Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
And if you're accepting suggestions, left and right versions of 1x2, 1x3, 1x4, 1x5, 1x6, 1x7, 1x8, 1x9 and 1x10 Parking lots would be great too.
Maybe add Electric Vehicle parking too?
@27mel01 though been a while since I played the game; the vanilla game wants you to expand from a small town to a fully fledged city. Parks cannot be built until a certain Milestone has been achieved. The vanilla version of Skylines has built in mods where you can play by starting at a certain Milestone. If this mod in no longer part of the base-game this mod might still work for that. Starting at Level 3 which I believe is Tiny Town will grant you parks which are these assets.
Sorry, I made these a few years ago and never noticed the momument lock was left on. I was using the Unlock All + Wonders & Landmarks mod. That should unlock them from the start.
@Quosoo
Use No Seagulls mod and for the sound they will have to be updated to appear in a different tab in order to fix the noise issue.
Second - each parking lot emits train station sound (as mentioned below) which can be pretty immersion-breaking. This is most possibly due to the fact that they're listed in public transport section which genereates such noise. A fix for both issues would be most helpful.
Due to the prop limit tho on an asset. The bigger the plot, the less car markings there are.
I'll get around to the 3x4,4x3 soon!:D
@Cat Badders
I have thought about making a few similar lots to Forkboy22's Parking 4x4 Low . They are hard to find but I am finding that people are using the More Beautification Mod to hand create those.
I am aware of the train sound. I am still looking into it. From what I see, asset sounds are tied to the tab they appear in and since these are under the transportation tab they give out a train sound.
I will move them to another tab eventually if i cant figure out how to edit the sounds on assets.
TBH i haven't used or test these yet with Match Day DLC or Rush Hour.
Just to answer an older question that I thought others might still care to hear: The author of Rush Hour explicitly offers a mouse tip when you mouse over the mod's option "increase use of parking spaces" (found under the "General" tab) that says "Allows a larger search radius for parking spaces. Will cause cars to travel through buildings the higher the radius."
My goal is to have another collection more refined with fewer lots, giving mayors the basics of what it takes to recreate any size lot. I'm finding that anything bigger than 5x size is useless leaving less car spawning.
I aiming for the lots that are (1-5)x(1-5).
Some of these lots uploaded have different lighting which is somthing I am going to change. They will all have the dimmer orangey lighting that the bigger lots already have.
I hope this makes sense. So for example to recreate the the 10x(1-3) use two that are 5x(1-3)
and for the 9x(1-3) would be a 5x and a 4x(1-3)