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(Enchanteur TinyTraits) units and settler get more move for finding the best places during very early game. Movement bonus are - Turn 1 : +5, Turn 2 : +2, Turn 3-5 : +1
You don't really think that your unit will keep + 5 movment all the game ?!?!
It's "alch e mists".
I am, so if it's easier for you, we can communicate using French.
I'm pretty busy at the moment so... maybe I can finish by the end of the week?
As for further contributions, why yes! I'm not too familiar with programming but translating I can do :)
https://www.games2gether.com/endless-legend/forum/15-modding/thread/24150-tinytrait-mod-better-traduction
This forum can make a good working place ;-)
We can use official modding forum for that, as I can put all my mod in a archive and you can edit it directly.
It could be an huge improvement for descriptions. As you can tell a story here :)
For title, it's more difficult. Even my langage is not very good, I tried to put a title in a way the same kind of traits groups themselves in the list. The trait list is show alphabeticaly. I think it's important, because it help to group traits with same effect togethers.
I truly like your mod, however the English language can be hard on the eyes sometimes :s
I don't intend to be mean, it's honest feedback. However, I offer to do this myself since I realize that, perhaps, it's not easy for you to properly write everything in English.
Do tell me if you're interested!
Last but not least, thanks a lot for the mod and conversion of Auriga Expanded :)
Yes, that is correct. I have tested the strategist trait and it allows a single army to enter two battles per turn on the strategic (not tactical) level, meaning you can attack the same army twice and finish it off, or attack two different armies.
About battle action : i think it's on world map, attack an army or a city cost 1 action. So if you get one more action, you could attack 1 army, then 1 city for example, during the same turn.
As you say there is something to replace about MaximumMovementOnLand and MaximumMovementOnWater. Well I will do this soon. I planify to release a fix this evening.
The reason why this title is so bad is because im not english native, and also because i would like all training traits groups together, and it's sorted alphabeticaly.
1) - I don't know, it's from auriga expanded, and I adapted mostly the code not all traits. I will take a look at what it does and give information in description box, about this "+1 combat action".
2) - Interesting. This could be a bug related to movement because now there is water and earth movement. I will fix this !
"As an addition to what Dreamer said, there are other traits which also modify the MaximumMovement trait which would need to be replaced. Great Explorers and Mercenary Discomforts are the ones I found. It'd be tedious to make eight replacements (three levels of Tactician times two fields modified, plus the other two) by hand, so regular expressions are your friend here. If you have Notepad++, use the find-and-replace option and turn on regular expression matching.
"The find string: ^(\s*<SimulationModifierDescriptor\s+TargetProperty=)"MaximumMovement"(.*/>)
The replace string: \1"MaximumMovementOnLand"\2\n\1"MaximumMovementOnWater"\2
"I thought this wasn't working at first because the tooltip isn't properly generated in the trait selection menu, but it functions well enough in-game."
1) It allows more than one attack on the strategic map (initiate 2 battles per turn with an army).
2) Refer to the fix found in Auriga Expanded's comment section until Enchanteur can fix the issue. It's a problem with an entry in the .xml.
@Enchanteur
Thank you for your work, and for updating Auriga Expanded. I especially appreciate that you made it an extension so I can include the trait balance mod in my load order.
May I recommend a grammatical correction to some of the newer traits? For example, "training bad of strike" should read, "Badly Trained in Striking."
A few questions though:
1) What does the +1 combat action from strategist do? I figured it would be like free counter or something, making it so the character can in some sense act twice per turn. But it certainly isn't doing that and doesn't really seem like it is doing anything.
2 Bug?) I've been having movement reduced by more than 1 point per hex. I took great explorer which is giving me a displayed +1 movement. But when my units actually move the cost per hex seems to be increased so that the +1 movement doesn't actually happen. E.g. My units with base move 6 now have move 7 but it costs around 1.2 instead of 1 per hex. This also is happening to flying units such as skyfin.
I will work again on Endless Legend mods, so you can expect a new version. I saw than an official trait gave +10% dust bonus for 8 points. And one of my trait give +5% for 5 points. Maybe it could be more right to make pay 4 points so. Unless there is a price for being tiny :-))
Thanks
There is only 80 pts instead of 100. So I think this issue shouldnt be difficult to solve. And as the world generator look working good, and I don't need it to work on it, i could make an update before the end of the week.
Also, some people asked to remove increasing score. So my futur project is to do it but give also a mod making only that. It need to make 2 or 3 mods with differents values for multiplayer + one mod for solo players with no limits.
I don't know what are the preferences of players in multiplayers about traits points.
Could be 100, 120, 150.
I will fix it. But give priority to World generator.