Cities: Skylines

Cities: Skylines

Sydney Office
23 comentário(s)
Polygon  [autor(a)] 12/mai./2022 às 12:22 
Thank you very much. In fact this is the very first building I have created (and in general the very first 3D model). How the time flies...
About the reflections: Sadly the game uses a generic image for reflection. It does not represent the surroundings.
Roycecat 2.0 1/mai./2022 às 9:07 
I just have a small question cause I'm curious: Does the reflective buildings like this really mirror the city or is it some kind of image? Really like this building
Polygon  [autor(a)] 19/ago./2016 às 3:48 
@rsepsot I’m a bit busy right now. But you can add the office to RICO for yourself till I updated it. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=699584491
rsepsot 18/ago./2016 às 17:38 
Looking forward for the RICO version!
Polygon  [autor(a)] 9/ago./2016 às 4:56 
@Griffin jop I won't change that :)
Vellis 9/ago./2016 às 4:17 
if RICO dont change its default from Office... D:
Polygon  [autor(a)] 9/ago./2016 às 2:52 
I’m going to update it for RICO later this week or maybe next week. I want to reduce the tris count (it will be still high, but not that high…) and add my outdoor furniture props too.
Sinén. 8/ago./2016 às 4:01 
This building looks really good! could we see a RICO version / compatability?
thumbs up for sure :steamhappy:
SonOfNitrous 6/abr./2016 às 5:42 
Wow, 21 516 tris...quite high count. But it looks very well =)
Vellis 14/mar./2016 às 16:24 
Doesn't really matter. It still works and looks nice :steamhappy:
Polygon  [autor(a)] 14/mar./2016 às 16:21 
@Ryhuul That's strange. I don't know what to do because I subcribed my own bulding and it says "Joak's Office" ...
Vellis 14/mar./2016 às 14:02 
Internal name is "2" where previous it was something 'Joak's -----'.
Captain-No 20/dez./2015 às 10:23 
fit well in the -DOWN UNDER- all in one Collection:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=579818264
thank you, Thumbs up
Polygon  [autor(a)] 7/dez./2015 às 14:52 
@creepyeyes thanks for your tip. I tried overlapping UV maps on this building but the result was unsatisfactory. The bricks are looking fuzzy and the file size was only 2mb smaller. But I will consider overlapping UV maps for future objects to get smaller sizes.
creepyeyes 1/dez./2015 às 0:56 
No Dread is right, having overlapping UV maps for identical/repeated (or even almost-identical) sections of the building really helps cut down on texture size. It's still something I have to work on myself, but I'd highly recommend checking out a UVmapping tutorial for whichever program you use.
SuperSizeMe 29/nov./2015 às 0:27 
Just spawned in my city and it looks beautiful.
No Dread 28/nov./2015 às 22:42 
To make building textures smaller, you have to get into UV mapping tricks. IIRC, this lets you use the same section of texture multiple times on different parts of your model, allowing you to 'tile' things like windows in areas where appropriate. That way you can use tiny textures to cover big buildings if they have repetition.

P.S.: I'm not a modeler myself, just worked with them in the past and read up on it a little.
Zake 28/nov./2015 às 19:06 
May I ask how many tris?
Timeweise 27/nov./2015 às 9:36 
Looks great! Thanks for reducing the size.
cRAGGLEOz 27/nov./2015 às 1:49 
Great work I wish I had the time/talent
SuperSizeMe 26/nov./2015 às 20:36 
I like the smaller size. Keep up the efforts man.
Polygon  [autor(a)] 26/nov./2015 às 15:23 
I tried… this is the smaller version :D
With a file size below 10mb the bricks aren’t recognizable and the building looks horrible. Perhaps there is another way than resizing the textures? All that stuff is new for me. It’s my first building.
miguelcervera 26/nov./2015 às 13:48 
Fantastic building BUT 13 MB for a growable office mate? Could you try to reduce it?