Sid Meier's Civilization V

Sid Meier's Civilization V

Super Mario Bros. - WarioWare
21 Comments
SubjectBronyXml 2 Jun, 2024 @ 10:33pm 
garlic
Lunatic Cultist 26 Jul, 2018 @ 12:11am 
Great mod
Quillic Q. 28 Apr, 2016 @ 3:11am 
can you make a waluigi, luigi and mario civs. I would, but i dont know how. LOL and love the mod. 10/10
Typhlomence  [author] 16 Feb, 2016 @ 10:44pm 
@Weboh

UU continued - As for the Gold bonus, yes it might not last that long, but that means you have to try timing your digs so that they (hopefully) give you a Gold/attack boost at the right time (I might make it give a guaranteed boost even if you have the max of 25%, so this effect is always useful for Wario). It's a 50/50 chance as I didn't want every site to yield the bonus, though perhaps I can increase the chances depending on certain factors.

UB - The Gold you get from this can be affected by any modifiers that increase your Gold by a percentage, so Markets, Banks and Stock Exchanges will make each additional 2 Gold go further (and you want those buildings as Wario). Go here [civilization.wikia.com] for information on how Theming Bonuses work, but it can work with the UA by getting one that requires foreign Great Works of Art/Artifacts.
Typhlomence  [author] 16 Feb, 2016 @ 10:43pm 
@Weboh

I'll see if I can address your concerns here:

UA - 25% attack boost is not really small, if you consider that a Great General gives you a 15% combat strength increase (so if you have a GG that's 40% extra strength on the attack). It's also offensive in particular so it encourages you to go on the offense, take a few cities and steal Great Works for the other part ot the UA.

UU - I can understand that 20 strength in the Industrial era might be weak, and I could buff it a bit, but I don't want it to be strong enough that it can replace your normal army (although that might not be a good idea anyway, since it'll go obsolete when later units appear). Actually having a melee attack should allow it to prevent other Archaeologists from digging things up, as it can capture them.
Weboh 16 Feb, 2016 @ 7:24pm 
I like the idea of Wario, but his unique building, unit, and attribute all kind of stink. An archeologist with a weak melee attack that has a 50/50 chance of giving you +100 gold (on quick) when he digs a site? A stadium that gives a tiny amount gold but only if you have a theming bonus (which I've never really understood)? And if you get tons of gold per turn, you get a very small boost to attack power? Maybe I'm just a n00b and don't really get the effectiveness of it. Has nobody else complained he's too weak?
Typhlomence  [author] 4 Feb, 2016 @ 1:57pm 
Wario has been updated. See the change log for full details on fixes and changes, but the most important thing is that Microgame Producers now give their bonus properly. So get on to obtaining those theming bonuses!

Also, I've updated the soundtrack packs as welll to fix some issues, but none of the music has actually changed, so use these links and extract them using 7-Zip to your MODS folder if you already have the packs:
Common: MEGA [mega.nz]
WarioWare: MEGA [mega.nz]
Typhlomence  [author] 31 Jan, 2016 @ 4:13pm 
I'm in the process of updating Wario, and I realised while doing it that I messed up while coding the Microgame Producer's bonus Gold, and it doesn't work properly. In a vanilla game, it will only work for Broadway's theming bonus.

I hope to release the update in the next couple of days, but I apologise for anyone who's played with Wario and not had any extra Gold from Microgame Producers. :Nepgear:
DeerwreckBround 26 Jan, 2016 @ 12:05am 
@Typhlomence that would be awesome, i like playing the singular units. i like seeing the detail and the like, up close i guess you could say.
Typhlomence  [author] 24 Jan, 2016 @ 1:27am 
@DeerwreckBround
You might be able to get it to work already, if you can get the game to load Single Unit Graphics after this mod.

However, I'll include something in the next update that should automatically make the Treasure Hunter fit with both that and other mods that adjust the amount/size of units on a tile (such as the variants of R.E.D).
DeerwreckBround 18 Jan, 2016 @ 10:56am 
@Typhlomence is there anyway for single unit graphics to work on the wario unit like it does the rest of them? so basically it is just him and not with the other two units.
Sorencer 5 Jan, 2016 @ 10:53pm 
Perfect for my style, i always rush gold and/or production.

Now we need Ashley X)
Xenodude 5 Jan, 2016 @ 7:36pm 
WAAAA
trmgx 3 Jan, 2016 @ 5:01pm 
fair enough, i completely forgot about rome in general. ill change egypt's colours now. thanks you!
Typhlomence  [author] 3 Jan, 2016 @ 5:49am 
All right, soundtrack links are added in the description. For those of you who played with Bowser and already have the common soundtrack, the only change is in the code, so download this [mega.nz] and extract it into your MODS folder.

@meatslamm99
I understand the issue, which is why I added the ability to change Egypt's colours (the method is in the mod description and readme). I feel that reversing Wario's colours would only make it conflict with Rome instead.
trmgx 1 Jan, 2016 @ 5:43pm 
the colour scheme is too similar / the same as egypt's. maybe swap the yellow and purple around? otherwise it looks like a very interesting civ, ill give it a try.
MythOfPlatypus 30 Dec, 2015 @ 3:50am 
perfect civ for my play style. lots of gold and culture!
LivingLikeLogan 29 Dec, 2015 @ 11:14pm 
@Tyhlomence Thank you so much! :)
Typhlomence  [author] 29 Dec, 2015 @ 10:37pm 
@LivingLikeLogan
Getting models into Civilization V is a bit of an involved process, as you have to set the model up so that it animates correctly, which includes attaching it to the "skeleton" of an existing unit model. This is the reason why I had to stretch the Wario model I used.

This tutorial concerns importing a Civilization 4 unit model and rigging it to a CiV model skeleton, but could easily apply to models from other sources as well http://forums.civfanatics.com/showthread.php?t=511396 . I can go into more detail, but perhaps a comment on this mod is not the best place for that :P
Smart Fella 26 Dec, 2015 @ 11:16pm 
Good stuff man.
LivingLikeLogan 26 Dec, 2015 @ 3:08pm 
Hello, I was wondering on how you got wario as a model ingame. I have several custom models that i would like to implement into my own mods but i don't know how i can convert the models into the game, could you please tell me on how you did that and also great mod! :)