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have you ever thought about making a SR-71
ik irl they dont have any defenses but just try to make one with some missiles Btw did you know that your b2 is one of the highest rated things on the workshop
so if you make a SR-71 as good as it your sure to have high ratings, try to get it going around 300m'/s i know that sounds rediculous but trust me its very possible with some sneaky rotor blades and alot of big jets on spin blocks, good examples of this is the F18 super hornet from muni and almost all of the fighter jets from video games! plus you have no compotition bc none of the SR-71s on the workshop are very good
this is my favorite craft and it would be great if it had some detection systems
TL:DR I have a more in depth design story on the official forums if your intrested. Verily I am certain that recieving a full broadside from a battleship can and will defeat this bomber.
http://www.fromthedepthsgame.com/forum/showthread.php?tid=11480
(4/3)
The original design goal for this aircraft was 2 fold:
- Deliver a powerful payload on to the target
- Outrun missiles <-Key goal
A 100 m/s is the bare minimum speed necessary to have a chance at outrunning missiles. The bombs themselves were a byproduct of previous failed aircraft design. In fact the payload itself is what inspired the development of this bomber. Unfortunately the only thing this aircraft has going for it in terms of cannon fire survivability is its size (a few holes in the wings will not cripple flight performance), but even that is a kind of detriment (hitting the broadside of a barn). In fact both Onyx's Watch's Bulwark and Kingstead have critically (engine hit) damaged and defeated the bomber. Though odds are in favor of the bomber, its definately not invulnerable.
(3/3)
Currently there is a move to implement oil and fuel limit to both standard engines and custom engines. This aircraft might not be sustainable at 200 m/s. The current engines combined consume about 400 units of fuel every second and there are 6 fuel processors producing 600 fuel per sec. The current bomber holds 40000 units of fuel. If my math is correct, its about 200s of flight time without the processors. If real logistics are implemented this aircraft will not be able to produce the fuel it needs and will need external refueling from a depot dedicated to producing it.
At this point I'm waiting for the dust to settle on this matter before pushing any updates that would render any improvements moot.
(2/3)
After testing a prototype "A2" variant with a 150 m/s top speed I can say that speed greatly increases both survivability and firepower of the bomber. However it also negatively impacts the handling of the bomber with its current settings. Additionally current bomb deployment ranges and bomb arming times are not callibrated with those speeds in mind. Given the 2 engine setup it's extremely vulnerable to critical hits from cannons. Especially from the new advanced cannons.
Future improvements will include increased speed (200 m/s goal) and engine specific shielding. However its still unknown how the engine overhaul update will effect current engines. For example its really easy to build extremely powerful engines that power 4k lasers and have 10 dual layer shielding. In that case it would be suspect as to whether 96 bombs could do any damage.
(1/3)
In the main menu at the bottom right there is a "Vehicle Workshop" button. If you subscribe this vehicle should show up under there, and there will be a download button there.
>> Absolut.Vodka
Thank you for the recomendation. I think I made a mistake in the design stage with the formula when determining the maximum force I could get out of the space I had. However I won't be doing any major updates untill after the "engine overhaul" update and especially not before the "fuel and oil" update. I'm not sure how much fuel this aircraft will need or if the engines will be powerful enough to power all the ion thrusters.