Arma 3
[SP/COOP 1-4] Zaros Down
20 Comments
Cuervo Celestial 13 Sep @ 10:20am 
I put this after so you can read it in order:

I didn't have so much problems with the fog, but there is too many enemy MRAPS which see me with their termals easily.

The plot doesn't make anysense, why an unnamer medic have to rescue a blue team and save all the information himself? There is no bodies to arm oneself either. Why are we alone? Why leaving the island after the mission?

The boat ubication that we are supposed to seach for should be said in the briefing, not when you destroy the truck in the task, so players can use the boat as they see fit, I get that you wanted them to go on foot and fight the obstacles in the way but I think that using the brain should be rewarded and anyway there is too much walking.

And finally it would be nice if the truck was a Zamak since a Tempest can't be destroyed by one charge, I needed to use a Satchel instead, it would be nice if it was a transport version so we can all escape in the vehicle we have to destroy, is always cooler.
Cuervo Celestial 13 Sep @ 10:19am 
Leaving that aside the mission have good moments, my favourite was ambushing a tank with a AT mine and using it after killing the crew to destroy a road control, seeing that all vehicles are usable, enemy or not, is a nice detail that a lot of people forgets(by default it does not come like that I think). But playing the mission is not worth hour and a half like it did to finish it.

Thanks anyway for making them.
DarkFire 15 Aug, 2019 @ 11:39am 
I really like the concept of the mission but the amount of enemy infantry needs to be reduced by about 50%. Trying to escape through the rain then being shot in the face by an enemy 400m away that you can't even see is frustrating rather than fun. At least give us some sort of chance.
varus 14 Apr, 2018 @ 7:06am 
Thx for your support!
treendy  [author] 14 Apr, 2018 @ 6:00am 
@varus: sorry to hear this didn't go well, been a while. Originally had no fog issues. It has always been tough and requires a lot of sneaking at the start. I'll have to take a look and try to re-balance it
varus 13 Apr, 2018 @ 1:05pm 
This is one of the toughest missions ever and not really pleasing with the lack of coordination of fog on the one hand and the incredible skills of enemies on the other. And the found 3-man support was not much help, especially since the revive script did not work. When you're shot down, you can not call to revive, and switching to the other paramedic did not solve this problem because he could not revive.
Kirgiz 3 Oct, 2017 @ 6:02am 
Abnormal mission. The enemy shoots from the fog, always knows where you are, even if you crawl with your belly. Dumb style Rambo with a million save. And stealth will not help you, because the enemy is a child prodigy. Why is the enemy always SCAT in every mission? (
jib 63 30 Oct, 2016 @ 9:51am 
another excellent mission! very good work! Thx. :steamhappy:
treendy  [author] 21 Jan, 2016 @ 7:21pm 
Thanks : ) I havent finished it myself single player, but get further each time and learn what not to do. Was the frame rate issue only at the start in the first town?
Hermes 21 Jan, 2016 @ 3:59pm 
It is nice mission though however it is too difficult for a single player to complete it and it is somewhat buggy like other players have mentioned. Anyway, I enjoyed it for whole time. Thanks!
treendy  [author] 19 Jan, 2016 @ 9:19am 
lol I wont : ) but if I ever did, it would be very hard too get to and may not be worth the risk (and would be located in a large base so the unlimited supply would make some sense)
McGregor 19 Jan, 2016 @ 8:27am 
@treendy Going to play this one tonight. It looks very promising. And please, don't ever add virtual ammo box, please I beg you.
treendy  [author] 19 Jan, 2016 @ 2:08am 
excellent, pleased you made it, sneaking does seem to be the best approach on this one
archerm70 18 Jan, 2016 @ 7:13pm 
Yes I did get off the Island and finish, took a lot of sneaking around (which I like). Thanks again.
treendy  [author] 17 Jan, 2016 @ 8:20am 
thanks : ) I was considering adding a virtual amo box in the base to the south, so the player can choose to re-arm at base before locating the truck (choose to take a risk for it). Did you manage to complete with any AI alive?
Liberty_Valance 17 Jan, 2016 @ 8:13am 
This time, I wa able to run the game and found it very good Thanks. It proves taht adding half a dozen addons does not improve anything.
On regret : no virtual amo box
treendy  [author] 17 Jan, 2016 @ 12:39am 
I think the lag is due to all the rubble objects I had added. Archerm did you complete? VMF well done for finishing it. It seems when you blow up a vehicle, the AI break there patrols and move in to investigate, so I find if you can sneak by any tanks and vehicles it makes it a bit easier... but still hard
archerm70 16 Jan, 2016 @ 4:30pm 
Fun, but maybe a bit hard. A bit of lag on the pc as there are so many patrols about. Very cool, well done.
[9RT]V®M®F® 16 Jan, 2016 @ 12:30pm 
VERY hard! compleate! ty!
treendy  [author] 16 Jan, 2016 @ 3:48am 
This is a very hard mission, stay alert, look all over and take your time... If anyone completes this mission, let me know... its even harder in first person!!!