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and now there are a second versoin im so happy
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=601830540
PS: the formating in the description is made with some tags almost the same like html.
its realy hard to get it at first but its worth it
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=601830540
Stay tuned or follow me on social media in order to not miss the release of BUNKER Facility 2.0 !!!
@Uppishgryphon
Good points,
I am alredy working on most of them but there are also a few which i have to consider.
Welldone on making this map which I had lots of fun playing on
And I appreciate the time you put in checking out my map!
Great use of the media section within the Workshop Description, the attracts pulled me in, made me want to look at the arena, and more importantly play the arena
The arena has ‘a lot’ of promise
Great play space
Great sense of scale
Interesting build language that can be really pulled out more to establish this futuristic military base.
Because of the scale, a generator/objective where the tree is in the front middle would be a great touch.
Frnt flanking stairs up to 1st landing, move them both in rather than having them out to the sides.
No build zones outside spawn huts, you need ‘something’, I’ll let you work out how much you need and where.
Décor Items – there’s A LOT of them. An arena released for mass consumption will be requested to minimise throughout. In all fairness, sculpting/material/deform tool is your friend.
Establish the front facing defences with something a little more ‘support’. Just have a look at a few images of castle defences on internet.
Turret locations. In two minds here, half of me likes the established setup but another part of me thinks I’d like to establish the ‘nest’ to encourage players build
Rear flanking lookout towers, give players access onto a balcony, reduce the windows (not needed all of those)
All trees need to be separated from each other and other objects, also think about mixing the styles up or even building your own to fit the scene.
One last thing, get 4 other people in with you and ‘test’ the cuts in the build phase. Let’s see how much of the scene gets completely stripped back.
And dont ferget to rate the map!!