Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Valkyries - Oracle
36 Comments
Latol 1 Feb, 2018 @ 4:24pm 
i noticed the multifold for the tile resources for generators only go up to 8.. but on the vanilla goes up to 40? is that intended?
Shethian 24 Jul, 2017 @ 9:00pm 
This mod needs to show a dependency for the Rising Tide DLC. It currently shows no dependency when you examine the mod while selecting your mods.
CHel 5 Mar, 2017 @ 12:32am 
Hello designer , sorry to disturbing you , do you plan to make a VC mod on CIV VI ? can't waing for this !
Knight.R 18 Dec, 2016 @ 1:51pm 
I always wanted to kill a false God.. -Catachan Devils
Cat-Lunatic  [author] 30 Sep, 2016 @ 6:10am 
Icefrenzy, if I knew what to work on I would help, Sorry for basically vanishing.
Icen  [author] 11 May, 2016 @ 8:17am 
@stephen Sorry about the late reply; development kinda on a stump atm since lost a bit of inspiration and been busy at RL ;;
Stephen 6 May, 2016 @ 9:55am 
If you don't mind me being a nosy bugger, how done is the unique dialouge? Since I'm a weirdo, I kind of what to get this mod just to see what they have to say.
Araya 29 Mar, 2016 @ 10:43pm 
Most definitely. If it works, it could potentially partially solve the hot seat mod issues.
Icen  [author] 29 Mar, 2016 @ 9:18pm 
@ChefMcWolf The file you might be looking for is the "CivBEGameTextInfos_Civilopedia" at the "Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Text\en_US" folder since it contains a bulk of the other CIVs loading intros.

Anyways I hope you enjoy your hotseat plays :)

Araya 29 Mar, 2016 @ 8:14pm 
Yes I'm referring to the loading screen. But I was digging through the game files (not the mod files) to find the corresponding loading intro section so I could add the valk intros in. I figured it out though so thanks for answering! I'm glad that modders still respond to mods for a game that seems pretty underrated for what it is.
Icen  [author] 29 Mar, 2016 @ 7:04pm 
@ChefMcWolf Glad your enjoying the mod!

As for the intro dialouge, if you meant the first time meeting dialouge, it should be at the "LeaderDialog_Oracle.xml" file under "<!--Greeting (first time meeting) -->".

If you meant the loading screen then it should be at the "CivBETextInfos_VALK.xml" file
under "<!-- intro texts -->".
Araya 29 Mar, 2016 @ 3:26pm 
Well done on this mod. I'm trying to see if I can integrate this into the game making it available for hot seat play. I'm just having trouble finding the folder that has the leader intro dialogue. Not sure if I'm just blind or if it's in some discreet corner of the files. Mind helping me out? :)
Icen  [author] 19 Mar, 2016 @ 5:09pm 
@Barracuda No problems! Feel free to use the files as you see fit. Just credit accordingly :)

As for a tutorial, I'll see once I get more spare time since I've been busy with College lately.
Barracuda 19 Mar, 2016 @ 11:50am 
This mod is really well done. I am using it's XML files as a basis for my first sponsor mod. Do you mind? Also if you could be so kind as to make some form of tutorial for modding CicBERT, it would be amazing.
Cat-Lunatic  [author] 20 Feb, 2016 @ 5:11pm 
Your Welcome! We're glad your enjoying it. Jon.
jon.spell 13 Feb, 2016 @ 10:42pm 
I am so glad to see this has been updated for RT. Thank you! =)
Cat-Lunatic  [author] 3 Feb, 2016 @ 8:11am 
I'm not sure, Jsnider, i've never heard of that. Glad V8 fixed it for you!
jsnider193 24 Jan, 2016 @ 11:11pm 
when did update only ended up with art files left, unsub'd and then resub'd and got v8 ??? may onlt be me but if other who had v7 have similar problems this fixed it for me anywho.
Cat-Lunatic  [author] 22 Jan, 2016 @ 11:33am 
Nice, I like ocean landings too, Thanks Ice.
AeliusGrimm 20 Jan, 2016 @ 12:51am 
Loving this mod! It's fun! I was just wondering though, could you post each of the three affinity vatiations of Oracle in your previews? It totally surprised me when she changed appearance! (I like it!)
HavocLordX 19 Jan, 2016 @ 7:52pm 
Works for me! Thanks mate!
Icen  [author] 19 Jan, 2016 @ 7:48pm 
@Lucian Alright I updated the mod to allow for natural Ocean landings. However it will force your starts near the oceans now due to the adjustments.
HavocLordX 16 Jan, 2016 @ 1:25pm 
Thank you kindly. In the meantime, it'll be fine.
Icen  [author] 16 Jan, 2016 @ 1:24pm 
@lucian I'll check on it when I return :3
HavocLordX 16 Jan, 2016 @ 1:14pm 
Well, when I try to land a sea-colony {While playing as the Valkyries} I can't. it says I must land on the ground. any ideas on how to get this to work?
Icen  [author] 16 Jan, 2016 @ 1:13pm 
@Lucian They can make sea-colonies but I set the AI to prefer mostly land
HavocLordX 16 Jan, 2016 @ 1:00pm 
Quick question, can the valkyries make sea-colonies, or is that still not in yet?
Knight.R 12 Jan, 2016 @ 9:03pm 
Works for me :P
looking foward to any uploads&updates.
Icen  [author] 12 Jan, 2016 @ 9:01pm 
@Knight I guess its personal preference and the fact I don't have that much patience or luxury of time to actually sit and play a fair game with the AI XD
Knight.R 12 Jan, 2016 @ 8:57pm 
Hey im not complaining on your methods the fact that it was hold together before the aliens filled half the map is good enough for me. (so many siege worms....)

Im just wondering why so op?
Icen  [author] 12 Jan, 2016 @ 7:48am 
@Knight Well I usually have people complaining over the OPness of my civs so I always put up that its going to be OP due to the more beefier stats I put to them to fit the CIVs designated feel. Anyways glad you enjoyed my mod :)
Knight.R 11 Jan, 2016 @ 10:45pm 
Now im not one to complain about a new mod but i just have to ask "why is the civ OP"?
I usally enjoy competing with the modded civs since they tend to be more beefy than the standered civs.
However this felt like i was playing on apollo all over again.
The only way i could counter her abilities and just barely keep up is by going down supremacy.
(Sabotage tile improvements with Spies)
My game ended up crashing in the end but thats most likely because i was playing on a massive map and a mod that made the aliens more beefy in every catagory (increased spawn rate and scaling) i believe they ended up filling the rest of the map which caused my game to crash.

Anyways
very stable, no noticeble problems and keep up the good work.
moogiemode 9 Jan, 2016 @ 4:49pm 
thanks for the mod played around with it quite a bit. the sponsor color blends in a bit with the new terains imo. hard to spot unit location sometimes. thanks for the great mod
Icen  [author] 7 Jan, 2016 @ 11:01pm 
Dialouge is fixed. I will work on adding more unique dialouge later on :)
Icen  [author] 7 Jan, 2016 @ 1:27pm 
@Coloradan Thanks for giving a headsup! I'll work on it once I get back!
Cave D. Johnson 7 Jan, 2016 @ 12:53pm 
So I've tried this mod and when playing against this sponsor the diolog box does not properly display diplomatic text and gives an error message like [Missing diologue line: Line_Diplo_Greeting] I just wanted to make this aware.