ENDLESS™ Legend

ENDLESS™ Legend

World Generator Full Customization
248 Comments
makoaluveaux 9 Mar @ 10:22am 
This mod is broken and abandoned.
Electriq 19 May, 2024 @ 4:28pm 
Is this mod multiplayer supported? Every map that gets generated by this mod in multiplayer, isn't able to be loaded upon saving and quitting to main menu.
Livy 18 May, 2024 @ 11:14am 
Does this include settings for seasons? Like enable/disable progressively longer winters.
Trappist 18 May, 2024 @ 8:22am 
Mod is good but very hard to use due to very bad english. A lot of the descriptions require some intensive deciphering.
pfoster7 29 Dec, 2023 @ 9:28am 
Good mod. I found if I want to have multiple factions and have them on separate continents the the number of continents needs to be set for this. 4 factions so min continents = 4, max continents = 4, also set the spawn for the factions "Spawn Desirability" to the Spread option (rightmost column options). Worked for me anyway. Took a number of testing runs to figure this out. Thought I would maybe save people some time.
hazmat 8 Feb, 2023 @ 1:55am 
Gave up on that idea, really not interested in taking this over but couldn't even get LEB to consider it as a paid job . . . .

Anyways, still get back to me if you ever see this, otherwise I might someday fork this into a working project again.
hazmat 22 Feb, 2022 @ 7:21am 
hey Enchanteur

I just sent you a friend request on steam, I want to chat about this mod as it stopped working with Monstrous Tales and I would like to get it working again, with your permission.

Thanks

haz
Lucky Magus 30 Jul, 2021 @ 7:21am 
It's so awesome dude, 11/10:steamthumbsup:
Femboy Collector 14 May, 2021 @ 8:57pm 
i cant seem to get this to work after the newest patch :(
Iceberg 23 Nov, 2020 @ 12:17pm 
Can the type of biomes generated for all regions be influenced to generate arctic or desert worlds, for example?
Enchanteur  [author] 9 Nov, 2020 @ 10:34am 
@TorgueUser : hélas, I tried, it's impossible. Not an option for mods.
LimeUser 9 Nov, 2020 @ 8:39am 
Would it be possible to increase the min-max number of minor faction settlements for each region?
clop1000 21 Aug, 2020 @ 11:07am 
Is there some guide or something liek that that helps to use this mod. There are so many options.
"Hard Tack" Tom 12 Jul, 2020 @ 1:43am 
what do you use to make your mods for Endless?
Apache49 29 May, 2020 @ 9:38pm 
How do you set up the spawn so that everyone spawns far apart? Every game we start, we get a couple of people way off on their own, and the other three or four right next to each other.
Heartbeat94 22 Apr, 2020 @ 6:49am 
does this block achievements?
ixarachnos 7 Apr, 2020 @ 10:46pm 
Awesome work, this adds a lot of replayability and strategeryism to an already epic game. So far the only glitch I've gotten, other than a rare freeze during generation (like, 1-20) has been a minor graphical glitch where it shows land as being a level higher than iit is, as my units can still move through it and click villages etc, but it just looks like maybe something like the nav-mesh and the graphics aren't in synch. It does't affect my game really though at all. It just started recently when I added the volcano-imps and the little-shop-of-horrors (my nicknames for them lol), so it's likely something with them, my guess would be that playing "the floor is lava" doesn't play well with the generator, but again, no major deal, just looks odd. cheers!
Farmer Mike 13 Mar, 2020 @ 5:23pm 
I'm having an issue where anytime I try to load a match that is more than about 150 turns, the game crashes to the desktop. I can load matches with less turns, but anything over about 150 gets hung up on the "Creating instancing mesh" portion of the load bar, and then crashes. It only occurs with this mod loaded. Is the save file too big to load maybe? Anyone else have this problem or know a workaround? What other info would be needed to pinpoint the issue?
Spuddnik 9 Mar, 2020 @ 3:29pm 
@Enchanteur
Hey, no worries, bud! We just love the mod and are eager to be able to use it again. Obviously real life stuff comes first. Hope things are going well, and that you'll be able to find the time to update sometime in the future!
Enchanteur  [author] 8 Mar, 2020 @ 1:48pm 
@R-TEAM : I don't know because I'm out of the game since a long time, now. Same about other questions, sorry. I will need time to check all of this. When I will get some holidays, before June 2020 I hope. About questions : the mod work well, but if there is a new game update, I can't confirm it. As I didn't launch the game since a long time now. All I can say, it's when I will get enough time, I will take a look at this.
Spuddnik 4 Mar, 2020 @ 10:25pm 
Much as @Matchet said, the frozen map generation screens have entirely overtaken the game. I suspect it may have been a new update, as it used to work fine with the same mod loadout. Hopefully there's an easy fix out there!
Matchet 24 Jan, 2020 @ 10:04pm 
While I must appreciate your effort in making custom worlds, I must report that my chances for finding an endless map generation screen has being very high for my tastes. That implies having to detect the screen, having to forcing the close of the game, relaunch the game, reload the mod config, and redo by memory your new game config. Its very time consuming and an additional mess for us all.
Do you have any way to workaround or make these endless screens less usual?
Kirinica 11 Jan, 2020 @ 8:47pm 
its gotten to the point that the largest size with no ocean isn't big enough for four players and two a.i. i hope when you update this you can possibly find a way to make the general map limit of 200 bigger?
Zelnorack 31 Dec, 2019 @ 7:17pm 
I eagerly await this mod's final update, if it comes, as this mod makes the game immeasurably more enjoyable
R-TEAM 14 Nov, 2019 @ 8:36am 
If this ready to work with the newest update (1.8.2) ?
AngryMarine 30 Oct, 2019 @ 7:42am 
Which parameter is responsible for the difference in heights? Unfortunately, I do not know English and could not find the parameter.
ffomecblot 23 Oct, 2019 @ 2:55am 
Salut ! J'ai pas encore testé le mod mais j'écris quand même pour dire que ça a l'air EXTRÊMEMENT STYLÉ
Enchanteur  [author] 13 Aug, 2019 @ 3:34pm 
Add : I hope you like Cathedral world. It's one of my favorite ! Well, i'm proud of this one. It was very difficult to make setting on this one, hours of work.
Enchanteur  [author] 13 Aug, 2019 @ 3:34pm 
@Ikepuska. Hi Ikepuska, you are experimenting so much than you will probably find experiments I never tried. So it's will become difficult to help you. Add to that, I'm disconnected of modding, as I work on other creative projects. Since I release combo tech, i don't have many modding project (i just want to add 3 techs to combo tech,and that's all). So I think about take time (I don't know when...) to release my modding tool and all my mods "pre-splitted" as an example. So anyone can edit it, and much more, use my tool and make their own mods with it. This tool make you can write xml files in one file, and then split content into several others files. You can also create variables, if-end if, arrays and loop structure. In one word, modding EL is far more easy, and take 10x less time, and 10x less errors. My goal is to stop to mod endless legend !
Ikepuska 11 Aug, 2019 @ 9:07am 
Also I've been experimenting with world creation, using just your mod and no others and I frequently get the following in my Diagnostics:

11:37:16:417 STACK Exception caught: (Inner) Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[PointOfInterestTemplate].get_Item (Int32 index) [0x00000] in :0 at KaijuCouncil.ComputeTameCosts (.Game game) [0x00000] in :0 at KaijuCouncil+c__Iterator2AB.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0

I used the cathedral as the base for the settings and then set the following:

Length 150
Height 50
Region 200
Ocean Region 250
Climate Desert
Max per region 30
Strategic/Luxury/Anomaly(SLA) 500
And 8 players

These settings did work with SLA set to 250 each.

As I kept experimenting, it seems the issue is Region size vs number of SLA. If there's not enough regions to generate the resources in, it seems to create that error.
Ikepuska 11 Aug, 2019 @ 7:24am 
So I made a change on my local copy, which I think might be a good fit to the original. I used your Combo Techs mod as a basis, I backported the code for setting custom number of techs per era. I really like the idea of being able to select that as an option at creation, but I don't always want to play a game with all the changes Combo Techs introduces. Since it modifies the world creation interface I figured it would be a good fit into this mod instead.
christopher.p.keller 8 Aug, 2019 @ 11:43am 
I'm not certain how to send you the full report - it doesn't seem to have any "errors" just a lot of warnings
christopher.p.keller 8 Aug, 2019 @ 11:36am 
Sorry - missed the Empire Technologies, Endless Heroes, and Rich Colors
christopher.p.keller 8 Aug, 2019 @ 11:34am 
I have ELCP (2.4.1), WGFC, Expanded Hero Market, Endless Sessions, Eighteen Techs Per Era, Endless Leveling, Hidden Jewelry, Increased District Levels Updated, and Mightier and Magicker
Enchanteur  [author] 8 Aug, 2019 @ 9:03am 
@Guvenoren : yes, I used both during full games, with additionnal mods.
But don't use Improved AI + ELCP together, because Improved AI is already into ELCP.

@christopher.p.keller : it look like advertissement alerts and not bug alert. I get this also, and it work ok even that. So I need to see the full report and the most important : red alert.
Also, do you use others mods ?
Guvenoren 7 Aug, 2019 @ 11:25am 
does this work with ELCP?
christopher.p.keller 31 Jul, 2019 @ 11:35am 
I thought everything was working fine but then ran into an issue loading a game yesterday

14:11:48:991STACKUnable to find instancing policy for mesh [ridge_ashland_F].
14:11:49:088STACKUnable to find instancing policy for mesh [ridge_ashland_B].
14:11:49:090STACKUnable to find instancing policy for mesh [lava].
14:11:49:091STACKUnable to find instancing policy for mesh [rock_1].
14:11:49:093STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:094STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:095STACKUnable to find instancing policy for mesh [volcano].
14:11:49:097STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
MmSalsa 1 Jul, 2019 @ 4:18am 
Thank you so much for providing some much needed tlc for this wonderful game! You put the Legend in Endless Legend!
Enchanteur  [author] 1 Jul, 2019 @ 1:43am 
@Medicinal Salsa : Thanks !
Since I had to immerse myself in this subject, I finished my other mod "Progressive Difficulty" as well. Like WGFC, it's a mod I made first and foremost for myself, to try to change what was bothering me about the game. I'm testing it further by doing complete games (with WGFC of course).
MmSalsa 30 Jun, 2019 @ 9:10pm 
This is the best gaming news I've had for a long time!! Thank you soo much @Enchanteur for your work and creativity! Your mod inspires me and is truly appreciated! Thank you thank you!!!!!
Enchanteur  [author] 30 Jun, 2019 @ 2:28am 
@Kabalan20: I understand better what you're describing now.
Maybe the game is trying to place more resources than a region can contain? What is the size of your regions?
I find it strange because for the AllInOne worlds, I set the MaxRessourcePerRegion to 30, and the BusyLand world to 300/300 from Strategic/Luxury, and infinitesimal regions... It should crash theoretically, out I just threw a game with 8 opponents, and it works perfectly!
Kabalan20 30 Jun, 2019 @ 2:14am 
Ok I managed to generate a world and was able to get in game. Let me see if I can do it multiple times to make sure nothing is wrong. It might have been that I went over the limit for resources per region or something like that.
Kabalan20 30 Jun, 2019 @ 2:11am 
I am using this mod with Rich Colors palette mod and Endless Heroes.

All I changed from the default settings when I make a new map is increasing all the anomaly odds, strategic and luxury resources to 300; Max resources per region to 20 and setting world width and length to 80 Huge and Huge 120 respectively.

I've tried tweaking these numbers as well as the player count multiple times since every time I launch a game, the loading screen gets stuck when the world gen at the bottom of the screen says the line '...AND WITHIN THOSE CONTINENTS, THE REGIONS WERE CREATED.' giving me the impression that the world gen ran into an error while creating the regions.
Enchanteur  [author] 30 Jun, 2019 @ 1:50am 
@Kabalan20 :
I don't understand what you're describing.
Are you using other Mods ?
Did you clear the cache (Folder: \Documents\Endless Legend\Temporary Files) ?
Kabalan20 30 Jun, 2019 @ 12:25am 
Loading screen gets stuck on creating regions in continents line when I play with 6 players (me and 5 ai)
not sure why
Bee 28 Jun, 2019 @ 10:28pm 
Thanks for update :steamhappy:
sennett.mark 28 Jun, 2019 @ 4:12pm 
Chaching. Thanx for your work. Game is not the same without this mod.
Ender 28 Jun, 2019 @ 12:55pm 
Nice work dude! Thanks for mod!
Iceberg 28 Jun, 2019 @ 11:35am 
So cool to see this being updated again. Thank you!
Enchanteur  [author] 28 Jun, 2019 @ 11:04am 
UPDATED!!!
I finally found out what was wrong: the "INFERNO" extension added a "VolcanicActivity" setting that was not in the Mod.
So I added it without improving its settings (it's the one of the Vanilla game), so that the game works. I did some tests, with the Inferno and symbiosis faction, a few turns, save, reload the game.
No problem. I didn't do a full game to be sure. The SYMBIOSIS extension works correctly, normally, since it does not seem to modify the world generator.