Source Filmmaker

Source Filmmaker

IK-Rigger v1.2
221 kommentarer
patzu 25. mar. kl. 6:00 
So that mean's I don't have to do anything in Blender? Blender for me is really one big piece of shite. :/
Jmacaroni 24. sep. 2024 kl. 21:13 
The rig root was acting like a pelvis bone, so I parented the hands to the root, but after I did that the elbows would still move when I moved the rig root, so I parented the elbows to the root as well, and that fixed the problem, but now there's a new problem; whenever I move the hands, the elbows move properly but their controller is left where the elbows had started and don't move with the elbows. I tried a few different things and I have no idea how to fix it.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 25. aug. 2024 kl. 11:33 
adjust the x,y,z select your models root and look at the transform gimbal you should see 3 colored arrows; red =' x', blue = 'z' and green ='y'. where each arrow is pointing is its positive direction. based on which direction your models knee/elbows are facing adjust the value in the window so its in front of it
DibFish 25. aug. 2024 kl. 9:30 
Whenever i apply the rig it rotates the legs weirdly how do i fix it
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 6. aug. 2024 kl. 16:03 
have all the other bones be the child of the rig root
TOXIC PSYC3R 6. aug. 2024 kl. 3:25 
how to i set it up so that the rig root actually moves the model around, for some reason it moves but the model doesn't
SnazzyDazzy 2. aug. 2024 kl. 23:23 
You have no idea how much this helps with a new animator!:awtrophy:
Alastor 8. juni 2024 kl. 23:47 
@Rammzys, pardon my question, but what are doing that needs 99 bones o-o
Wanted poster Facebook profile 10. maj 2024 kl. 4:31 
Can you return the misc option? i want to manually limb bone like before
tonio2bcool 14. jan. 2024 kl. 4:22 
can you add jiggle bones?
Rammzys 22. maj 2023 kl. 17:44 
You're a godsend my friend, appreciate the quick response! :steamthumbsup:
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 22. maj 2023 kl. 17:22 
it is just add this line, without the quotes, " self.bonenum.setMaximum(999) " at line 2305. you can use a code editor like notepad++
Rammzys 22. maj 2023 kl. 16:34 
Hi! This tool was super helpful, but was wondering if it was possible to increase the bone limit past 99?
MxBlender 17. maj 2023 kl. 15:06 
It didn't fix it
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 30. apr. 2023 kl. 19:50 
try to see if validating sfm files fixes the issue.
MxBlender 30. apr. 2023 kl. 8:37 
multiple, I've tried with a bunch of them
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 29. apr. 2023 kl. 19:09 
is this happening with only one model or multiple models?
MxBlender 29. apr. 2023 kl. 18:42 
nope none of the models I've tried have special ones unless you count underscores
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 29. apr. 2023 kl. 17:21 
does the model have any special characters in its name or bone names?
MxBlender 29. apr. 2023 kl. 17:10 
TraceBack (most recent call last) :
File "<string>", line 2478, in <lambda>
File "<string>", line 2213, in main
TypeError: must be unicode, not str

^^ That's the error that shows up
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 27. apr. 2023 kl. 17:49 
does an error show up in the console when that happens?
MxBlender 27. apr. 2023 kl. 15:02 
Whenever I click 'create script' no rig is made, it used to work but now it doesn't
Sir donks alot (rip my grandpa) 7. dec. 2022 kl. 23:35 
This thing is so restrictive. I need to select spine0 so I can rig the pelvis but for some reason it's giving me a bone that doesnt exist. It has pelvis, spine0, spine1, neck and head. But for some reason it has spine1 and spine2 and there isnt even a spine2 on the model!
Sir donks alot (rip my grandpa) 7. dec. 2022 kl. 23:10 
The most confusing thing I have ever used....
damian 14. aug. 2022 kl. 3:06 
Life savior, thank you! :praisesun:
daan.scatozza 10. nov. 2021 kl. 5:15 
nvm solved it, i just unsubbed in the app, i guess there was a disagreement between that and the site
daan.scatozza 9. nov. 2021 kl. 9:39 
aight this is glitched 4 me, whenever i sub, i get a message to download from workshop, which i accept, but its not there. and when i unsub it doesnt even give me a message to remove...
only this item
nothing else
Dragusthor 30. juli 2021 kl. 22:53 
the video is gone. Does anyone know if they have a guide or a video tutorial?
CRISPybUUns 17. feb. 2021 kl. 1:28 
Can this work with Strider from HL2? His skeleton is very different from other creatures, i don't know how to make a rig for him. Because I need 3 leg bones, not 2.
Yaltiaj 22. okt. 2020 kl. 3:48 
I found a bug that occurs when you delete two entries of "other bones", creating a new entry after that will cause it to overlap with the bottom entry. I can recreate the issue pretty easy, happened twice while I was setting up a model.

A work around is saving your progress and loading the script up again.
Xabin Doyarchu 21. okt. 2020 kl. 10:59 
How do I make an independent hip bone for my model? Like, to have the hips move independently of the pelvis IK rig, for hip adjustments.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 19. okt. 2020 kl. 18:54 
first default your model. then select your models root and look at the transform gimbal you should see 3 colored arrows; red =' x', blue = 'z' and green ='y'. where each arrow is pointing is its positive direction. based on which direction your models knee/elbows are facing adjust the value in the window so its in front of it. you probably have to play with the numbers a few times to find the right offset.
Xabin Doyarchu 19. okt. 2020 kl. 6:11 
How do I set up the offset so that the elbows and knees don't bend awkwardly? I'm making a rig for a humanoid form with 4 arms.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 14. sep. 2020 kl. 4:16 
if there are more than 3 bones in the arm or leg, sfm cant rig it. you can only rig the first half or the second half of the limb.
Officer Sandwich 14. sep. 2020 kl. 1:42 
When making the limbs part, some models have a second bone in the hand, and the script ends up using that bone instead of the right one, and the arms can't be moved
Biggie Rocc 16. juni 2020 kl. 14:21 
i mean "other bone"
Biggie Rocc 16. juni 2020 kl. 14:21 
hmmm.... well that sounds a bit like anything that should be done automatically for anything that isn't an extra limb, right?
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 16. juni 2020 kl. 14:10 
every other bones needs to be parented to that root bone for it to work
Beaminator 16. juni 2020 kl. 12:01 
whenever i make a root bone, it acts as a pelvis. whats the deal here?
Biggie Rocc 11. apr. 2020 kl. 6:03 
6 bone arm? Hmmm....
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 9. apr. 2020 kl. 8:01 
if there are more than 3 bones in the arm or leg, sfm cant rig it. you can only rig the first half or the second half of the arm.
Dibe91 9. apr. 2020 kl. 1:24 
I have a problem with rigs. I have a model that was made with 6 bones for the arm and I don't know how to do it
Jojira 30. mar. 2020 kl. 14:28 
Alright, guess I'll try that.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 30. mar. 2020 kl. 14:26 
if there are more than 3 bones in the leg, sfm cant rig it. you would need to cheat a bit and make the ankle the foot and have the foot act like a toe.
Jojira 30. mar. 2020 kl. 13:52 
Is there any way to manually choose the knee bones? I'm rigging a dinosaur model and the script chose its ankles as the knees.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 17. mar. 2020 kl. 20:30 
yes
Biggie Rocc 17. mar. 2020 kl. 19:03 
So, can this rig models with more than one neck bone?
WaldTV 19. jan. 2020 kl. 19:21 
I get it... And thanks answering again!
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 19. jan. 2020 kl. 19:15 
sfm can only rig limbs that only have three bones in them. so theres no real way to rig a long chain limb in sfm.
WaldTV 19. jan. 2020 kl. 17:01 
Thanks for answering. I have one more question. I managed to assemble rig on the spider model. But he has 6 bones in simble. And it turns out that the limbs interact with the body (if you move only half). Is there a way to manipulate the entire limb in rig?