Company of Heroes 2

Company of Heroes 2

4p Vire River City
6 Comments
SnugSnug 30 Oct, 2017 @ 3:31pm 
Heya quick feedback mostly bugs/balance:
Speed balance for movement seems a little onesided as start points aren't the same meanuing its easier for one side to reach middle quicker. (250vp more noticable).
The retaining walls for central islands raised ground aren't fair they block shots from one direction while allowing them from the other meaning one can shoot through the raised areas with impunity from certain directions.
Path finding issue on some buildings especially around horseshoe shaped victory point units enter building then exit into impassable terrain and get stuck or only able to re-enter the building. Ai gets units stuck in this manner as well as player.
Thanks for the conversion, used to play this on coh1.
Dankbuds  [author] 27 Oct, 2017 @ 9:15pm 
Thanks man. Glad you enjoyed it! Feel free to try my other maps as well. Happy tank hunting bro!
s33murd3r 27 Oct, 2017 @ 8:44am 
Love every version of this map! Thanks for putting this together homie!
Dankbuds  [author] 30 Nov, 2015 @ 7:56pm 
i would say you would be fine to play the 2v2 and 1v1 of my maps on the lowest settings. They are high detail and having a very dynamic weather system which will change for 3.5 hours which may be a problem for older pcs. I wouldnt say that i have alot of objects or more than other mappers but by lower your setting it should lower the detail level of all the objects making it less likely to crash your pc. Hope this helps buddy! Best of luck.
MrLeningrad 30 Nov, 2015 @ 6:01am 
hey man, my laptop is pretty rubbish if im honest, reckon I could play this without too low a framerate? has it got a day/night cycle and is it very high in detail with lots of objects? Thanks :) (oh by the way im asking as it looks amazing haha :))
Dankbuds  [author] 24 Nov, 2015 @ 12:35pm 
Any feed back about this map is appeciated, good or bad. This is my favorite map from Coh1, remade this map for me and my buds. Thanks for checking it out. More maps to come.