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Please, i would get this card for 3 vs 3
But I have one question: would it be possible for you to add another version of this map with a 3 vs. 3 mode? I have played it many times with one single friend, but I would really appreciate it if I could play it with more than one friend on the same side. :)
Thank you for making such a wonderfull map!
And i hope in the future you will make more maps of similar quality.
However I must also apologize for the time it has taken me to update this map. I take a humble bow for those of you who took the time to write and especially to MittenZ who supplied me with detailed screenshots of issues he and his friends had encountered.
Here are the changes
- Pathing optimized.
- Removed various fire particles causing FPS drop.
- Changed unit skins to winter.
- Raised AA guns to increase efficiency.
- Replaced broken weapon pickups.
- Adjusted MG pickup placement.
- Adjusted various trenches to allow easier retreat pathing.
I would like to share the reasoning for keeping the AA and small arms weaponry intact.
- The AA guns serves the purpose of reducing structural damage to the city center.
- The small arms are both a lure to increase player focus on the center and to increase early conflict intensity.
Still I really enjoyed this map. One of my favourites.
But a special thanks to those of you who commented be it feedback, recognition or both!
I’ve always been fond of the visual aspects and hence it brings a smile when it’s applauded!
#IntegralBif - Thanks for sharing the suggestion! I’ll have to try it out myself.
#~TAB~MittenZ - Great feedback! I’ll msg you with some further inquiries, toss a few ideas around.
#Flex McMuscles - Shit, thanks! I’m embarrassed it hadn't crossed my mind I must honestly say. I’ll be sure to change it in the next update.
* Open up the north midway to fix some of the tank pathfinding
* remove the mp44 pick ups as well as the Flak emplacments, they colide with the cover surronding them and dont rly do much
*Could help save some FPS by cutting or reducing the amount of cluter.
*some of the trentches in the middle make infintry pathfinding rather difficult
Overall pretty looking map but just needs some refinment on cover placment and a reduction of Green cover.