s_Renaissance_Era_Revised

Preview

The tech tree:


The tech tree with Enlightenment Era:


The RER units upgrade paths, the arrows in grey colour refer to unit upgrades with Enlightenment Era:


Merge More Wonders' Gripsholm Castle Wonder:
Gripsholm Castle

Requirements: Unlocked at Pike and Shot. City must be built next to Fresh Water. Costs 400 Production Production.
Effects: +1 Population in all Cities. +2 Food Food on Lakes. +1 CultureIcon Culture, +1 Greatperson Great Artist Point.

Compatibility
-Compatible with all JFD's gameplay mods, and have special support for JFD's Mercenary
-Compatible Pouakai's Enlightenment Era
-Not compatible with overhaul mods
-To new civilizations mods, RER should be able to run with them. However, as RER change the style of Musketman, Landsknecht and Lancer(though it is removed, technically, Reiter is the UNIT_LANCER), if any UU in new civilizations replace those units, may cause some balance issues. And authors may find that some UU would be more historical-properly if they replace new units in RER. It is impossible for me to solve those problems, the only way to solve them is new civilizations mods' author add support to RER.

To modders:
The mod id of RER is: 66f38ce9-fc7b-448d-a7db-949d105b9b9f
You can detect whether RER is enable with the SQL code below:
AND EXISTS (SELECT * FROM Technologies WHERE Type = 'TECH_RER_PIKE_AND_SHOT')

If you need any further mod support information, please contact me, I would provide you as more as I can.

Credits List
Zwei833: Main author
Chrisy15: Coding, suggestions and debugs
Whoward69: Coding assistance
Enginseer: Coding assistance
JFD: Coding assistance, Civilopedias (from ItRD), unit flag icon
220 Comments
Perhirmor 16 May, 2022 @ 3:29am 
it doesn't work with Vox Populi mod
Chrisy15  [author] 3 Aug, 2021 @ 10:51am 
would probably come down to load order, I'd imagine
Archibald Meatpants 3 Aug, 2021 @ 10:49am 
Is this mod compatible with mods like Ethnic Units or Ethnic Diversity? I'm asking because I noticed that the musket-man model has been changed. The model for the musket-man in those other two mods has also changed.
Niishjaa 28 Apr, 2021 @ 4:59pm 
not sure if its an incompatibility or something but the Tercios are just the musketmen, no pikemen. only mod i have that modifies unit models is ethnic units but you mentioned that shouldn't cause issues
Chrisy15  [author] 27 Nov, 2020 @ 5:03am 
How'd you work that one out, wise guy? What makes the conditional support need to be removed?
nicovallejos 27 Nov, 2020 @ 12:59am 
@Nutzzz
@Pouakai
@Zwei833

I'm very sorry that Mercenaries mod, along with Cities in Development and Piety, all that is used to be part of JFD's Rise to Power is no longer supported. As such, Renaissance Era Revised needs to be updated in order to remove references to the old versions of RtP.
Dandy Drake 14 Mar, 2020 @ 6:20am 
Yummy juicy, make it fresh plz...........vp comp ?
Caden335 22 Jan, 2020 @ 2:27pm 
RED compatible?
Chrisy15  [author] 1 Dec, 2019 @ 8:58am 
Probably
Invictus123 30 Nov, 2019 @ 5:09pm 
Is it compatible with Future Worlds and the Advanced Air-Land-Sea Megamod?