Company of Heroes 2

Company of Heroes 2

Winteville
26 Comments
Trigg 11 Jan, 2024 @ 12:53am 
Great map!
[23rd.VG] Zeeeatheer  [author] 25 Oct, 2018 @ 12:54pm 
thanks for the positive feedback :)
Zara Thustra 23 Oct, 2018 @ 5:59am 
@Kermit Means: One of the maps, which I collected for best playing..!
[23rd.VG] Zeeeatheer  [author] 19 Oct, 2018 @ 4:57pm 
?
Zara Thustra 17 Oct, 2018 @ 4:40am 
In my Collection of "Best Practise Maps"...!
Doperwtje 8 Apr, 2018 @ 1:54pm 
brilliant map!!
[23rd.VG] Zeeeatheer  [author] 12 Dec, 2017 @ 9:17am 
South bridge on the allied side has been moved, church now has a blocked region so its easyer to defend, and more details have been added.
New update with detail, and possible fixes will follow in a few days
[23rd.VG] Zeeeatheer  [author] 11 Dec, 2017 @ 12:30pm 
il do some more work in this map shortly. Church area, factorys up north and the bridges.
I might need to redesing a bit, cause i cant get the paths to work as they should.
mrdandmanz 27 Nov, 2017 @ 11:57am 
Insane, I love it
[23rd.VG] Zeeeatheer  [author] 19 Sep, 2017 @ 9:33am 
thank you :)
Otto Carius 150 + 19 Sep, 2017 @ 9:32am 
nice map cheers
[23rd.VG] Zeeeatheer  [author] 4 May, 2016 @ 9:27am 
thanks for the feedback guys :)
Dripladopeus 3 May, 2016 @ 10:40am 
your maps are perfect
PRAETORIAN 2 May, 2016 @ 5:11pm 
I like the map! Just some minor tweaking, like pathfinding (had to tell units to go to bouble bridge first then proceed from there) and walls (around church) that infantry easily hop over. Otherwise had fun playing your map.
Trigg 19 Jan, 2016 @ 7:08pm 
I haven't had time to play this, but I loaded it up and it really looks nice.

Suggestion: In your description, change "bare the full blunt" to "bear the full brunt".
[23rd.VG] Zeeeatheer  [author] 30 Dec, 2015 @ 10:08am 
dominickane: yes some of the bridges has some problems, but there will be added blocking around em, and paths
dominicawb 29 Dec, 2015 @ 3:18pm 
Great job on the map detail, though it seems some of the AI pathfinding has trouble getting to where they need to be.
[23rd.VG] Zeeeatheer  [author] 26 Dec, 2015 @ 8:16pm 
il look into the walls, and i can add 1 more vp flag.
★ Lutin de Merle ! ★ 26 Dec, 2015 @ 6:53pm 
Some walls don't provide cover and are just pictures that models can walk through...
6 flags ? Why not uneven number of VPs ?
I respect your work and efforts but I don't enjoy the map (personnal feeling, sorry)
Keep on working on it man, anyhow you are on the right way... (^-^)
[23rd.VG] Zeeeatheer  [author] 26 Dec, 2015 @ 10:41am 
thanks for the feedback guys.
i have been working on it for about 14 days. there is lots of work left, but its slugging along nicely.
lots and lots of details coming :)
Koreenium 26 Dec, 2015 @ 4:53am 
I really like this map. How long have you been working on it?
Nordland 24 Dec, 2015 @ 2:18pm 
I like long walks in the snow, dont change it! :)
Nordland 24 Dec, 2015 @ 2:17pm 
God Job! Played Anihilation... fantastic. Well done, i like the size. A little bit more details and it will be my favorite map. Keep on going, mate!
[23rd.VG] Zeeeatheer  [author] 23 Dec, 2015 @ 6:06pm 
6 flags for Victory points added.
still adding buildings and details.
final release will have 200 pop cap
[23rd.VG] Zeeeatheer  [author] 21 Dec, 2015 @ 5:22pm 
thanks Silvercat. Victory points is going to be added.
★ Lutin de Merle ! ★ 21 Dec, 2015 @ 4:57am 
Good looking but much too big and no victory points... Anihilation is not my type of game so I didn't try it long enough to note any kind of bug or mistake.
Anyhow good job ! Anihilation fans will enjoy... if they stand long walk in the snow ! (^-^)