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He's a good friend of mine, and has made a much better version of this mod
Yes, it overrides the light armour to gives pre-existing small-ship mech designs better stats
Is this while you're inside of the camera-turret? Or is this when it shoots/tries to aim
Could you be more specific as to what the wonky things are related to?
Tell me about any bugs. I'm not a very good modeler or texturer, but I'm pretty good with code
many many many thanks to you
Maybe when SE gives actual mech leg support, I'll be more inclined to work on this :/
- Fixed the "Fixed" lasers from firing backwards. Blockplacement still odd
- Gatling Guns have varying laser durations and have sounds. Fixed firing mechanic.
Gave lasers fire durations!
Looking to fix the texture errors
56kph, 6 Meds, lrm, and 2 MG's? with a PPC!?
Not to mention you can detach the PPC from the hand, and go to hand-to-hand combat with BOTH hands! (It's a detachable PPC mount, very versatile!)
Built by the star league, used throughout the time! Prized by all the great houses... mechanics would drop what they're doing to rebuild these relics of a golden era...
(I'm geeking out)
i was always partial to the Timberwolf. 75 tons for a tonnage rating, but with enough firepower to go toe-to-toe with an Atlas, but the speed of the Medium mechs and enough armor to take what it can dish out. always thought it was the perfect balance on firepower,armor,and speed
Though, if someone wanted to update this or continue where I left off, I'ed be okay with that, they would just need to contact me first
still own original copies of MW2 and MW2:Mercenaries
Try it out, but it's certainly not polished
Steam Group and Mod Page
http://gtm.steamproxy.vip/groups/RoMOfficial
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=837572504
I wont give up on this mod, there may be updates every once in a while :)
Then Medieval Engineers came out and I started making a Runescape Total Conversion Mod which became very popular. So I started diverting what time I had left into ME. I also started getting additional help for that mod and the team was not very interested in the Battletech mod. Leaving it to be a project that gathered dust.
I may go back to this mod when I have more freetime and ask for a friends help texturing.
I'll be keeping my eye on this mod~
really looking forward to the LAMS~ I have one laser mod that doesn't use ammo but overheats already but they only have it for large blocks
on another note~ my fav mech is my insane lrm 70 maddog~ xD glass cannon of screen shake doom~ lol. not optimal but ohh so fun to suppport fire with that esp on large mechs
But I'll look for an LCD tutorial today, I dont have much going on.