Space Engineers

Space Engineers

T.N.F. Frigate Class 'Lancehead' Mk.III
28 comentarios
MadnessTA 16 ENE 2016 a las 5:57 p. m. 
Thanks, Now my survival lancehead can fire Missiles again! :D
Malmhrid  [autor] 16 ENE 2016 a las 5:40 p. m. 
Malmhrid  [autor] 16 ENE 2016 a las 12:06 a. m. 
@Daydream: I will!
MadnessTA 30 DIC 2015 a las 10:06 a. m. 
The missiles have the same issue the decoys do, Can you put the missiles blueprints on the workshop?
Malmhrid  [autor] 21 NOV 2015 a las 12:44 p. m. 
@kemlee12345: Not by an internal mechanism. There is a reload projector on the missile module, but external welders are needed to construct a new missile.
BlckWter 21 NOV 2015 a las 11:47 a. m. 
are the missiles reloadable
JohnJohn83uk 10 NOV 2015 a las 11:27 a. m. 
@Malmhrid, havent tried on sp yet. Id give it a try next time im on.
KitsuneKas 9 NOV 2015 a las 6:16 p. m. 
I figure it'd be better to spread my comments around a bit instead of taking over your comments section in the collection, so here I am!

I managed to get the airlock control script working properly in this ship, and quite nicely too. Here's a link to the world if you want to see what I did: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=551393567

I also described the configuration in the description, so you can know what arguments are used where, something I don't think you can see from the setup actions menu.
Malmhrid  [autor] 9 NOV 2015 a las 2:10 p. m. 
@JohnJohn1983: I am having the same problems when I paste large grid ships while on a friend's server. Does it happen in single player for you also?
JohnJohn83uk 9 NOV 2015 a las 1:06 a. m. 
Im trying to spawn this in but it wont paste in. I load it, have it on screen, left click and it makes the noise as if it pasted but nothing shows.
Malmhrid  [autor] 31 OCT 2015 a las 2:09 a. m. 
Thank you, I'm glad you liked the ship! :)
Stollie 29 OCT 2015 a las 4:38 a. m. 
Awesome design, I love this ship, I put some broadsides on it, lots of fun :D
CW 26 OCT 2015 a las 8:02 p. m. 
Like the ship using it on a new exploration survival. only issue i had is game problem with the drone.... when i dock the drone and lock it in the ship starts to summersault at about 30 RPM..... usual landing gear issues again :) otherwise its a damn good build. nice and nimble for a large ship.
[Dssg]Wòrm 26 OCT 2015 a las 7:27 p. m. 
Awesome work. I am in the process building this in my world. Plan on more of your designs. Keep up the great work!!
Malmhrid  [autor] 26 OCT 2015 a las 1:29 p. m. 
mmille14: Thanks! I'm just using photoshop and some cutting and pasting for the layouts. Just above vertical window ceiling in the airlock I have placed an air vent which responds to the two sensors on each side. This way I could save some interior space :)
mmille14 26 OCT 2015 a las 1:15 p. m. 
Where are you venting the O2 for your airlocks?
mmille14 26 OCT 2015 a las 12:31 p. m. 
Nice work! I am new to the game and I am learning a lot from other's designs. I will really enjoy exploring this ship. BTW, are you using an available tool to do the floorplan/layout?
Malmhrid  [autor] 25 OCT 2015 a las 12:13 p. m. 
Goldshell and StarCore: Thank you!
HerWonZiemniak: It has more artificial masses and generator than shown on the blueprint, and although there are plenty of faster ships, 0-104 m/s in 9-12 seconds is acceptable to me :)
HerWonZiemniak 25 OCT 2015 a las 10:40 a. m. 
Pretty smart but i think that these 3 mass blocks ain enought to make this ship queen of speed :D
You won't vax me, Bill 25 OCT 2015 a las 10:15 a. m. 
Nice ship.
Goldshell 24 OCT 2015 a las 5:48 a. m. 
Excellent Engineering ! +1
Malmhrid  [autor] 24 OCT 2015 a las 3:50 a. m. 
I have tested a version with hydrogen thrusters. As the hydrogen consumption and production rates are in the game right now, the 'Lancehead' will not rely on hydrogen propulsion and will continue using regular electricity-driven ion thusters. It does not have room for the large amount of fuel needed during use over time, even with bottles. The Mass Driver still provides the best acceleration/deceleration, and in its current version I envision the ship be used in space combat rather than atmospheric combat (where I believe better thrusters are important).
Saereth345 23 OCT 2015 a las 4:25 p. m. 
carrier and destroyers I imagine will be easier to make room for the hydrogen tank, for the frigates and smaller destroyers it would be ok to use the hydrogen bottles.
Malmhrid  [autor] 23 OCT 2015 a las 8:49 a. m. 
Absolutely, altough because of the size of the hydrogen tank, I may not have room on some of the ships unless I want to significantly alter their design. I'll review them this weekend.
Saereth345 23 OCT 2015 a las 7:50 a. m. 
quick question do you at all plan to implemate the new features any time soon for your current ship designs?
Sir. Puffles 22 OCT 2015 a las 6:08 p. m. 
Great ship I love it. And im thinking the autopilot thing is a bug it has happend to me a couple times i just restart Space Engineers and it fixes it.
Malmhrid  [autor] 22 OCT 2015 a las 7:42 a. m. 
Hey! I'm not sure, I haven't experienced it myself nor heard of it before. Does changing the ownership fix it?
5tratz 21 OCT 2015 a las 7:41 a. m. 
Hey mate, just wondering - why does sometimes when I get your ships, it is on autopilot and I cant disable it, is that a bug or something? thanks