Counter-Strike 2

Counter-Strike 2

Nerone
67 Comments
Matlock_DK 19 Dec, 2023 @ 6:07am 
i hope it comes for CS2
9al1na 21 Mar, 2016 @ 9:22am 
NICE MAP! Please check out my skin! Thanks in advance! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=461390137
The Outsider 27 Feb, 2016 @ 1:00am 
REALLY nice MAP GooD JoB!=D
Подшлычник 20 Feb, 2016 @ 8:19am 
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kaka-  [author] 17 Feb, 2016 @ 11:46am 
Thanks for all feedback! I will start making changes and come back with a new version fairly soon I hope : )
Sl1ck 16 Feb, 2016 @ 9:00pm 
Pros:
When the B split works, it really works, love how that middle tunnel situation works.

Planting under B in the tunnel is RAD.

The paths that lead in/out of middle are great.

The walls that are angled specifically to allow running and flashing are brilliant. A long specifically.
Sl1ck 16 Feb, 2016 @ 9:00pm 
First Cons:
T's get to A too fast, too many rounds were lost to an A rush.

T's get to B too slow. B Long for terrorists does not have enough varied cover. The CT rock can actually be seen over so it accomplishes nothing in terms of being an obstacle. My suggestion to make the site more balanced would be to add some terrain or prop that adds elevation and cover at the same time.

CT mid needs to have a wider berth for holding different angles both as a rifler and an awper. This change, additionally punishes any rotating CT's and adds more of a role for lurking as a T.

A site in itself is sort of bland. I don't know if extra props or different textures are needed.

B site on top is cluttered. Making the boxes in the middle of site thinner and raising a wall would be nice.

A big community complaint is the models blend too much with the backgrounds. It came up once or twice, but that's not the primary concern to fix first.
Torsken (ง'-')ง 16 Feb, 2016 @ 7:15pm 
It is a very detailed map and good looking. First, teh B-site needs more cover for CT towrds the rocks so they can hold it easier. Second, the "mid" had way to many hidingspots and spots where you could boost out of the map to get advantage of seetrough textures (Ony one way bangable). Hope to see this map updated soon, ;)
suff3r 16 Feb, 2016 @ 4:25am 
very detailed map, but it defenitly needs mechanical work, mid is just like crazy i feel like the potential b spilts through mid could be over powered and as dyer said below the elevations on a are ridiculous the t's can get to the crate way before the cts are able to lay smokes down to prevent a hard push, also to many hiding spots, youll figure it out!
Dyer 16 Feb, 2016 @ 3:34am 
pretty fun map, ended up playing A site on ct, found it a bit difficult to defend because t's could peek from 2 elevations, but maybe im just not playing it right
Big Loser 16 Feb, 2016 @ 1:10am 
please add area indication for plant zone :(
Hobo 16 Feb, 2016 @ 12:39am 
I love the aesthetic of Italy but hate the gameplay, this looks nice
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~xXx~RayRocksQcTV 7 Jan, 2016 @ 5:21pm 
Nice big map, I'm seeking permission to import this map for Insurgency, I've imported several maps from CSGO and would give you credit as the creator :) Let me know if you're interested, thank you !
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Good try, hoe 3 Dec, 2015 @ 11:05am 
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kaka-  [author] 2 Dec, 2015 @ 2:38pm 
Planting underpass and mid could possibly be overpowered but I feel its too early to tell, I'll keep an eye out during playtesting. Sure I can make the plant areas a bit bigger to next version. Thanks!

Yes i'll make a kv file for next update
Dima drop deeznuts 30 Nov, 2015 @ 8:28am 
or GSG9 and GIGN vs Balkan
Dima drop deeznuts 30 Nov, 2015 @ 8:28am 
could you make a kv file for this map? Something like SAS and GIGN vs Balkan?
FishBubble 29 Nov, 2015 @ 6:23pm 
From what ive found, B site is a great site, if not for one thing. Planting in underpass should be removed, but I think you should increase the bombsite range to get onto the market thingy for a ninja plant. There is easy smokes for each side, and you can slowly check almost every corner one at a time. A site feels a bit like bombsite B on de_nuke. There is alot of angles for one peek. I would add another corner on long A just to help the T's a little bit more. I also find A's plant area to be a bit small. As Mike said, mid is just to op for the T side, and there is a smoke you can do from T spawn to mid.
kaka-  [author] 28 Nov, 2015 @ 4:27pm 
Thanks, I think most of the mid fights are gonna be in connector, cts can smoke off and hold from 2 angles. Nice callouts, I think I'm gonna make market even more market like now : )
MURADIN 28 Nov, 2015 @ 1:15am 
I ask you to rate my skin on the AK-47_ http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=486204788
salmon 26 Nov, 2015 @ 8:34pm 
Also here's some callouts I came up with. I used MSPaint, so it looks awful, but hey https://gyazo.com/24422967997e0dceb76fb85b73ea8c40
salmon 26 Nov, 2015 @ 8:23pm 
Great map, but there are some very prominent gameplay problems: mainly that you need more ct players to defend that you have because connector is broken af. As a T, you take mid and win the round because you get to attack both sites from behind as well as the front. https://gyazo.com/e279ba41d54f63cefecc61f602db927c explains most of it, blue lines are routes I would cut off. Also the fact that you can plant in that little area under b is gamebreaking because t side can just spam flashes ($600 investment) on an eco and get a free plant.
YurMur 26 Nov, 2015 @ 10:17am 
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Matzoni 26 Nov, 2015 @ 9:26am 
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Matzoni 26 Nov, 2015 @ 9:26am 
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Matzoni 26 Nov, 2015 @ 9:26am 
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Dr. ILD 26 Nov, 2015 @ 6:35am 
---:csgoglobe:Tec-9 blue sunrise:csgoglobe:----
Hello!please check my work!Здравствуйте!пожалуйста оцените мою работу!
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montgomery 26 Nov, 2015 @ 3:43am 
dope
PROT. 26 Nov, 2015 @ 2:22am 
:steammocking:Отлично!:steammocking:
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kaka-  [author] 25 Nov, 2015 @ 1:20pm 
Thanks!

It could be overpowered but I've never seen a 2level bombsite so I want to try it out : )

Good idea of adding sounds, I'll add it to my TODO list
Dr. ILD 25 Nov, 2015 @ 12:12pm 
---:csgoglobe:Tec-9 blue sunrise:csgoglobe:----
Hello!please check my work!Здравствуйте!пожалуйста оцените мою работу!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=562391045
goblin 25 Nov, 2015 @ 10:43am 
Well projected map :D, but in my opinion plant on b (in this tunnel) is a bit overpow.
Lexx 25 Nov, 2015 @ 7:11am 
Very nice map dude. ++
PROT. 25 Nov, 2015 @ 6:47am 
:steammocking:Отлично!:steammocking:
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nb0me 25 Nov, 2015 @ 5:22am 
Ребят, можете почитать мою статью об одном из способе как поднять скины.
Буду очень благодарен за оценку. Могу написать вам +rep в профиле за оценку моего руководства.
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CSYCJ,FRB 25 Nov, 2015 @ 4:37am 
Всем доброго времени суток! Ребят, если не сложно напиши в профиле что-нибудь приятное, за ранее благадалю и спасибо:csgocross:
oleg.tulupov.1996 25 Nov, 2015 @ 2:51am 
Всем доброго времени суток! Ребят, если не сложно напиши в профиле что-нибудь приятное, за ранее благадалю и спасибо:summersun:
PROT. 25 Nov, 2015 @ 12:59am 
:steammocking:Отлично!:steammocking:
Предлагаю ознакомиться с моим руководством с помощью которого можно поднять СКИНЫ!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556256848
JakubSzark 24 Nov, 2015 @ 5:00pm 
No soundscapes? but good map!
Kindskopf 24 Nov, 2015 @ 1:05pm 
Hey mate!
Great map. Feels very nice! especially the "catacombs" as the mid of the map are unique!

If there's something to complain about, I think it's the lack of sound!

If you would add some atmospheric sounds inside & outside the map would really benefit from it.
Because I think the great visual atmosphere would have a much bigger impact if you would hear all the sounds a little italian village has to offer.

Maybe something like:
- general atmospheres created with env_soundscapes (inside & outside locations should also differ in this regard)
- bird tweeting
- dog barking in the distance
- what ever you can imagine!

Very nice job! Hope your map gets the appreciation it deserves!

Best Greetings