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@Atomicleadhead the was a change since the last update that caused a line of code to not work that ties into the "accept contract" portion.
@LOTSNESSMONSTOR I've added mods through the launcher but I haven't experimented with factions as I don't play this often and have a setup ready.
Out of interest hows V2.
if you have stopped working on it then totaly understand as RL takes over we all know that :)
Thanks
Happy Halloween
To answer your questions, V2 does indeed have a much easier way to edit your lists. It actually comes with a c# Windows program that will read a database and regen the store script for you, so you can maintain all of your equipment and prices in the database on your local machine, hen the script and have a store with whatever you want in it, it will even support adding new categories.
The missions have been the hold up on V2. I actually made V1's source code available from the start on GitHub, so anyone could add or modify the missions, but it was NOT an easy task. With V2 I've simplified how it all works quite a bit, and adding missions should be way easier.
Also, if there was even a feature for people to add in their own missions into the mod as 10 mission's, even tho they are rlly fun can get a bit stale.
This is the only COOP mission that me and my friends play. The fact that you and whatever that helps you with this is making a better version is amazing none the less.
Best wishes, thank you for the countless hours of fun your mission gave me and my friends over the years. :)
Will there maybe be something like a mission framework so players can easily add own missions?
@NFC3SPECTRO 1911 - Thanks!
Any time!
Congratulations for this great mod. I have been playing it for years but never came here to tell you that. Now I do :)
Is there any chance you might consider adding the gear from my Dagger mod into it?