Arma 3
Pilgrimage (Chernarus)
36 Comments
Canzandridas 27 Sep, 2024 @ 6:37am 
@jurri I lost my save too, I wonder why
jurri 27 Dec, 2023 @ 12:36pm 
The savegames seem to disaappear every time after closing and restarting Arma3. Tried several times with no extra mods, but my saves are always lost. Anyone else with this issue who tried this scenario recently?
Valen 28 Mar, 2022 @ 5:38pm 
There is also a mod that opens doors on Cup terrains. "Interiors for CUP" Might want to consider atleast suggesting that as optional.
Rydygier  [author] 27 Mar, 2022 @ 1:05pm 
Thanks for the heads up. Should be OK now. BTW there's more, than one Chernarus version available, as I see, perhaps it will work also with upgraded Chernarus:

https://gtm.steamproxy.vip/sharedfiles/filedetails?id=1981964169
Valen 27 Mar, 2022 @ 12:54pm 
Rydygier, can you post/update the description with exactly which CUP Terrains mod from the workshop we need for Chernarus? Armaholic being dead now so the link is useless.
Rydygier  [author] 9 Jul, 2021 @ 12:16am 
BTW checked via google. Mentioned item seems to be one of CUP weapons asset. It is not required asset, but may be at random picked to be spawned as loot or unit's equipment, if you play with CUP weapons/units. In such context - I don't know, what that error means and why it appears.
Rydygier  [author] 8 Jul, 2021 @ 10:30pm 
"There's no list of required mods"

There is - above. It requires CUP Terrains Complete (because the map). But since Armaholic is no more, I may need to list this requirement in different way. No other requirements, specifically does not require "B_MolleBag_K". But some other mod, you're using, may require it or introduces such an item, but there's some problem with it. My suggestion: try to play with required CUP Terrains only and compare. THen try selectively re-add other your mods and try each time until the error is back. Then you should know, from where it comes. But it may appear at random, depending, which of available assets mission tries to spawn in.
JBS1949 8 Jul, 2021 @ 6:34pm 
I'm getting an error "Bad vehicle type B_MolleBag_K" . My experience with similar errors in other scenarios suggests there's a mod I didn't load. Anyone know what mod that would be? There's no list of required mods so it's by guess and by gosh ...
CantStopTheComf 31 Jul, 2020 @ 11:55am 
Vehicle spawns are weird. Speed boat in a lake and MBTs harm the atmosphere a little bit.
Morgan Freeman 8 May, 2020 @ 9:31am 
@Overlord afraid you're gonna have to give some details, why does this suck?
Overlord 17 Apr, 2020 @ 12:58am 
I won't even bother detailing, i'll just say this - THIS MISSION SUCKS FUCKING BALLS.
Rydygier  [author] 15 Feb, 2020 @ 12:35am 
Hello. This is singleplayer scenario (despite misleading tag added automatically). There are some coop versions, but with some issues. Anyway, check here:

https://forums.bohemia.net/forums/topic/208892-pilgrimage-ported/
George Leclers 14 Feb, 2020 @ 7:20pm 
Hello, so here I want to play with my friend, I launch the mission is there I have the parameters to adjust, I adjust them then I do "begin the Pilgrimage" but the parameter screen disappears and I can not do anything 'other, my screen remains on the sunrise above a city, but for my friend it works, I do not know what to do :( can you help me please? (sorry if there is a fault i use Google translate )
Michigamer22 16 Mar, 2019 @ 3:57pm 
Yeah, I found it and was able to play it. It's cool. Thanks for the quick reply. I will be playing it in the coming days.
Rydygier  [author] 16 Mar, 2019 @ 11:39am 
Esc key to bring main menu, during intro sequence there should be "skip intro" button or alike.
Michigamer22 16 Mar, 2019 @ 10:34am 
Not sure how. Don't get me wrong, it's cool, I just read really fast and the text goes to slow. ha.
Rydygier  [author] 15 Mar, 2019 @ 11:28pm 
Skip it.
Michigamer22 15 Mar, 2019 @ 8:47pm 
This intro is way too long.
Rydygier  [author] 12 Aug, 2018 @ 4:16am 
Pilgrimage updated to 1.95. Changes:

- content from not owned DLC shouldn't be spawned as loot, vehicles or AI units (some mods altering vanilla content may break that filter);
- redone inspecting vehicle (each part treated separatelly insted of damage/setDamage approach, no FF taken, if inspecting not possible);
- updated credits;
- doctors, mechanics, and traders may be encountered as sub-type of "blue exclamation" civilian depending on reputation;
- 5 new starting locations for Altis (thanks to major-stiffy);
- redone visuals of ADM messages;
- added green exclamation mark 3D icon to indicate recruitable POWs positions at strongholds;
- various fixes and improvements.
Rydygier  [author] 31 Jul, 2018 @ 7:47am 
Indeed, newest beta2 in the BI Forums' Pilgrimage thread however is an attempt to adress this issue (stuff from not owned DLCs shouldn't be spawned anymore). Still requires beta-testing (I own all DLCs, so can't particilate in tests myself).

https://www.dropbox.com/s/1qbbdvx5z5k4bn7/Pilgrimage_195_beta2.7z?dl=0
Mr Rulle 30 Jul, 2018 @ 10:39am 
If you dont have all the dlc´s then skip this . my blood was boiling after investingating the so called abandoned vehicles only to find that it was dlc vehicles only . the sixth vehicle i found didnt require any dlc and i could finally finish the mission . a good mission tainted by dlc adverts sadly
RunForRest 5 Feb, 2017 @ 3:23am 
So far i cant get the chernarus version to run at all - out of memory crash all the time (with 32GB Ram - 32bit rocks lol)
Rydygier  [author] 5 Feb, 2017 @ 12:38am 
Don't know. Try and tell us. :)
RunForRest 4 Feb, 2017 @ 4:23pm 
This would be awsome with open chernarus mod :) is that possible?
Rydygier  [author] 2 Dec, 2016 @ 2:07am 
May be obsolte since A3 1.66 (out of memory crash). Unable to update due to constant updating tool failure. Hotfixed versions available on BI Forums, soon hopefully also on Armaholic.
Rydygier  [author] 1 Jun, 2016 @ 12:20pm 
Personally didn't tried CUP so far, but I know players, who use CUP for maps in Pilgrimage ports and AFAIK all works fine for them. So in fact requirement would be any mod providing maps used by ports, not necessarily AiA.
t4ks 1 Jun, 2016 @ 12:06pm 
Okay, so did I understand this right: I can play this mod also without AiA, but CUP Terrains installed? I am asking since AiA won't receive any updates anymore and old maps can be buggy with 1.60
Rydygier  [author] 30 May, 2016 @ 11:47pm 
Not sure, what do you mean. Scenario is ported to the chosen maps, should make no difference here, if any of them are using/based on/coming from AiA TP or CUP - in both cases port should work with such map. If you mean ports to the other CUP maps - there's no such plans currently.
t4ks 30 May, 2016 @ 3:25pm 
will you update your other island maps to cup terrains?
Rydygier  [author] 7 May, 2016 @ 11:02pm 
"Armaholic.com is still the best place for Mods. reliable and downloads more effienciently"

No doubt.
OneMore 7 May, 2016 @ 3:50pm 
I haven't been in Arma for a long time, came back...decided to film this Mod, found a Chenarus port and was so excited


But I am here to comment that Armaholic.com is still the best place for Mods. reliable and downloads more effienciently

Love the mod and the updates man!
Rydygier  [author] 17 Apr, 2016 @ 11:17pm 
If subscribed, should be visible in SP scenarios list as it is in my case. If not... You always may go to Armaholic and to this manually which from my experience is reliable way, unlike Workshop:

http://www.armaholic.com/page.php?id=24665

this package contains Pilgrimage itself and all the ports. Just paste the pbo files into Missions folder in the main Arma 3 folder hidden like: <path to steam or steam library folder>\SteamApps\Common\Arma 3
Rydygier  [author] 5 Apr, 2016 @ 11:03am 
AiA TP or CUP required for Chernarus map itself obviously, besideds that - don't know, what may be your problem - need more details.
Nutty 5 Apr, 2016 @ 10:21am 
Hi, i cant seem to find how to start this in Chernarus. What am i not doing?
snowwalker 18 Dec, 2015 @ 3:48pm 
lol didnt expext this in cherno...tnx
The Technician 16 Dec, 2015 @ 2:50pm 
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!