Space Engineers

Space Engineers

BattleTech Mech Parts
86 Comments
Coggernaut  [author] 6 Mar, 2021 @ 11:31pm 
I recomend BeeSoldier's mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2203190156

He's a good friend of mine, and has made a much better version of this mod
Castle 6 Mar, 2021 @ 5:10pm 
any chance on an update?
Coggernaut  [author] 14 Oct, 2020 @ 9:50pm 
Might be an issue with categories... they should be apart of small-blocks and large blocks in creative mode (but might be broken for assemblers)
Canadian_Stuff 14 Oct, 2020 @ 6:51pm 
i dont have any thing in this mod i subscribed to it and activated it it do not work
Coggernaut  [author] 9 Feb, 2020 @ 1:03pm 
I'm up for anything, while I'm not *actively* working on the mod, if people express interest, I will work on it :)
Desert Dragon 8 Feb, 2020 @ 8:56pm 
so im curious, is this still being updated with new tech and such? might want to contact spacebar as he also has a pretty similar mod and will be getting lasers working relatively soon from what i hear
Coggernaut  [author] 4 Feb, 2020 @ 7:28am 
@Achilles

Yes, it overrides the light armour to gives pre-existing small-ship mech designs better stats
Achilles 3 Feb, 2020 @ 1:37am 
@[1COG] Coggernaut Endo Steel is just light armor in my game
Coggernaut  [author] 18 Mar, 2019 @ 5:41pm 
Coggernaut#0808 Is my discord
Desert Dragon 18 Mar, 2019 @ 1:04pm 
guys should get a discord, would speed this up a little bit
Desert Dragon 18 Mar, 2019 @ 1:04pm 
hmmm, alright
Coggernaut  [author] 18 Mar, 2019 @ 12:52pm 
The tiny conveyor ports should work, it does not require large ones
Desert Dragon 18 Mar, 2019 @ 10:33am 
this is when im manually controlling it, also the model on it is a little screwed as well, and there iz not a conveyor port from what i could see
Coggernaut  [author] 18 Mar, 2019 @ 9:02am 
I wonder if it's because the camera node is upside-down or inverted backwards and rotated...

Is this while you're inside of the camera-turret? Or is this when it shoots/tries to aim
Desert Dragon 18 Mar, 2019 @ 8:05am 
the AMS turret has its elevation controls backwards, though the azimuth or left/right is correct
Coggernaut  [author] 18 Mar, 2019 @ 7:46am 
Unfortunately some of the blocks where made a very long time ago, so the conveyor may be working oddly.

Could you be more specific as to what the wonky things are related to?
Desert Dragon 17 Mar, 2019 @ 10:14pm 
hmmm the anti missle turret seems to have its controls setup wonky
Desert Dragon 17 Mar, 2019 @ 9:18pm 
i have no idea, as i have not had the time to work on them, though i need the armor plates that act as conveyors too for my lrms and srms, so i decided on singleshot rockets that are from the homing rockets mod, though them lasers are helpful,
Coggernaut  [author] 17 Mar, 2019 @ 7:58pm 
Did I de-activate the sound files? They used to be pretty bugged but that bug may have been fixed... so I may reactivate the sound if it's offline
Coggernaut  [author] 17 Mar, 2019 @ 7:57pm 
:D!

Tell me about any bugs. I'm not a very good modeler or texturer, but I'm pretty good with code
Desert Dragon 16 Mar, 2019 @ 10:41pm 
my god man, this is exactly what i was looking for as i am beginning to build my mechwarrior mechs...

many many many thanks to you
Coggernaut  [author] 24 Nov, 2018 @ 5:43am 
It was updated a few months ago. Many fixes to some critical issues in the past. Many components work, though I am unmotivated to continue it at this time.

Maybe when SE gives actual mech leg support, I'll be more inclined to work on this :/
Fiery Kitsune 24 Nov, 2018 @ 12:02am 
Is this getting updated again or is it abandoned at this point?
Coggernaut  [author] 10 Jul, 2018 @ 5:26pm 
- Fixed Textures on everything! (Not pink, but still looks ugly, cockpit still has a bit of pink though)

- Fixed the "Fixed" lasers from firing backwards. Blockplacement still odd

- Gatling Guns have varying laser durations and have sounds. Fixed firing mechanic.
Coggernaut  [author] 10 Jul, 2018 @ 2:04pm 
Sounds are fixed and back ingame!

Gave lasers fire durations!


Looking to fix the texture errors
Coggernaut  [author] 20 Mar, 2018 @ 5:50pm 
Well, my profile picture -is- a battlemaster 1G xD

56kph, 6 Meds, lrm, and 2 MG's? with a PPC!?

Not to mention you can detach the PPC from the hand, and go to hand-to-hand combat with BOTH hands! (It's a detachable PPC mount, very versatile!)

Built by the star league, used throughout the time! Prized by all the great houses... mechanics would drop what they're doing to rebuild these relics of a golden era...

(I'm geeking out)
starfury 20 Mar, 2018 @ 5:45pm 
whats your favorite Mech?
i was always partial to the Timberwolf. 75 tons for a tonnage rating, but with enough firepower to go toe-to-toe with an Atlas, but the speed of the Medium mechs and enough armor to take what it can dish out. always thought it was the perfect balance on firepower,armor,and speed
Coggernaut  [author] 20 Mar, 2018 @ 5:31pm 
Tell me about it! I have the board game.... and but a thousand hours + into MWO.

Though, if someone wanted to update this or continue where I left off, I'ed be okay with that, they would just need to contact me first
starfury 20 Mar, 2018 @ 4:49pm 
:( would love to see this polished up and working properly then, im a BIG Mechwarrior fan
still own original copies of MW2 and MW2:Mercenaries
Coggernaut  [author] 20 Mar, 2018 @ 1:05am 
Possibly? It was never completed, and the textures are improper, as well as sound have issues

Try it out, but it's certainly not polished
starfury 19 Mar, 2018 @ 8:43pm 
does this mod still work?
Coggernaut  [author] 25 Feb, 2017 @ 11:46pm 
Yup, I dropped the project to work on a Fantasy MMORPG Sandbox mod called "Realm of Mistvalin" for Medieval Engineers the sister game to Space Engineers.

Steam Group and Mod Page
http://gtm.steamproxy.vip/groups/RoMOfficial
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=837572504
Fistagon 25 Feb, 2017 @ 11:38pm 
has not been updated in over a year :plubus:
Coggernaut  [author] 29 Jul, 2016 @ 7:46pm 
If they make end up making me h support in SE, it will become my favorite game :)

I wont give up on this mod, there may be updates every once in a while :)
Siv 29 Jul, 2016 @ 3:25pm 
Yeah, pistons and rotors are not at all what I hoped they'd be. They are required for actual robotics that don't use thrusters. IMO the biggest error with them isn't the physics, but having them bridge two grids rather then spending some time getting grids to handle moving parts. SE does not handle unmerged grids well at all, and I think it's to do with the way physics are applied to the grid tree. Hard problems. Nothing you can do about it unless you want to spam PRs in their github until they take notice that you're on to something. Anyway, if/when SE improves in these areas and mechs become more viable, I hope you're still playing SE. :)
Coggernaut  [author] 29 Jul, 2016 @ 2:33pm 
@Indigo Bowra thanks man! The main discouragement was I didnt have a texturer. The sounds for the lasers where consistantly bugged working sometimes for some people. Hand guns could have extremely high rates of fire by switching weapons rapidly. These discouraged me. I enjoyed writing the mod but I also wish I didnt neglect it. What killed the excitement was my dissapointment in rotors and pistons, making mechs unreliable. Deffinilty the lack of mech support too hurts the mech creators. I'm not very good at modeling which severely hindred the pace of the mod.

Then Medieval Engineers came out and I started making a Runescape Total Conversion Mod which became very popular. So I started diverting what time I had left into ME. I also started getting additional help for that mod and the team was not very interested in the Battletech mod. Leaving it to be a project that gathered dust.

I may go back to this mod when I have more freetime and ask for a friends help texturing.
Siv 29 Jul, 2016 @ 2:05pm 
Cool mod. I'd love to see it completed. Ya know, I used to work on conversion matricies between tabletop RPG systems (I'm old). Massaging game mechanics from one system into another system is not simple or easy and the number of edge cases can feel unwieldy. Mods like this, in their completed form, are on par with that level of complexity to get everything right. Don't let the haters discourage you and thanks for spending time writing in the mech space.
Coggernaut  [author] 29 Jul, 2016 @ 12:27pm 
I'm sorry for not finishing this project. I've been busy with IRL issues. Though I have managed to work on (and still working on) this mod series: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=511756760
Beats-With-BothHands 29 Jul, 2016 @ 12:15pm 
such hope, such loss nice go at making some battletech stuff
Zuriel Wolfe 1 Jul, 2016 @ 7:45am 
i just subscribed and looked at it in game, its not what i had in mind,it just a small cargo container en some armour blocks. ill unsubscribe, from where im standing this mod seems to be dead.
GrimAtrament 24 May, 2016 @ 10:38am 
will it include the legs?
SukiLycaenion 24 Apr, 2016 @ 8:40am 
ohh I look forward to this~ use to plat mwo alot but I'm waiting for them to add new weapons for more varity =3= like the bombast laser or the blazer or heck even the fluid gun with coolant

I'll be keeping my eye on this mod~

really looking forward to the LAMS~ I have one laser mod that doesn't use ammo but overheats already but they only have it for large blocks

on another note~ my fav mech is my insane lrm 70 maddog~ xD glass cannon of screen shake doom~ lol. not optimal but ohh so fun to suppport fire with that esp on large mechs
Coggernaut  [author] 30 Mar, 2016 @ 11:30am 
@poptart It's been a while since I've updated it, I'm really the only person working on it. Most of the team is working on the Runescape mod for Medieval Engineers. Finding time to do this is the tough part...

But I'll look for an LCD tutorial today, I dont have much going on.
Soop 30 Mar, 2016 @ 11:28am 
yay! thanks. and i love the work your puting into this.
Coggernaut  [author] 30 Mar, 2016 @ 11:27am 
@Poptart I'll try to figure out how to make LCD pictures and do that for you. While I'm at it, I'll make all of the Houses/Clan sign's too
Soop 30 Mar, 2016 @ 11:14am 
did you really need to add the picture at the end? and i want that for an LCD screen now.
ZoidIndustries 18 Jan, 2016 @ 9:49pm 
Yeah, well for some reason I've had trouble doing a comment delete here on the workshop from my iPhone before, (stupid dead 2010 model laptop causing all kinds of problems for me.) that control seems to have decided to work this time though, in case you couldn't tell the part within these () was me muttering to myself about a RL problem that is currently keeping me from playing any games at all, at least PC wise anyway.
Coggernaut  [author] 18 Jan, 2016 @ 9:38pm 
It's possible to delete comments :P
ZoidIndustries 18 Jan, 2016 @ 9:35pm 
(Facepalm) I'm two for two on seeming like an idiot tonight. Ignore the previous comment as I was a tired doof and quickly skimmed the description before posting it.
Armorines 14 Jan, 2016 @ 1:48pm 
ok, I'll keep my eye on this mod, it looks cool.