Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I didn't have so much problems with the fog, but there is too many enemy MRAPS which see me with their termals easily.
The plot doesn't make anysense, why an unnamer medic have to rescue a blue team and save all the information himself? There is no bodies to arm oneself either. Why are we alone? Why leaving the island after the mission?
The boat ubication that we are supposed to seach for should be said in the briefing, not when you destroy the truck in the task, so players can use the boat as they see fit, I get that you wanted them to go on foot and fight the obstacles in the way but I think that using the brain should be rewarded and anyway there is too much walking.
And finally it would be nice if the truck was a Zamak since a Tempest can't be destroyed by one charge, I needed to use a Satchel instead, it would be nice if it was a transport version so we can all escape in the vehicle we have to destroy, is always cooler.
Thanks anyway for making them.
On regret : no virtual amo box