Space Engineers

Space Engineers

MONO-Lotus (Modless) (Out of date)
53 Comments
Zalfeon 30 Jun, 2018 @ 5:47pm 
you cant make it any more but it still work if pasted in game
Desavore 8 May, 2018 @ 12:34pm 
well you can still use centrifugal force to mimic it. RIP Keen >.>
Mistdevourer 17 Jul, 2017 @ 7:33am 
I think it's impossible since a patch ... Or am I wrong ? It worked for me last year, but today it doesn't
Zalfeon 4 Jul, 2017 @ 9:23am 
how do you make this ring i cant make it?
Winfield 7 Feb, 2017 @ 4:15pm 
I'm looking for a large grid version of this trick. Is there a blueprint on the workshop somwhere that I can copy the rotor/suspension out of?
SGT_MAJOR_FISH 3 Dec, 2016 @ 10:34am 
Any work arounds?
LuMian300  [author] 3 Dec, 2016 @ 8:34am 
@SGT_MAJOR_FISH Yes it has been patched.
SGT_MAJOR_FISH 3 Dec, 2016 @ 5:17am 
i think this has been patched now, how do you do it now?
slayer of time 19 Nov, 2016 @ 9:59pm 
so rotors will automatically attach and depending on the offset they will be largley offset but still rotate at the middle of the suspension?
LS 9 Oct, 2016 @ 9:10am 
how does the ring move with the ship? I understand the concept of having gyros that turn the wheel, but how does the ring stay a part of the ship?
CID 30 Aug, 2016 @ 12:13am 
Huge... ,Love the concept.
The ship is awsome
Rynoth 28 Aug, 2016 @ 5:38pm 
im shocked this even works. i just hope they never patch it out
Syhkane 11 Jul, 2016 @ 1:01am 
I don't understand this tutorial, I must be missing something, is there a video?
Mistdevourer 16 May, 2016 @ 7:51am 
And is it possible with large suspension + large block ? I tried but didn't work at all :/
Mistdevourer 16 May, 2016 @ 7:41am 
Hi, with this method, I can use large blocks on a little suspension, but is still possible to use small blocks on a large suspension ?
Lynnuxx 2 Mar, 2016 @ 12:32am 
I guess you're trying with a 5x5 suspension. You have to use the small 1x1 or 3x3 suspensions.
Maybe it's working with 5x5 suspensions, too, but then you have to place the rotor somewhere else than in the middle.
mouvar31 5 Jan, 2016 @ 8:45pm 
i still cant get a rotor head to attach to the supention lol
Estredar 5 Jan, 2016 @ 6:07pm 
Can you make the tutorial any clearer, i do not understand anything past the part where you build a second small ship with the rotor part and..... hu.... right after that it sounds like you skip 1-5 steps and bang you have some weird stuff. Can you explain anything after attaching a rotor head to a suspension.
Jamie LandCaster 5 Jan, 2016 @ 8:34am 
we should all petition to keep this trick in the game because of how awesome it is. imagine using these tricks to build custom wheels or levitating wings, physical shields, or just asthetics. put it into a reactor room for safe asthetic rotation, or as custom vanilla rocket gatling launchers with a sequencer script. or maybe as a habitat/docking ring around a central station.
rebellionmarch 5 Jan, 2016 @ 3:44am 
TUTORIAL OMG YES THANK YOU!!!!!!!!!! and seriously, these rotor-tricks are better than any planned feature ever. last time they 'fixed' the rotor-trick but brought it back due to popularity, they haven't fixed the advanced rotor trick yet... hopefully they leave this alone as well (even if it is technically a bug, and will probaby be 'fixed' accidentally if/when rotors ever get fixed for good).
mouvar31 4 Jan, 2016 @ 12:19pm 
im still having issues with getting the rotor part to atach to the supention.. any ideas?
Jamie LandCaster 4 Jan, 2016 @ 11:33am 
if keen software house "fixes" this im gonna have a heart attack! they should keep this as a secret but really cool feature of the wheel suspension like they did for the rotor small/large ship attachment. or make a block that does the same thing at least. magnetic levitating ship parts, anyone?
Spike 3 Jan, 2016 @ 8:42am 
Nice ship, nice guide.
mouvar31 2 Jan, 2016 @ 12:44am 
tyvm. but how do you get the supention to attach to the roter part?
LuMian300  [author] 1 Jan, 2016 @ 6:33pm 
Tutorial has been added XD
Gryphmyzer 1 Jan, 2016 @ 6:09pm 
I'm wondering, "what the hell", but in a good way. Thanks for bringing some mystery to the 'verse.
Taiko 1 Jan, 2016 @ 1:15pm 
I know how :steammocking:
Sandst4rm 1 Jan, 2016 @ 5:29am 
where did u get the skybox?
rebellionmarch 31 Dec, 2015 @ 11:06pm 
PLEASE pleaseplease!!! a How-to video!!! this is the best thing since small/large grid rotor-tricks!
Sessh 31 Dec, 2015 @ 10:18pm 
how to levitate O_o?
mouvar31 31 Dec, 2015 @ 1:15pm 
well the fact there is no atmo thrusters..... might of given that away....
TheMerchant 31 Dec, 2015 @ 11:03am 
I subscribed to the mod, but it does not work in atmospheres.
doofy 31 Dec, 2015 @ 7:36am 
Looks like a No Man's Sky ship. Nice
Fonts 31 Dec, 2015 @ 2:14am 
amazing...
Quattro 30 Dec, 2015 @ 6:01pm 
magic
Hellothere 30 Dec, 2015 @ 4:10am 
I think you can achieve something like this by first building a normal rotor with attached structure ingame and then deleting the suspension blocks in the file. That way the game doesn't realize the blocks aren't connected anymore and still treats them as one grid.
mouvar31 30 Dec, 2015 @ 12:42am 
from what i saw.. there was no rotor base. just the wheel hub and the 4 rotor heads in the "ring"
Jamie LandCaster 29 Dec, 2015 @ 10:13pm 
do you think maybe he put the rotor displacement up to its highest setting them put the rotor head in the ring and the rest of the rotor on the wheel? or does he have just the rotor head and not the rest of it?
Nilz 29 Dec, 2015 @ 8:47pm 
because if we can figure out how to use levitation rotor functionality for ramps and such in a compact way. this might just fix rotor bug issues for thousands of designs.
Nilz 29 Dec, 2015 @ 8:35pm 
probably the coolest concepts ive seen in a long time on space engineers. although the fact it levitates is not nearly as interesting as the fact that its stable....very stable. i think we need to put more thought in to this. and figure out how exacly it works so we can simplify and recreate differnt versions.

for example this could be used on a transport ship. and rotate so as to open the doors and rotate again to close. resulting in a perfectly safe rotor door system...
mouvar31 29 Dec, 2015 @ 8:01pm 
on a side note... id love to figure it out. could work fo soooo many different things.
mouvar31 29 Dec, 2015 @ 8:01pm 
just played with this... 300kph roter spinning... no destruction.... pulled it apart.. 4 roter heads in the ring. one wheel hub in middle of ship. so lost as to how this works...
High Ground 29 Dec, 2015 @ 12:00pm 
From what I've been able to figure out it is a combination of a wheel hub and rotor head. How that makes it work I do not know!
Chuck 29 Dec, 2015 @ 10:16am 
Nice but.. how? :o
JCapt 29 Dec, 2015 @ 10:14am 
Nice job. is it balanced? I tried an idea like this once. it worked OK, but I did not like the disturbance when I start up the rotor. The ship rotated with a jerk, and it got annoying, I intend to try this.
It looks cool! Where did you put the rotor. When I start playing again, I'll take this apart and look at it.
right hand 29 Dec, 2015 @ 7:20am 
啊,路酱啪啪啪
:steamhappy:
High Ground 29 Dec, 2015 @ 2:09am 
you need to do a video on how you built this, it has so many applications for other ships
Warlord Solohahn 28 Dec, 2015 @ 11:48pm 
hahah I see it good work C-tech
Jamie LandCaster 28 Dec, 2015 @ 10:08pm 
how the hell does that ring WORK?!?!?!?!?
Hellothere 28 Dec, 2015 @ 4:53pm 
add some decoys to the ring. ai turrets lead their targets on a straight vector, and if the decoys rotate around the ship most of the automated defenses will miss.