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What do i miss?
Statistics can be saved in csv format from the options screen under the name cslmoregraphs.csv. Generally, the csv file is saved in the same directory as cities.exe.
@lomarcanys I see, transparency is an interesting idea. I hadn't thought of that.
Also curious - what custom pre-sets do you guys like to use and why? This is making me nerd out. :D
Oh, I thought you were here to tell me how to do this because you really wanted to see the source code, so I told you my policy.
Please, if you don't need it, forget it.
@StayHungryStayFoolish
Simply drag and drop the mod (cslmoregraphs.dll) into ilspy.exe.It is very convenient to read the source as it is.
I have downloaded a ZIP ILSPY version, unzipped it, uploaded the DDL from this directory: c:\Program Files (x86)\Steam\steamapps\workshop\content\255710\577851220\ I created a couple of code files. I have also https://github.com/icsharpcode/ILSpy but I am not a programmer, so I do not know how to add a link, here in the comments.
As I mentioned earlier, you can hit the unsubscribe button or use a decompile tool such as ILSPY.
As we have already said before as well, please read the source code directly from the mods (DLLs) that are actually distributed using tools such as ILSPY.
In any case, even if the source code is separately released, it is necessary to find out if the source code was actually used at the time of the build.
In view of the above, I regretfully cannot comply with your request and recommend that you unscribe this mod immediately as advised by the service you are using.
The mod periodically saves the collected statistical data in a save file. Each statistic data from the source of collection is discarded on the spot except for the data for displaying the original statistic graphs.
Therefore, if the statistical data for this mod cannot be read from the saved data, there is no means of recovery in this mod.
Thank you for reporting the results of your check.
In the past, there was a bug in Release version 1.0.24.0 that the game was not saved in FPS priority mode, but this has been fixed in 1.0.25.1, and at this time we have confirmed that the moved position is saved correctly when the game is successfully closed, as before. Please see the update history for the date. Please see the update history for the date.
Note that normal exit means that all the steps to discard the mod by UNITY have been completed. If you skip a step, for example by force closing the game, the saving process will be skipped and the settings will not be saved.
I would place the icon from the top left corner somewhere else.
Thx.
I am sorry, but I do not provide support for third party mods.
Using Game Anarchy mod I leave the game to the desktop directly. The button is at the top left corner when I load the game next time, no matter, where I put (moved) the button last time.
I tried to find out what "Game Anarchy" is using google search and other search engines, but I could not find it.
I have no problem when I launch it from the Steam client, so please contact the developer of "Game Anarchy" for more information.
If by "button" you mean "the little floating round window on the game screen for switching the graph screen display", then the display position is saved when you exit the game normally. (This has also been confirmed in the new DLC).
Please follow the Plazas & Promenades DLC Compatible modlist.
I think a graph of income and expenses would be more appropriate for what you are asking. You can easily see if money is increasing or decreasing. That graph is already in this mod.
Also, it is not the mission of this mod to customize the way the original statistical graphs are presented.
As I have said many times in the past in this comment section, basically, this mod does not deal with graphs that already exist.
This mod is there to handle data that is not recorded in the original statistics.
So you may ask why the population graph is also in this mod. This is an exception. This is because demographics is the most important aspect of this game, and there is great merit in displaying it on the same screen as the graphs for seniors, adults, and youth.
For these reasons, unfortunately, I cannot accommodate your wishes.
The problem that I have with original CSL statistics graph is that I can't select a period of time.
It's not a very important problem. It was only a suggestion if you thing that in thr future you will do an update. Your mod is great and useful for me, thamk you for create it
The amount you have is always shown at the bottom of the screen.
It can also be displayed in the original CSL statistics graph.
I don't see why you would need to install this mod to view that data.
now I can see how much I earn and the cost of the services and also the diference between these ... but no how much money I have. (or I didn't find it)
Also I'm not english speaker ;-)
At this time there are no plans for the next update of this mod.
By the way, I am not an English speaker so I may not understand what you are talking about, but I don't understand why what is wrong with the numbers output in CSV.
Please be more specific.
Only I can say that it could be good if we could also see the value (I didn´t find it) ... perhaps in the next update
Exactly what I was looking for - super helpful in figuring out city trends and correcting them. Devs should hire you on :)
There is a Weekly Income from Industry Areas position in csv file, I can't remember if the graph in-game shows that too (it is quite likely there, yes) - it is definitely for each of the Industries (DLC and vanilla) on the graph (and in the dumped csv file).
You will need to create your own graph template for that in CSL More Graphs.
I don't know if this is what you want, but starting with version 1.0.15.0, released on November 7, 2018, a graph with separate income and expenses for player industries is available.
I don't know the specific localized names of the legends in languages other than my native language, including English, but the strings with LocaleID of ECONOMYPANEL_TOOLTIP_INDUSTRIAL_ONLYPLAYERINDUSTRY and EXPENSES_TT_PLAYERINDUSTRY are the legend names of the graphs for income and expenses, respectively.
If you are just after installing this mod, they are placed in the preset names Tax and Budget, respectively.
The correspondence between the locale ID and the localized string can be checked with a mod called CSLTranslationComparisonTable.
Thanks.
In response to your statement, I immediately ran various tests, including importing and exporting existing save data with 100 years of stats, plus 5 years of continuous play, 10 years of continuous play from a new game, saving and loading in the middle, deleting configuration files, reinstalling mods, etc., and found no problems.
The test takes a long time, so please do not test for more years than this.
Isn't it possible that all the data has been lost, rather than only two years being displayed?
In that case, the save or load may have failed.
Even if that is the case, we don't know what caused it, because it doesn't reproduce on our end, as shown in the test results above.
Both this mod and the CSL were last updated not just a few weeks ago, but much earlier.
Recalling what you did a few weeks ago, may lead to a solution.
Thanks.
https://www.youtube.com/watch?v=gYiTRXjj6j8
and
https://www.youtube.com/watch?v=_ADpCLT0gZU
(at 06:28)
if it's not too large yet, Move It mod may help here :
- decide if you want to copy all city layout to a new file (same map, just starting it again) , or split it into smaller parts/districts
- use export tool in Move It - simply saves your layout - the only thing it skips are procedural objects (unless that's been changed recently) but that can be saved in its own mod
- start same map as a new city
- start importing all your layouts one after another in whatever order you want (let them grow in the meantime, between plopping next one, whatever your plan is)
- when importing there should be an option to place it in the same place (or something along the lines); also separately from importing, you'd have to select an option to follow the terrain (although that should not be the problem if it's the same place)