Gnomoria

Gnomoria

Sam's MultiMod v0.2
69 Comments
starbeam79 21 May, 2019 @ 1:48am 
Why do the dirt/clay clumps look like wood planks? That's very annoying and makes the game near unplayable.
Roboute 7 Apr, 2016 @ 3:16pm 
@Admiral: Add this tag to the tinkerbench entry: <ResearchID>Mechanisms</ResearchID>
TheAdmiral 6 Apr, 2016 @ 4:53pm 
@Roboute how do I add the research tag to the tinkerbench? I found the XML file but I'm can't figure out how to add the research tag.
Drogean 27 Mar, 2016 @ 8:57pm 
verified in version 1.0, the dirt clumps show up as wood blocks, game is unplayable
Roboute 19 Mar, 2016 @ 3:14am 
The tinkerbench problem is in this mod because it has not been updated to use the new research mechanics in the game. You can fix it yourself by going to the workshop xml file and adding the research tag to the tinkerbench.
ToFu 19 Mar, 2016 @ 12:30am 
i have the tinker bench problem too, anyone know what mod do it? to uninstall them
Nkwazi 8 Mar, 2016 @ 8:12pm 
Had the tinker bench problem as well.
Rosalie 8 Mar, 2016 @ 5:42am 
Anyone else not able to use the tinker bench? Just registers as a regular crafting workshop with no recipes.
Rosalie 7 Mar, 2016 @ 9:31am 
Looks like if I add in the Hay Bale mod it removes the wood plank block appearance, but causes a lot of issues with workshops having duplicates listed again =(
Rosalie 6 Mar, 2016 @ 4:46pm 
Seems its things like dirt or stone that was mined or dropped on the floor. Having the issue in a new game I had to start.
Rosalie 5 Mar, 2016 @ 2:01pm 
I deleted all of my mods, verified my local files, then slipped, hopefully, the Hay Bale mod in, and it works fine now.
Rosalie 5 Mar, 2016 @ 1:40pm 
Yea, once I got a world going, I started digging and get the wood blocks as well. Going to try with each mod alone, maybe see if it shows up there?
Yo Gabba Gabba! 3 Mar, 2016 @ 9:06am 
Dirt clumps are showing up as wood blocks for me as well.
Nkwazi 28 Feb, 2016 @ 7:27am 
Ah. Looks like they just replace the dirt tiles.
Nkwazi 28 Feb, 2016 @ 7:20am 
Since I installed the mod it puts in some kind of wood block where I dig holes. The hole is still there, but it's the wooden block tile instead of a hole.
TheBrit 25 Feb, 2016 @ 9:06am 
cant even play my save anymore coz of the update haha and i cant figure out how to do the new mod support shit they added to game
Mz Sam  [author] 25 Feb, 2016 @ 8:52am 
Nope, there are included mod feature in 1.0
But if you want to combine some items by yourself, you could still follow the tutorial and of course make your own mod
X.P.M.T 25 Feb, 2016 @ 4:45am 
it's still needed to do the multi mod tricks for 1.0???????
TheBrit 13 Feb, 2016 @ 12:56pm 
anyone fix the dye vat when ever i make one it causes mega lag and just keeps spamming dye build jobs
Chieftoke 6 Feb, 2016 @ 7:36am 
Tinker's Bench doesnt work.
Watkins Sleuth 15 Jan, 2016 @ 6:41pm 
Do any of these mods affect automatons? I have noticed (twice now) that any that I make spend all their time idle no matter what job I give them. I am wondering if it is because of the mod, the game or my own stupity. Thanks for the mod so far :)
HEWOLF 14 Jan, 2016 @ 3:43pm 
was wondering if you were gonna change the espmod to the newest version
Mz Sam  [author] 16 Dec, 2015 @ 12:54am 
For now it's only with base EspMod indev and Fenrir's mod. I don't know about other modder
TeknoTel 16 Dec, 2015 @ 12:29am 
Hmmm, I tried to use in dev version and I couldnt seem to add mods with the new system.
Works fine on 0.9.18 so will just stick with that for now.
Mz Sam  [author] 15 Dec, 2015 @ 11:14pm 
nope, not working for the indev version.
RoboB0b already implementing multiple mod support in indev version so maybe I won't update the mod any longer
TeknoTel 15 Dec, 2015 @ 4:41pm 
Hey does this work with the indev version?
SisyphusUnending 27 Nov, 2015 @ 12:43am 
I also have an issue with the armorsmith, they don't make armor :I Just the ingrediants, no actual armor
*Yuki* 26 Nov, 2015 @ 3:07pm 
will there be Grand Arboreteum?
Roboute 26 Nov, 2015 @ 2:04am 
Not the tinker bug, that one needs to be fixed by the modmaker. I meant the long miningtimes bug ;)
SisyphusUnending 26 Nov, 2015 @ 12:22am 
Which bug? I'm already in the indev branch and still get the tinker bench issue
Roboute 24 Nov, 2015 @ 8:08am 
Or just go over to the indev branch (beta) and the bug will be fixed too.
FoX 24 Nov, 2015 @ 5:19am 
""Glassworks v1.0.1

!!! IF MINING TAKES A LONG TIME !!!

Change your computer's numerical notation from whatever it is for you to American Notation. When your computer is parsing the code for Glassworks, it is getting confused when it sees 0.7 for material strength instead of 0,7.

This will be fixed in the next Gnomoria update! "

Fix this, and all will work.
takes 2 minutes searching...
FoX 24 Nov, 2015 @ 5:15am 
Sorry guys, i read all your problems but i have anyone of them.
Golems spawn at stockpiles? are the stockpiles in dark?
10 fields of dirt take a long time? No, just ONE hit from the miner with skill 12.
All that problems are not from that mod.
I play that mod the last 100 hours of my playtime.
Found no bugs.
SisyphusUnending 23 Nov, 2015 @ 11:18pm 
Please fix the tinker bench!
Hamptidampti 21 Nov, 2015 @ 2:06pm 
Everything works fine, except the miner. 10 fields of dirt take the same time which my gnomes need to cut 100 Trees or build a farm with 100 tiles :/
Hade 16 Nov, 2015 @ 10:00pm 
Same problem as below, golems spawning in all my stockpiles.
fragmeister05 15 Nov, 2015 @ 4:18pm 
mod is making all of the materials in my stockpiles spawn Golems. I have a save file from about an hour (game time) before 4 soil Golems spawn in the same stockpile, and go on a rampage through my kingdom.
Roboute 9 Nov, 2015 @ 2:43pm 
@Imponaut: That is a problem with all mods after the recent RC4 indev patch, that have not manually added the required research tags to the tinkerbench when they do not use the vanilla workshops file. Robobob had no other way to implement his new feature, so all mod devs should check their mods and fix this, it is an easy fix though.
FoX 9 Nov, 2015 @ 5:42am 
No Problems. All works. Best mod!!!
Alien Xenomorph 8 Nov, 2015 @ 11:33pm 
@Imponaut I have same problem with only Glassworks mod (encounted it yesterday). Unmoded save don't has this problem. I suppose bug in Glassworks mod.
Imponaut 7 Nov, 2015 @ 11:23pm 
My tinker benches are behaving like Machine / Engineer Shops. No progress bar, just a blank crafting window. Gnomes with only Tinkering checked off will not work them.
BlueAmi 6 Nov, 2015 @ 1:44am 
I am unable to get my gnomes to arm themselves with ranged weapons with this mod. Works in other saves, but with this mod, they wont grab them. Tried cross bows w/stone/steel bolts and quivers, tried blunderbuss with stone and steel shot and cotton/wool ammo pouches and flint locks.
Jessi 3 Nov, 2015 @ 8:34am 
Ah, it appears you are correct; I'm used to G.A. having one of the trees generate and forgot to check the merchant. My apologies!
EvilNecroid 3 Nov, 2015 @ 2:23am 
i dont want the fast start part
Mz Sam  [author] 2 Nov, 2015 @ 6:51pm 
@Ink I'll look into it. It should be no problem if you're not deleting stockpile
@HEWOLF I'll try to increase the storage, but maybe different from the larger storage mod
@gcook725 yeah it should be that file that I left out. Still got busy at work so I'll update everything later
@r.s.whisper did Grand Aboretum already included in ESPMod ? I saw some Ebony woods available in merchants
Jessi 2 Nov, 2015 @ 5:25pm 
Can you add Grand Aboretum?
WrenMoo 1 Nov, 2015 @ 8:44pm 
@Iddepi486 & Lenny-Faced God: That's more-than-likely from combining prospectorsettings.xml files. If other mods don't modify that file, then use Glassworks' file as the core version of prospectorsettings.xml.
HEWOLF 1 Nov, 2015 @ 12:56pm 
Wish this has the larger storage mod in it.
GirlSludge 1 Nov, 2015 @ 8:56am 
While using the mod, and I'm not entirely sure this is the mods fault but I've never had this problem before, any dirt in my stockpile keeps coverting to dirt golems and it's driving me crazy. No matter what I do to stockpile the dirt it just keeps turning into Golems and I cannot get anything done.
Mz Sam  [author] 31 Oct, 2015 @ 10:31pm 
@Iddepi486 yeah, maybe I left out the native workshop setting for silica. Thanks for noticing, I'll get to it later