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Seeing this updated again, hopefully Steam will allow it to frontpage on the mod workshop for newer players/those who never saw it when it was going strong to try; the design effort deserves that much.
http:// gtm.steamproxy.vip / sharedfiles / filedetails / ?id=555058238&tscn=1463250867
Aim at it.
Ctrl+C.
Open the F10 menu.
Export clipboard.
Go into that file.
Change RespawnGrid to Yes.
Save.
Open this mod (*.mod files are just zips).
See how the file structure is and how respawn ships are referenced.
Replace or add your ship in the sbc file.
Save.
Load mod.
Done.
But, I am almost 100% certain this is not an issue on my end.
Blueprints coming soon.
on the mining ship- the hydroponics seem to be overdesigned. I strongly recommend replacing them with a standard air producer, as the hydroponics stick out of the back end like a tail and get destroyed in no time if you are mining tight tunnels. a factory fits into the space nicely, and an L pipe hooks it right into the medium cargo, and the air factory itself hooks the assembler to the array of conveyor blocks. Less muss, less fuss, and a cheaper overall design.
On the eco-ship- Solidly made. the hydroponics pairs well with the solar panels, making it an excellent starter. I especially liked the bottom mounted connector, allowing you to use it as a new base life support system with little difficulty.
Overall, well done shippack. I had fun with them.