Sid Meier's Civilization V

Sid Meier's Civilization V

Globular Highlands
10 Comments
burneddi  [author] 3 Dec, 2017 @ 9:45am 
IIRC ridgelines appear where continents intersect, and ranges appear with some different logic, but I'm not sure.
SquigglyV 3 Dec, 2017 @ 9:30am 
What's the difference between ridgelines and ranges?
Fragproof 25 Jan, 2016 @ 6:52pm 
I enjoy the ruggedness of the maps, however I've had issues with city placement. For example, played with oceans and all 8 civs started on a tiny strip of land with many other unexplored continents. I've also had the opposite issue - with less or no water, civs are spaced ridiculously far apart.
burneddi  [author] 26 Oct, 2015 @ 10:29am 
It should work with More Luxuries, since it uses the default luxury generation functions, but I haven't tried it.
Shader 26 Oct, 2015 @ 10:23am 
Does it work with More Luxuries?
legoclone09 25 Oct, 2015 @ 6:59pm 
This map is awesome! I have been playing it all day and I can't stop!
burneddi  [author] 23 Oct, 2015 @ 10:02pm 
(addendum: all the screenshots are made with Thin Ridgelines settings)
burneddi  [author] 23 Oct, 2015 @ 10:01pm 
Carthage is pretty good, especially if you create a world with little water like the vanilla Highlands would have. Incas too, as well as any other civ that benefits from mountains. Maps with more water (such as those in the first two screenshots) or little mountains (eg. using Scattered and Thin settings for mountain generation) are more balanced.

Personally I prefer the Large Seas setting (middle picture) with Thin Ranges or something similar for mountains. Ridgelines can also be fun since it tends to divide the maps into smaller subsections separated by mountain ranges which have small 1- or 2-tile passes between them that you can use as defensive chokepoints.
Hatter 23 Oct, 2015 @ 5:58pm 
No, Carthage not OP.
-1 Stability Hit 23 Oct, 2015 @ 5:22pm 
carthage OP :p