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thank you for making these, i have used them many times!
unfortunately without a custom LOD they look like a scrambled mess from a distance, but works great with a toggler
Glad you like them!
I would suggest using the Building Themes mod and create a theme using these houses. It works way better than the vanilla district styles.
Sure! Just be sure to credit me.
But beware. The UV mapping might be a little less than stellar.
I'm thinking about redoing these houses if I can get around to it.
They should spawn alongside the original houses. Due to their small size, you might want to zone smaller.
More of a reason for me to do a complete redo and reupload of these houses. Updating them will be a complete pain.
https://gtm.steamproxy.vip/ugc/879754331002725870/FD8735F757075215EF87FF85556ACDF561F3B5B7/
https://gtm.steamproxy.vip/ugc/879754331002726151/35F6B8D5ECC11D0BE36C25EF8D0CDF441E15CF90/
A shame, since I was able to get them working by making a district style by myself (Homes 8 and 9 were still broken, so I left them out), but the broken LOD (and another unsolved issue regarding mod buildings appearing alongside defaults) prevents me from using the pack.
You don't have to, it's just for organizational purposes. The problem I was describing seems to affect old subscribers, not new ones.
Should I removed this set and download the others?
Although I've been losing interest in the game lately, I will still continue to make assets (though maybe not as often). This is also why it has taken a while for me to get back to you all on this issue. Again, I deeply apologize for how mismanaged this project has been. I will try to do better next time.
Sincerely,
stockjr97
I don't seem to get the same errors as everyone else here, since I test my assets on a new game rather than on a save that has these assets. Apparently, there is a difference between doing the two, something I guess I was too inept to figure out.
I will admit, most of it is my fault. The naming of these assets were all over the place (some of them had their number first, others were last, etc.). So while trying to organize the names, that seem to have messed up the assets for the old subscribers loading their saves with these assets. That was a mistake. Now I can't fix that issue without harming the new subscribers.
Make sure they are activated in the content manager. Or use the loading screen mod to see what the problem is.
I just fixed the private content error. You should not be getting any error messages now.
I see the issue now. I was expecting an actual error message to show up. I wasn't looking at report the mod sent. This is caused by the asset having a prop that is not released to the workshop. Because I made the prop, I had two (one that is released to the workshop, and one that the game copies). The copied one is available in the workshop, even though its exactly the same as the one that is released.
In this case, I must've used the copied version of the prop for some houses, instead of the released version. This will be fixed.
Also, I'm using Loading Screen Mod [Test] if that makes a difference. But yeah maybe its a typo, like just upper/lower-case letters don't match or something?
That's weird. I'm not getting that error with the Loading Screen Mod. Are you sure the stoop prop is enabled?
-----BEGIN ERROR MESSAGE-----
Broken assets:
Custom Assets: 794002677.8 Narrow Suburban House 1x1 lvl3_Data: Duplicate prefab name
Custom Assets: 794008393.9 Narrow Suburban House 1x1 lvl3_Data: Duplicate prefab name
-----END ERROR MESSAGE-----
Hard to tell exactly which Narrow Suburban House 1x1 lvl3 is causing the issue. I'm taking a shot in the dark and guessing the "8 Narrow Suburban House 1x1" and "9 Narrow Suburban House 1x1", since this same error was apparently reported by someone else to both those assets.
Error should be fixed, now.
I must've used my private one rather than the one accessible through the workshop. I'll fix this soon.
"Workshop asset requires private content, seems like asset bug?"
Is the Stoop asset accessible to public (or are you using the right one)?
I even tried getting around this with the new theme manager, built a few assets that were 1 wide by 4 deep, and set a district to only use the theme that included those buildings; nothing happened, not a single building developed. But if you pain a zone that is only 1 wide by 4 deep, then the game will construct a house of that size.
It's almost like the game will seek the largest lot size possible first, then looks for a building that fits that size, and if none are available, it doesn't grow.
Are you subscribed to this asset? http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=605527206
Yes. I would use it.
Are you using this mod?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=466158459&searchtext=theme