ENDLESS™ Legend

ENDLESS™ Legend

Tiny Traits
74 Comments
Shiloh's Biggest Simp 26 Nov, 2021 @ 3:09pm 
Hey I found a bug. It sets the Era 1 and 2 units based on Affinity. I was playing as Roving Clans with necrodrones and it set it back to Kasai even though it said necrodrone in the faction traits
Lil' KoBaw 5 Jun, 2021 @ 12:09am 
How does the ignorant trait works? Does looting mean for when you search ruins or pillage villages or resource collectors?
Kätzchen ;3 9 May, 2021 @ 1:05pm 
is this mod compatible with ELCP?
Enchanteur  [author] 19 Jul, 2019 @ 11:56pm 
No, it shouldn't do that. I suppose something changed. Normaly, the unit get his normal movment point. I will have to take a look at this. Thanks for reporting the issue.
Iceberg 19 Jul, 2019 @ 10:31pm 
So after a few turns it's supposed to start taking away movement points until they can't move at all? Cuz that's what I'm experiencing. Pretty sure that's not working as intended.
Enchanteur  [author] 19 Jul, 2019 @ 12:00pm 
@Coldburg : it's on the description...
(Enchanteur TinyTraits) units and settler get more move for finding the best places during very early game. Movement bonus are - Turn 1 : +5, Turn 2 : +2, Turn 3-5 : +1
You don't really think that your unit will keep + 5 movment all the game ?!?! :steamhappy:
Iceberg 18 Jul, 2019 @ 7:15pm 
cartography starts taking away the base movement points units have natively after a few turns
Enchanteur  [author] 3 Jul, 2019 @ 8:01am 
Finaly... Updated for SYMBIOSYS !
Tharbad08 26 Nov, 2018 @ 11:18am 
Ok. Will check
Iceberg 23 Nov, 2018 @ 4:28pm 
I don't have that issue. Perhaps it's related to load order.
Tharbad08 23 Nov, 2018 @ 12:08pm 
@Coldburg When using both mods, I can't remove faction traits, like Freeform is disabled.
Iceberg 20 Nov, 2018 @ 11:40pm 
Tharbad, what about them conflicts?
Tharbad08 12 Nov, 2018 @ 5:43am 
This mod conflicts with FreeformCustomFactions. Why?
Gness Erquint 23 Jul, 2018 @ 6:12am 
"Local alchimists 1"
It's "alch e mists".
Enchanteur  [author] 9 Dec, 2017 @ 8:33am 
Wazzu : it's just you have to choose the good mod load order. If you load a mod giving 8k pts limit, assure you load it after mine, so it will overwrite the 105 value of my mod.
LEPS 20 Nov, 2017 @ 11:46am 
Your mod forces my game to have a trait points limit of 105, even while use a mod that sets the limit to 8000. I have 3 other mods also from the workshop that also add traits and they don't change this. I'd be pretty cool if you could tell us how to remove that part.
Sooner535{UFIP} 18 Oct, 2017 @ 3:43pm 
so warrior society hurts a ton..... Seems like its a very hard pick to me anyone else think this or am I alone lol?
Olafr_the_Viking 11 Jun, 2017 @ 12:07am 
OK, thanks!
Enchanteur  [author] 10 Jun, 2017 @ 1:36pm 
Hi, extra colors are not incorporated, as there is a lot of others mods doing that. Only Traits are incorporated.
Olafr_the_Viking 10 Jun, 2017 @ 11:23am 
Is the entire Auriga Expanded mod incorporated into Tiny Traits? Also the extra colors?
Gokinmen 28 Apr, 2017 @ 6:09pm 
After playing with this extensively with some of my buds, I can difinitively say that this mod definitely has balance issues... If you go for all the industry or science traits, you find yourself up to two eras ahead of every other player very early in the game. Enough so to make up for any negatives you may have put on with the exception of extremely disabling your military.
Enchanteur  [author] 21 Mar, 2017 @ 11:00pm 
for communicate in french, it's better to open a discussion here, i do.
Teatea 21 Mar, 2017 @ 4:01pm 
Also, can I safely infer that you're French yourself? :D
I am, so if it's easier for you, we can communicate using French.
Teatea 21 Mar, 2017 @ 3:59pm 
Alright, I'll do that.
I'm pretty busy at the moment so... maybe I can finish by the end of the week?
As for further contributions, why yes! I'm not too familiar with programming but translating I can do :)
Enchanteur  [author] 21 Mar, 2017 @ 12:30pm 
You can get archive here :
https://www.games2gether.com/endless-legend/forum/15-modding/thread/24150-tinytrait-mod-better-traduction

This forum can make a good working place ;-)
Enchanteur  [author] 21 Mar, 2017 @ 12:20pm 
Hi, it could be very nice to get a nice english langage !!
We can use official modding forum for that, as I can put all my mod in a archive and you can edit it directly.
It could be an huge improvement for descriptions. As you can tell a story here :)
For title, it's more difficult. Even my langage is not very good, I tried to put a title in a way the same kind of traits groups themselves in the list. The trait list is show alphabeticaly. I think it's important, because it help to group traits with same effect togethers.
Teatea 21 Mar, 2017 @ 12:10pm 
Hello,
I truly like your mod, however the English language can be hard on the eyes sometimes :s

I don't intend to be mean, it's honest feedback. However, I offer to do this myself since I realize that, perhaps, it's not easy for you to properly write everything in English.
Do tell me if you're interested!

Last but not least, thanks a lot for the mod and conversion of Auriga Expanded :)
Enchanteur  [author] 15 Mar, 2017 @ 11:17pm 
Yes it's a bug,I will fix that and remove it.
Bionerd 15 Mar, 2017 @ 7:54pm 
Since the most recent update to the game this mod seems to automatically give an era 1 tech to any custom faction not included in the base techs, (geological hearth). I'm guessing this is a bug related to the update. But if not could you either remove it or make it an option.
Bionerd 10 Mar, 2017 @ 1:52pm 
Thank you to both of you for the quick responses/bug fix!
Iceberg 10 Mar, 2017 @ 9:52am 
Thank you!

Yes, that is correct. I have tested the strategist trait and it allows a single army to enter two battles per turn on the strategic (not tactical) level, meaning you can attack the same army twice and finish it off, or attack two different armies.
Enchanteur  [author] 10 Mar, 2017 @ 9:45am 
Ok, I made the correction and uploaded.
About battle action : i think it's on world map, attack an army or a city cost 1 action. So if you get one more action, you could attack 1 army, then 1 city for example, during the same turn.
Iceberg 9 Mar, 2017 @ 11:47pm 
I understand. Thank you for this explanation. It doesn't really matter, as long as they work correctly. Yes, you are correct about the land and water movement. Those are the values I changed before to fix tactician. Thanks for everything.
Enchanteur  [author] 9 Mar, 2017 @ 11:07pm 
Hi No-Face. Thanks for the help.
As you say there is something to replace about MaximumMovementOnLand and MaximumMovementOnWater. Well I will do this soon. I planify to release a fix this evening.
The reason why this title is so bad is because im not english native, and also because i would like all training traits groups together, and it's sorted alphabeticaly.
Enchanteur  [author] 9 Mar, 2017 @ 11:03pm 
Hi Bionerd
1) - I don't know, it's from auriga expanded, and I adapted mostly the code not all traits. I will take a look at what it does and give information in description box, about this "+1 combat action".
2) - Interesting. This could be a bug related to movement because now there is water and earth movement. I will fix this !
Iceberg 9 Mar, 2017 @ 9:18pm 
Personally, I couldn't get that fix to work. Earlier I did fix the tactician trait after reading a comment that's on the second page now. However, that was before the update and port to Tiny Traits.
Iceberg 9 Mar, 2017 @ 8:01pm 
From the AE comment section:

"As an addition to what Dreamer said, there are other traits which also modify the MaximumMovement trait which would need to be replaced. Great Explorers and Mercenary Discomforts are the ones I found. It'd be tedious to make eight replacements (three levels of Tactician times two fields modified, plus the other two) by hand, so regular expressions are your friend here. If you have Notepad++, use the find-and-replace option and turn on regular expression matching.

"The find string: ^(\s*<SimulationModifierDescriptor\s+TargetProperty=)"MaximumMovement"(.*/>)
The replace string: \1"MaximumMovementOnLand"\2\n\1"MaximumMovementOnWater"\2

"I thought this wasn't working at first because the tooltip isn't properly generated in the trait selection menu, but it functions well enough in-game."
Iceberg 9 Mar, 2017 @ 7:38pm 
@Bionerd
1) It allows more than one attack on the strategic map (initiate 2 battles per turn with an army).
2) Refer to the fix found in Auriga Expanded's comment section until Enchanteur can fix the issue. It's a problem with an entry in the .xml.

@Enchanteur
Thank you for your work, and for updating Auriga Expanded. I especially appreciate that you made it an extension so I can include the trait balance mod in my load order.

May I recommend a grammatical correction to some of the newer traits? For example, "training bad of strike" should read, "Badly Trained in Striking."
Bionerd 9 Mar, 2017 @ 5:40pm 
Great mod, definitely gives a lot more control over making custom factions.
A few questions though:
1) What does the +1 combat action from strategist do? I figured it would be like free counter or something, making it so the character can in some sense act twice per turn. But it certainly isn't doing that and doesn't really seem like it is doing anything.
2 Bug?) I've been having movement reduced by more than 1 point per hex. I took great explorer which is giving me a displayed +1 movement. But when my units actually move the cost per hex seems to be increased so that the +1 movement doesn't actually happen. E.g. My units with base move 6 now have move 7 but it costs around 1.2 instead of 1 per hex. This also is happening to flying units such as skyfin.
lucie 28 Feb, 2017 @ 7:49am 
nice
Enchanteur  [author] 27 Feb, 2017 @ 1:11pm 
The update is done ! Have fun !
I will work again on Endless Legend mods, so you can expect a new version. I saw than an official trait gave +10% dust bonus for 8 points. And one of my trait give +5% for 5 points. Maybe it could be more right to make pay 4 points so. Unless there is a price for being tiny :-))
Enchanteur  [author] 27 Feb, 2017 @ 12:16pm 
Ok, i will put 105 in the mod right now. First I have to fix this !
Thanks
lucie 27 Feb, 2017 @ 12:08pm 
105 are just right
Enchanteur  [author] 27 Feb, 2017 @ 11:54am 
Hi, I just tested a custom game with "mogwar" the new faction of Tempest.
There is only 80 pts instead of 100. So I think this issue shouldnt be difficult to solve. And as the world generator look working good, and I don't need it to work on it, i could make an update before the end of the week.
Also, some people asked to remove increasing score. So my futur project is to do it but give also a mod making only that. It need to make 2 or 3 mods with differents values for multiplayer + one mod for solo players with no limits.
I don't know what are the preferences of players in multiplayers about traits points.
Could be 100, 120, 150.
lucie 27 Feb, 2017 @ 7:36am 
ty :)
Enchanteur  [author] 27 Feb, 2017 @ 2:35am 
Damn ! This mod don't work in tempest also.
I will fix it. But give priority to World generator.
Black Jack 28 Oct, 2016 @ 4:34am 
Yeah that would be great. I would love to have this in tempest:steamhappy:
lucie 16 Oct, 2016 @ 4:59am 
yeah pls
Acebrandon117 15 Oct, 2016 @ 7:25pm 
Could you please update this mod for tempest sometime?
l0rdw4ffu1z 15 Oct, 2016 @ 12:09am 
Yeah. The Allayi and the Morgawr could use that point boost your mod gives... They're just not "competitive" with all the adjusted "Auriga Expanded" base races at the moment. I'd be in your debt, digitally speaking, if you could take care of this!