Cities: Skylines

Cities: Skylines

CSLMoreGraphs
233 Comments
ibotaro  [author] 26 Jul, 2023 @ 11:54am 
The options screen can be opened by pressing the gear icon in the upper right corner of the graph display screen.
Vrighty 26 Jul, 2023 @ 11:26am 
If i open the mod in the options screen is do not have an option to save it. I only see options to turn things off, but all are locked because i have started the game.

What do i miss?
ibotaro  [author] 25 Jul, 2023 @ 10:16am 
This mod is not intended to reprocess statistical information.
Statistics can be saved in csv format from the options screen under the name cslmoregraphs.csv. Generally, the csv file is saved in the same directory as cities.exe.
Vrighty 25 Jul, 2023 @ 10:09am 
a 12 month year or 2 year avarage is also fine to have ;)
Vrighty 25 Jul, 2023 @ 10:03am 
I have used this mod for a while now. Mainly for the total profit. But it always goes up or down wildly. Could you make one based on a 10 year avarage? So i mean: income from year 1-10 > avarage. income from year 2-11> avarage, year 3-12> avarage. (this methode of making an avarage of a population even has a name, but i forgot.... ) Other question: where do you save the information? Is it possible for me to get the info and paste it in excel?
ibotaro  [author] 19 Jul, 2023 @ 9:28am 
@Hmattel Thanks. Glad to hear it.

@lomarcanys I see, transparency is an interesting idea. I hadn't thought of that.
lomarcanys 18 Jul, 2023 @ 1:54am 
Excellent mod! If it's still worked on and receiving updates, it would be great to be able to adjust the opacity of the UI in the future.

Also curious - what custom pre-sets do you guys like to use and why? This is making me nerd out. :D
Dragnulls 6 Jul, 2023 @ 6:52pm 
I love this mod so much <3
ibotaro  [author] 3 Jun, 2023 @ 6:53am 
@Chamëleon TBN
Oh, I thought you were here to tell me how to do this because you really wanted to see the source code, so I told you my policy.
Please, if you don't need it, forget it.

@StayHungryStayFoolish
Simply drag and drop the mod (cslmoregraphs.dll) into ilspy.exe.It is very convenient to read the source as it is.
StayHungryStayFoolish 3 Jun, 2023 @ 5:19am 
@ibotaro As you can see we are here to help, independently from each other.
StayHungryStayFoolish 3 Jun, 2023 @ 5:17am 
@ibotaro I am OK with the mod, how can I help to get the source code issue done:

I have downloaded a ZIP ILSPY version, unzipped it, uploaded the DDL from this directory: c:\Program Files (x86)\Steam\steamapps\workshop\content\255710\577851220\ I created a couple of code files. I have also https://github.com/icsharpcode/ILSpy but I am not a programmer, so I do not know how to add a link, here in the comments.
Chamëleon TBN 3 Jun, 2023 @ 5:06am 
@ibotaro - I'll just maintain the data that modders provide. When you're not providing a uncompiled source, it's your decission we respect. But we'll not change the complete process we do to deliver players the best possible gaming experience - esp as we already had modders pushing malicious code. And i'll not start to decompile every tiny mod as this will lead to endless work. Thanks for your understanding.
ibotaro  [author] 3 Jun, 2023 @ 4:30am 
I know. Thanks for letting me know.
As I mentioned earlier, you can hit the unsubscribe button or use a decompile tool such as ILSPY.
Chamëleon TBN 3 Jun, 2023 @ 3:13am 
@ibotaro - but you know, you could also just add a zip with sourcecode in subfolder of this mod and tick "publish source code?
ibotaro  [author] 31 May, 2023 @ 9:59am 
The part where the subject is "we" is a machine translation error, and the correct subject is "I".
ibotaro  [author] 31 May, 2023 @ 9:55am 
As we have already answered before, our handling policy of not performing multiple management of source code has not changed.
As we have already said before as well, please read the source code directly from the mods (DLLs) that are actually distributed using tools such as ILSPY.
In any case, even if the source code is separately released, it is necessary to find out if the source code was actually used at the time of the build.
In view of the above, I regretfully cannot comply with your request and recommend that you unscribe this mod immediately as advised by the service you are using.
StayHungryStayFoolish 31 May, 2023 @ 8:58am 
@ibotaro According to SKYVE the source code (GitHub link) is missing so it would be hard to check for example incompatibilities. Please add the source code you SKYVE will not report this nice mod as not recommended to subscribe for. See the screenshot here: https://ibb.co/7RGj7DH
ibotaro  [author] 23 May, 2023 @ 7:41pm 
This mod is confirmed to work with 1.17.0-f3, but Steam Workshop is currently experiencing problems and cannot update the timestamp of the mod, please wait a while until Valve resolves this issue.
ibotaro  [author] 11 Nov, 2022 @ 3:16pm 
@KacpeG
The mod periodically saves the collected statistical data in a save file. Each statistic data from the source of collection is discarded on the spot except for the data for displaying the original statistic graphs.
Therefore, if the statistical data for this mod cannot be read from the saved data, there is no means of recovery in this mod.
KacpeG 11 Nov, 2022 @ 2:40pm 
When I started the game, my stats from previous years disappeared... It was because of some mod, but I removed it, quit the game without saving, and when I start game, I still don't have stats... Is there any way to recover these stats?
ibotaro  [author] 17 Sep, 2022 @ 12:21pm 
@StayHungryStayFoolish
Thank you for reporting the results of your check.
StayHungryStayFoolish 17 Sep, 2022 @ 12:12pm 
@ibotaro you are right. Thank you for your patience. The icon is saved in the new place.
ibotaro  [author] 17 Sep, 2022 @ 11:47am 
@lotherius
In the past, there was a bug in Release version 1.0.24.0 that the game was not saved in FPS priority mode, but this has been fixed in 1.0.25.1, and at this time we have confirmed that the moved position is saved correctly when the game is successfully closed, as before. Please see the update history for the date. Please see the update history for the date.
Note that normal exit means that all the steps to discard the mod by UNITY have been completed. If you skip a step, for example by force closing the game, the saving process will be skipped and the settings will not be saved.
lotherius 17 Sep, 2022 @ 11:27am 
@ibotaro Many users want to be able to move buttons and have them stay where you put them. It avoids conflict with other mods, and accommodates preferences. It has nothing to do with "supporting third party mods". It would be a great usability feature.
StayHungryStayFoolish 16 Sep, 2022 @ 5:46am 
@ibotaro You would not need to do support other mods, just please make sure, that the place of the button (icon) on the screen would be saved wherever I would place it.

I would place the icon from the top left corner somewhere else.

Thx.
ibotaro  [author] 16 Sep, 2022 @ 5:35am 
@StayHungryStayFoolish
I am sorry, but I do not provide support for third party mods.
StayHungryStayFoolish 16 Sep, 2022 @ 5:17am 
@ibotaro Thank you for your answer. I use Game Anarchy 0.7.7. It is part of Plazas & Promenades DLC Compatible modlist. In this list CSLMoreGraphs is also included.

Using Game Anarchy mod I leave the game to the desktop directly. The button is at the top left corner when I load the game next time, no matter, where I put (moved) the button last time.
ibotaro  [author] 16 Sep, 2022 @ 5:10am 
@StayHungryStayFoolish
I tried to find out what "Game Anarchy" is using google search and other search engines, but I could not find it.
I have no problem when I launch it from the Steam client, so please contact the developer of "Game Anarchy" for more information.
StayHungryStayFoolish 16 Sep, 2022 @ 4:41am 
@ibotaro Thank you for this great mod. I use Game Anarchy and I leave the game to the desktop directly. The button is at the top left corner when I load the game next time, no matter, where I put (moved) the button last time.
ibotaro  [author] 16 Sep, 2022 @ 3:21am 
@StayHungryStayFoolish
If by "button" you mean "the little floating round window on the game screen for switching the graph screen display", then the display position is saved when you exit the game normally. (This has also been confirmed in the new DLC).
StayHungryStayFoolish 15 Sep, 2022 @ 1:27pm 
Can we have the button moved and then saved at that place?
StayHungryStayFoolish 15 Sep, 2022 @ 11:48am 
The mod seems to be fully compatible with Plazas & Promenades DLC.

Please follow the Plazas & Promenades DLC Compatible modlist.
StayHungryStayFoolish 10 Jul, 2022 @ 2:45am 
@ibotaro I have added this nice mod to the Airports DLC Compatible modlist.
StayHungryStayFoolish 3 Jul, 2022 @ 6:17am 
Since More City Statistics causing crash issues , I decided to start to follow CSLMoreGraphs mod, thinking that it could be part of the Airports DLC Compatible modlist. I am glad to see, that the author is active. The description is saying that the hotkey shall stay Alt+G, however, it is already reassignable.
Andocromn 14 May, 2022 @ 10:05pm 
Love it! I do wish it had population influx and other stats that are in the build in city stats so I could see them in finer detail and with the other stats. Thanks
ibotaro  [author] 4 May, 2022 @ 7:43pm 
Hmmm...I still don't understand.
I think a graph of income and expenses would be more appropriate for what you are asking. You can easily see if money is increasing or decreasing. That graph is already in this mod.
Also, it is not the mission of this mod to customize the way the original statistical graphs are presented.
As I have said many times in the past in this comment section, basically, this mod does not deal with graphs that already exist.
This mod is there to handle data that is not recorded in the original statistics.
So you may ask why the population graph is also in this mod. This is an exception. This is because demographics is the most important aspect of this game, and there is great merit in displaying it on the same screen as the graphs for seniors, adults, and youth.
For these reasons, unfortunately, I cannot accommodate your wishes.
clemenclm2001 4 May, 2022 @ 12:57pm 
Yes I know that I can se the amount of the money always at the botton of the sreem but it would be good (at least fot me) if I could see the evolution. If we had a curve in the graphs we could see for example the speed that the money grows or perhaps step by step the speed that the money grows is slower and easyly we could realize that we are going to get a problem in the future.

The problem that I have with original CSL statistics graph is that I can't select a period of time.

It's not a very important problem. It was only a suggestion if you thing that in thr future you will do an update. Your mod is great and useful for me, thamk you for create it
ibotaro  [author] 4 May, 2022 @ 8:26am 
I am not sure.
The amount you have is always shown at the bottom of the screen.
It can also be displayed in the original CSL statistics graph.
I don't see why you would need to install this mod to view that data.
clemenclm2001 4 May, 2022 @ 6:51am 
I mean I would like to know how much money I have and the value of the city.
now I can see how much I earn and the cost of the services and also the diference between these ... but no how much money I have. (or I didn't find it)
Also I'm not english speaker ;-)
ibotaro  [author] 4 May, 2022 @ 12:20am 
@clemenclm2001
At this time there are no plans for the next update of this mod.
By the way, I am not an English speaker so I may not understand what you are talking about, but I don't understand why what is wrong with the numbers output in CSV.
Please be more specific.
clemenclm2001 3 May, 2022 @ 10:16pm 
It´s a great mod.
Only I can say that it could be good if we could also see the value (I didn´t find it) ... perhaps in the next update
Retrograde 26 Feb, 2022 @ 9:32pm 
This mod rocks! Thanks so much!

Exactly what I was looking for - super helpful in figuring out city trends and correcting them. Devs should hire you on :)
PapaPyAI 12 Jun, 2021 @ 3:35pm 
Thank you for a great mod!!! I have been searching and searching for something that could do this. It is like you made this just for a Data Analysis, which I am in the real world. Awesome custom graphs and a .csv file too-boot. I have never bothered to give out an Award before, but this mod truly deserves one! Enjoy and thank you once again, BB
macluk 31 Mar, 2021 @ 3:01pm 
@Legion, Duke of Rockford
There is a Weekly Income from Industry Areas position in csv file, I can't remember if the graph in-game shows that too (it is quite likely there, yes) - it is definitely for each of the Industries (DLC and vanilla) on the graph (and in the dumped csv file).
You will need to create your own graph template for that in CSL More Graphs.
ibotaro  [author] 31 Mar, 2021 @ 2:53pm 
There is no single graph that shows the income and expenses of the player industries. (I don't intend to add one in the future, either. See past comments for why.)
I don't know if this is what you want, but starting with version 1.0.15.0, released on November 7, 2018, a graph with separate income and expenses for player industries is available.
I don't know the specific localized names of the legends in languages other than my native language, including English, but the strings with LocaleID of ECONOMYPANEL_TOOLTIP_INDUSTRIAL_ONLYPLAYERINDUSTRY and EXPENSES_TT_PLAYERINDUSTRY are the legend names of the graphs for income and expenses, respectively.

If you are just after installing this mod, they are placed in the preset names Tax and Budget, respectively.

The correspondence between the locale ID and the localized string can be checked with a mod called CSLTranslationComparisonTable.
Thanks.
Legion, Duke of Rockford 31 Mar, 2021 @ 1:17pm 
I am very interested in this mod but I have a question... does it feature a graph for tracking profits/losses from industry areas that came with Industries DLC? Thanks!
ibotaro  [author] 15 Feb, 2021 @ 5:20am 
@kesimi

In response to your statement, I immediately ran various tests, including importing and exporting existing save data with 100 years of stats, plus 5 years of continuous play, 10 years of continuous play from a new game, saving and loading in the middle, deleting configuration files, reinstalling mods, etc., and found no problems.
The test takes a long time, so please do not test for more years than this.

Isn't it possible that all the data has been lost, rather than only two years being displayed?
In that case, the save or load may have failed.
Even if that is the case, we don't know what caused it, because it doesn't reproduce on our end, as shown in the test results above.

Both this mod and the CSL were last updated not just a few weeks ago, but much earlier.
Recalling what you did a few weeks ago, may lead to a solution.

Thanks.
macluk 15 Feb, 2021 @ 5:01am 
macluk 15 Feb, 2021 @ 5:01am 
you'd probably have to start your city again :(
if it's not too large yet, Move It mod may help here :
- decide if you want to copy all city layout to a new file (same map, just starting it again) , or split it into smaller parts/districts
- use export tool in Move It - simply saves your layout - the only thing it skips are procedural objects (unless that's been changed recently) but that can be saved in its own mod
- start same map as a new city
- start importing all your layouts one after another in whatever order you want (let them grow in the meantime, between plopping next one, whatever your plan is)
- when importing there should be an option to place it in the same place (or something along the lines); also separately from importing, you'd have to select an option to follow the terrain (although that should not be the problem if it's the same place)

kesimi 14 Feb, 2021 @ 3:31am 
This is a great Mod, I relly like the publiic transport graphs. Nevertheless, since a few weeks ago I can only see the last wo years of data displayed event though the interval is set to 'all' or '20 years'. I have already tried deleting and reinstalling the mod, but it does not seem to be working. Any tips on how to bring the full graph back?