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However, my concern is towards the finale. I don’t know if it’s the map or maybe the improved bots I have modded (since I normally play alone) but they suddenly start glitching upon reaching the boat.
Ellis and Nick get stuck in a corner while Coach managed to follow me to the boat without issue. Then, the tank gets close and we can’t even leave. It wasn’t until the second tank that Coach decided to jump ship and fight this tank by himself. Once he was incapacitated the game finally ended.
I’ll play the campaign again next time and try a different route to the boat because it might’ve been me. I’m not angry or anything, just confused. Still loved this campaign overall!
YouTube link: https://youtu.be/1oMCG7h4XVY
I pushed an updated with some optimizations that should hopefully fix the crashing and reduce lag especially for the finale, haven't tested the package yet, let me know if you are still having issues.
Constructive criticism always welcomed, good ideas implemented, bugs resolved.
Clout chasing assholes promptly ignored/deleted/blocked without losing a wink of sleep.
Life is short, we keep it moving around here pal.
Thanks! I tried again and the upload finally worked! I have moved and changed ISP's since last attempt, maybe it was a network issue. I haven't tested this version yet since uploading, last build was months ago, I'll run a test this weekend.
2023-03-11
Too many fixes and updates to list, optimization mostly
Test Update:
Still getting FPS drops in the finale but some of the other optimizations seem to have helped. I was able to complete a test run without any major/blocking issues.
Failed to write file chunk to the cloud. If anyone can help resolve the error there is a new version waiting that should help frame rates especially in the finale.Any other modders/mappers have any ideas?
is there something specific you want to see? As far as I can remember most of the weapons and items are generated by the director in my campaigns (I place random weapon/item generators throughout the maps, the director determines what items spawn and where). Unless otherwise specified I think the weapon spawns should update automatically.
the map is meh but I like where you listen to some custom songs when doing the rock stage concert in chapter 1
I no longer upload to gamemaps, the community is toxic towards authors.
- Updated logics for Panic Events in Chapter 1 & 2 doors are no longer on timers (TURN ON HINTS!!!)
- Updated lighting and skyboxes all chapters
- Fixed Map errors
- Updated some graffiti textures
- Slight modifications to textures/layouts all chapters