ENDLESS™ Legend

ENDLESS™ Legend

Dynamic Game Speeds
66 Comments
Amom 10 Nov, 2022 @ 1:25pm 
Gracias. ¡Me encanta las partidas infinitas! ;-)
Zen Tractor  [author] 5 Mar, 2022 @ 12:47am 
No, it might make things worse, tbh. Try to support the neutral factions if you can. And don't play against cultists I guess.
Zorak 5 Mar, 2022 @ 12:42am 
Does this do anything to slow expansion or will it essentially speed up expansion due to faster building times? I'm looking for a way to stop the AI from being able to fill the entire map with settlements, or at the very least slow them. I'd prefer to expand at my leisure instead of being forced to take land before it's all gone.
Keytee Tamira 5 Jul, 2021 @ 1:02pm 
I would love Endless Speed with Fast Production.
Just to see what kind of insanity it can become.
Friedrich 2 Oct, 2020 @ 8:51pm 
This is with ELCP FYI. Not sure if it breaks with vanilla.
Friedrich 2 Oct, 2020 @ 8:42pm 
Mod mostly works but it seems to break stockpiles. Not sure if anything else is broken.
Sarimal 13 Jul, 2020 @ 4:10am 
does this work in vanilla with no dlcs?
Guvenoren 2 Jul, 2020 @ 3:48am 
The new DLCs in my opinion are rather good. I love the Kapaku one and Symbiosis is a mixed bag. Many I know say Symbiosis is garbage, but I quite like it. I got rather used to the new content.

I just feel a mod like this is required. I hope one day you return.
Zen Tractor  [author] 30 Jun, 2020 @ 4:17pm 
Unlikely to be updated for a while. While I'd like to update it, it won't happen until I get into the game again and download/buy everything. I don't think I own a few of the latest DLCs, haha.
Guvenoren 30 Jun, 2020 @ 12:56pm 
Also, did you ever update the mod? seems abandoned
Guvenoren 30 Jun, 2020 @ 12:54pm 
Does this mod work with ELCP?
Cat® 25 May, 2020 @ 5:07pm 
Stockpiles do not work while running this alongside ELCP vanilla balance.
Atranoxis 4 Feb, 2019 @ 2:18pm 
This mod doesn't appear to work correctly when also using the 15(+) techs per era. Could you look into that?
Ophan 16 Oct, 2018 @ 8:46am 
The name of the new speed do not match those in the description. Which one is which? I got Newbie, Serious and Impossible
Darkwing52 18 Sep, 2018 @ 3:58pm 
After playing on impossible difficulty, with fast, I found the production to be appropriate but the rest of the game to go too slow thx!
Touch Me 7 Aug, 2018 @ 7:21am 
That is all good. Just thankful that you are updating the mod for this rather unexpected update.
Zen Tractor  [author] 6 Aug, 2018 @ 4:09pm 
The new update changed more than I thought, particularly in the areas this mod affects. Updating the game speeds might take a little while to get working again. I would estimate a week or so, but I'm really not sure.
Alpha Zerg 6 Aug, 2018 @ 11:29am 
Hey man, are you still getting to the update?
Zen Tractor  [author] 3 Aug, 2018 @ 6:01am 
Yes, I will update for Inferno soon, probably tomorrow. I have to redownload the game since it's been so long! I am not sure how much longer I will support the mod in the future. I had thought EL wasn't receiving any new content any more.
Touch Me 3 Aug, 2018 @ 4:47am 
Is there a planned update for Inferno? Would be appreciated since your mod makes the game far more interesting.
升级 2 Aug, 2018 @ 9:38am 
update for inferno?
Zen Tractor  [author] 20 Oct, 2017 @ 3:25pm 
Yeah, sorry, I can only support English. If you really want you can copy the english descriptions over to another language to get rid of the error messages, but it'll look out of place.
sepruecom 14 Oct, 2017 @ 7:20pm 
(though, thinking about it, this might be a language problem, not a mod problem, I dunno)
sepruecom 14 Oct, 2017 @ 7:16pm 
[quote]Should work, let me know if you have any issues.[/quote]

The descriptions are like "%GameOptionGameSpeedArchaicDescription"
(more coming up if I encounter more. No opinion otherwise because first game ;-) )
Zen Tractor  [author] 24 Jun, 2017 @ 8:46pm 
Should work, let me know if you have any issues.
Nefrogitis 24 Jun, 2017 @ 8:18pm 
Has this mod been updated to work with Tempest?
Valar Morghulis 24 Nov, 2016 @ 7:15am 
I mean for tempest extension
Zen Tractor  [author] 18 Nov, 2016 @ 2:15pm 
It should still be functional. What broke, exactly?
Valar Morghulis 18 Nov, 2016 @ 10:44am 
pls update.amazing mod
lyumir 29 Sep, 2016 @ 10:59pm 
This is what i wanted! Great!! but i think it has a little problem that ALL stratagic and lux resources gonna runnout extremely quickly..(Dynamic)
Waddup It's Jay 3 Jul, 2016 @ 9:43pm 
Does that really work? If so, I feel incredibly dumb.
Zen Tractor  [author] 3 Jul, 2016 @ 3:47pm 
Just turn off score victory.
Waddup It's Jay 3 Jul, 2016 @ 12:28pm 
@Lord Seander That's what I'm looking for too, mate. XD
Lord Seander 22 May, 2016 @ 12:49pm 
is there any way to make a real endless mode (infinite turns?)
Tragopan 11 Apr, 2016 @ 5:25am 
I would very much like an Endless speed that has slow research and production speeds. I find currently the research is too slow and the production is too fast with the mod.
Azikiel 3 Apr, 2016 @ 5:36pm 
I personally like playing on the Endless game speed, or this mods "historic" but i find that normal produciton rates with Endless game speed results in wayyy to much production being allowed. Could you make a speed that is "endless" research speed with "slow" speed production? Thanks for your modding work btw!
Warsmith Honsou 29 Feb, 2016 @ 3:28pm 
ok thank you for the answer, seems kind of weird to promote modding but disables achievements, gonna work on some achievements then get back to using your mod cheers
Zen Tractor  [author] 29 Feb, 2016 @ 5:21am 
Sadly, all mods disable achievements.
Warsmith Honsou 29 Feb, 2016 @ 3:39am 
Just wanted to double check if this mod is suppose to disable achievements? just started using the mod and got a science victory with Vaulters but no achievement
HappyHead 22 Jan, 2016 @ 8:29pm 
αηαнєιм's suggestion would also be pretty interesting... Though I would think that a faster science than production would heavily implact game balance to make it all about city design... that could be interesting, but even more unbalanced than making production faster than science...
HappyHead 22 Jan, 2016 @ 8:24pm 
Could you add Three more game modes with Endless Science/ Slow Production, Endless Science/ Fast Production, and Slow Science/ Fast Production?
My ocd goes off when I see that you've excluded those possible combinations, lol, and I'd be personally interested in an Endless/Slow game.

I dunno what you would call them though. I'd call the endless/fast combo "Industrial", "Revolutionary", or "Despotic".
Depending on any plans you have for adding even MORE speed types, you may wanna consider renaming all 1 step gamespeeds (Endless/Slow, Slow/Normal, Normal/Fast) to things like Dynamic-Slow, Dynamic-Normal and Dynamic-Fast just to make things easier to understand.
DarkCat 12 Jan, 2016 @ 7:32am 
Haha, indeed playing in German. Should have thought about this, especially in this scenario about UI.
Zen Tractor  [author] 11 Jan, 2016 @ 2:21pm 
Are you running the game in a language other than english? I haven't gotten localisations to work properly yet.
DarkCat 11 Jan, 2016 @ 12:17pm 
Love this mod! The game settings menu does however show unmodified strings instead of simply calling the new speeds "Archaic", "Historic" or "Dynamic". Still works as intended.
Olorin 9 Jan, 2016 @ 5:15am 
Cool, always thought units were waaaay too long to be produced...
Anahem 6 Jan, 2016 @ 10:03am 
Can you add another mode which changes the pace tech is researched?
HappyHead 16 Dec, 2015 @ 9:28pm 
Soviet onion makes a pretty interesting point. What about a mode where the game progresses on endless speed, buildings have the value of slow speed, and units (excluding titans) have normal speed productions?
Call it somthing like "Reality" or somthing like that.... Though that would be a bit tricky to code...
Zen Tractor  [author] 11 Dec, 2015 @ 3:02pm 
@darkrapage13: You can just hit the 'keep playing' button and ignore the turn limit if you want. Or turn the score victory off.

@General Wellesley: I really do agree! I will look into it, but no promises. I've a few things going on a the moment.
Vino 11 Dec, 2015 @ 2:15pm 
@Zen Tractor Thanks for the reply! Just replying again to explain my concern. The thing is that buildings are basically granted, and while you unlock over time, once you do it's a non-choice regarding to the production queue. It's one less interesting decision on the game.
RenegadeNino 11 Dec, 2015 @ 10:44am 
I Don't know how possible this is, but it would be awesome to see a mod that removes the turn limit