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1) Havn´t build an automatic and for now there´s non planned
2) Mod is no longer updated, there´s a new version instead, see link in desc.
I cant change it, steam robbed me of the permission to update it even tho i still have the correct credentials.
There´s a replacement but its outdated atm (will fix that soon tho)
look at mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=803323115
I know that has been a request since a long time and i have it an my "perhaps list"
There´s sooo many requests and i don´t really know where to begin :p
Bottom line, im quite happy with the new release that includes the concussive ammo however since your request is a minor thing to do i´d say its likely to happen :p
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=803323115
No and there will be none since i have another mod for that purpose:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=587288100
That´s because there´s still a static direct damage portion before the explosion, i can add a config value for that aswell in the next update.
Thanks :)
I dont want to add tranq ammo since i have another weapon for that purpose:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=587288100
Sometimes the bullet explodes twice but only deals damage the first time.
It´s just an annoying visual, doesn´t matter much but i´ll fix it in the next update.
As i was using the template of the BMG ammo when creating the explosive bullets they were instant hit based and dedicated ARK servers cant handle all server calls that fast and the bullet need a small travel time to process shot-hit-impact-explosion.
Bullets now have a small traveltime to "arm" themselves :)
Problem lays in server authority to execute the visual.
As long as the impact location is within allowed range it will detonate and do all of its damage but you wont see the explosion visual.
Trying to find the reason atm!
Then im positive that you have the oudated version and reinstalling should fix that :)
If the server has an old version of the mod this also happens.
(bad version was live 30june 08.00-13.00)
if this is the case you need to use a mindwipe tonic to forget and then relearn the engrams.
However this update will take a while since i have to work alot and my time for modding is very limited atm.
Your math is off here or something is broken with the mod.
Have you really tried this or is it just a guess based on the percentage shown in the sheet?
100% refers to the weapons base damage wich is different between weapons.
100% with Fabricated sniper equals 165 damage
100% with BBS equals 3000 damage
The plan has been there for a while but for now i can´t afford the time for it
The weapon is WAY more powerful than the Fabricated sniper, pls exlpain how you compare damage numbers