Space Engineers

Space Engineers

Double-G Biotube - Engi Innovation #2 (Vanilla)
39 Comments
SECRET GAY NEPHEW 23 Jun, 2018 @ 11:21am 
Which institute...?














fo4.....
Luxocracy 17 Apr, 2016 @ 6:15am 
Looks like the institute.
Derp & Junk 30 Oct, 2015 @ 8:49am 
I honestly did not think survival and creative could be modded into a combo. Live and learn, or more like die and learn since the format is video games. Well now that I've seen a military escort get pulled down into a planet I rather hope they have some events for ships crashing into planets. They are still working on that Good AI project but when it is ready wouldn't it be spiffy if there was an event where a cargo ship gets in that situation and a drone tries to intercede and prevent the crash, like in those older scifi shows? Not the sort of thing you see in modern scifi it seems like, pushing or grappling a ship out of a dangerous trajectory.
ATMLVE  [author] 30 Oct, 2015 @ 5:20am 
Well considering they are on a planet, they are obviously not playing the vanilla game. It is no doubt a mod.
Derp & Junk 29 Oct, 2015 @ 11:13pm 
Um, what the heck am I even looking at? Help me out here please, I'm watching https://www.youtube.com/watch?v=r_QF2ASDUx4 during their gravity cannon test and they are on an actual planet, with atmosphere, that pulled a cargo ship down into the gravity well but that's not the crazy part.

How the H E double hockey sticks are they able to copy paste like it's creative mode and still die like it's survival mode, that's the crazy part. Death by anything including smashing into the ground and being able to cope past blueprints should be mutually exclusive from each other yes? What am I missing here?
Derp & Junk 29 Oct, 2015 @ 9:18pm 
And yet oddly enough really being able to think seems to almost be the result of what the medical and psychiatric communities would lable defects. The emotional back part of the mind still has more connections to the more recently developed frontal lobes, so there is a rather unfortunate issue with emotion overwhelming rational thinking. Take a look at those who made it into the annals of history based on intellect alone and very nearly all of the most famous examples are now strongly believed to have had my particular form of autism which is known as Aspergers Syndrome.

Well fortunately we have music. Yes there are other forms of media which fuse both emotion and logic, but none of them have quite the same ability to activate both areas of the mind at the same time, unless I'm mistaken.
ATMLVE  [author] 29 Oct, 2015 @ 9:07pm 
You have indeed utterly consumed this comment section. But thats okay! I like people that think the way you do... People that THINK.

Although this conversation has evolved past what is unwrittenly appropriate for a steam workshop comment section, I do hope that your ideas about reality receive more significant attention the future, so long as, upon continuous contemplation, you continue to view them as legitimate.
Derp & Junk 29 Oct, 2015 @ 7:55pm 
Derp, just noticed some typos, there's a "that" which should be a "than" and it should be "energy" instead of "anergy". It's about time for bed, I actually had to post this one thing I'm writting right now more than once on account of typos in my attempt to rectify earlier typos!
Derp & Junk 29 Oct, 2015 @ 7:46pm 
Um, maybe I owe an apology for turning your comments section into something so far off topic? LOL, just say the word and I'll get off my soap box. Geeze, talk about outdated expressions, when is the last time soap came in that kind of box anyway am I right?
Derp & Junk 29 Oct, 2015 @ 7:41pm 
I actually have a bit of philosophical writting that uses the ideas of energy and time as they apply to anything that might be considered living, which is anything capable of achieving different results that what would otherwise happen naturally at the expense of time and anergy, to create a concept for the meaning and purpose of life which applies equally to all forms of organic life and any potential machine life.

The unifying theme binding it all together is the legacy all life leaves behind. Doesn't matter if it's a suicide protest of war and inhumanity or the leavening action of the carbon dioxide emissions of yeast, if it has an effect on others or the environment which would otherwise not have occurred then it's legacy.

I could be wrong and don't want to sound arrogant but I'm pretty sure my philosophical concepts are touching on universal truths most people shy away from finding the matter uncomfortable to think about.
Derp & Junk 29 Oct, 2015 @ 7:31pm 
As for putting myself down it's not that really, I literally have autism related executive function issues, this includes planning, staying on track without being distracted or in other words follow through, other issues. What this means is that while I can bang out the ideas and have a mind which puts more energy into logic based function and less into emotion and social based function or daily living skills I struggle to actually do anything with my ideas.

And yes if it sounds like I'm describing brain function using computer parlance that's absolutely correct. The hardware doesn't change the basic underlying function parameters imposed by time and energy constraints. More time and energy for one software function means less for another, although some research with quantum based computation involving electron traps is trying to change that for computers.
Derp & Junk 29 Oct, 2015 @ 7:20pm 
The other side of the issue is a numbers game, with so many people all working on the same thing it doesn't take long before most possible avenues of approach have been taken. The trick as I see it is to sort these avenues into categories, examine enough samples from each category to determine the nature of their similarities and differences, then work out new ideas using the differences to help toggle your logic gates.

The idea of proprietary knowledge really is quite unfortunate and equally limiting to the self and others, either you take it to your grave if it's knowledge of a process or someone eventually finds out when you die.
Derp & Junk 29 Oct, 2015 @ 7:20pm 
Lets agree to disagree on that one. Originality is an oft misconstrued concept, it all takes inspiration from something. Even if it's just the process of working through the logic puzzel necessary to solve a mechanics issue you still take inspiration from the rules of physics and mechanics designating the function parameters. As a result and for an example if you ask 1,000 people to seperately and independently construct a rig for mining in gravity environments with the ability to angle the vehicle up and down by carving out a ramp most of them will look much the same.

Darn this 1000 character limit, splitting it here.
ATMLVE  [author] 29 Oct, 2015 @ 5:15pm 
Hey, don't put yourself below me like that. Making stuff in this game is about creativity, nothing else. I don't want to take your ideas, because they're yours. They're certainly great ideas! But I make things because I'm trying to expand on ideas that I have, on my own personal creativity. These suggestions you've brought up are your ideas and concepts, not mine, and we both should make whatever we are able to with them.
Derp & Junk 29 Oct, 2015 @ 4:16pm 
These are all things I will eventually get to, time and attention span permitting, the whole point of my commenting here is to give ideas to someone more talented than I, I'm not as good with execution and implementation for reasons.
ATMLVE  [author] 29 Oct, 2015 @ 3:26pm 
That seems like it would be somewhat basic and not so time consuming. Why not do it yourself? I'm sure it'd be great. At least start on it.
Derp & Junk 29 Oct, 2015 @ 12:56pm 
I guess you would need a way of resupplying the drones, but the use of decoys and welders could allow the implementation of some interesting things.
Derp & Junk 29 Oct, 2015 @ 12:54pm 
If you mean the gravity cage trick you would use 6 or however many gravity generators to make an area in which drones outfitted with mass blocks would float, being carried along with you. That way you could outfit a large ship with small ship weapons and the drones would use sensors and gyroscopes to target enemies, or whatever. I dunno, maybe it's a weak idea but it sounds cool anyway.
Derp & Junk 29 Oct, 2015 @ 12:51pm 
LOL yeah I'm not sure either, that's the problem with experimental ideas.
ATMLVE  [author] 29 Oct, 2015 @ 12:36pm 
It sounds cool but I'm not quite sure what you mean, can you elaborate a little more?
Derp & Junk 29 Oct, 2015 @ 9:27am 
Now as for different merge behavior, there's the small/large rotor trick. You could make a corkscrew type of thing that grabs and pulls into place with the actual merge bits sealed up better protected. Um, yeah the game is currently a bit lacking on good ways to get creative there. Maybe some tricks with gravity cages so the only component drone modules really require is gyroscopes and sensors to function as free floating turrets/drills/decoys whatever? Yeah, do that one please!
Derp & Junk 29 Oct, 2015 @ 9:27am 
Oh hey, here's something different, drilling into an asteroid and then building inside it. Now I know that has been done but how easy is it to do really, I saw how much Sage struggled with not breaching through the surface of the asteroid in their lets play. So a drill ship with drones which are placed at multiple points around the asteroid, then the ship does its thing and leaves you the perfect hollow in the asteroid for building a base in. Or something, IDK, just really like the idea and have only come across stuff like it rarely on the shop, and the popularity never seems to last.

ATMLVE  [author] 28 Oct, 2015 @ 7:04pm 
I havent seen the video yet, I'll have to check it out. I did see the teaser for them though, in the update video last thursday.

As for friending me, I only friend people on steam that I know personally. However, I can tell you you wouldn't benefit from having me on your friends list. I think you're doing just fine on your own, you have good ideas and you're implementing them just fine. Just so long as you're having fun.

I would like to do something modular, except for me to publish it it would have to be truly unique... Like, not just a ship with merge blocks, but something really different. And I really just can't think of anything along those lines.
Derp & Junk 28 Oct, 2015 @ 6:42pm 
I have it backed up to my workshop and set to friends only so I won't lose any progress this time if something happens, my internet connection isn't capable for multiplayer really but if you friend me I can set my world backup so you can download it. Maybe we can collaborate that way just passing world saves back and forth? I'm a bit slow compared to other builders but very methodical and detail focused.

Hey have you seen that Sage video just released on the Sabiroid bugs Keen is adding into the game at some point? Their overall look and attack animations are pretty great.
Derp & Junk 28 Oct, 2015 @ 6:42pm 
Honestly right now I'm getting some major glitchiness from SE and so rather than feeling like I can do a survival game I'm just slapping around some basic geometry for experimental structural elements. Since it's all creative mode I'm working on wrapping my head firmly around the interactions between the various blocks to create a set of modular structural elements, keeping it pretty basic yet nontraditional, in two platforms with one for experimental structure and one for experimental ship design.

Derp & Junk 28 Oct, 2015 @ 6:41pm 
Autistic, OCD perfectionist, easily distracted, and those were just some ideas, though I will be adding the Claw collector and some other stuff to my workshop eventually, when I find the time with my other projects, which include writting philosophy, developing a choose your own adventure story idea for a zombie outbreak in which you are a researcher on a project for a cure which turns out to be almost as bad as the zombies due to the nature of what is needed for creating it, and you are faced with morale and ethical dillemas.

Ran too long got to break it up.
ATMLVE  [author] 28 Oct, 2015 @ 6:10pm 
Hey man, it sounds like you already got the ideas figured out yourself! Why aren't you making all this stuff and using all these ideas?
Derp & Junk 28 Oct, 2015 @ 5:29pm 
Also, not enough ceiling mounted gravity generators out there, it looks good and frees up space. Also could use more builds that curve gravity using standard plane generators and have floor to wall transition for passage between areas of the ship. The use of modular gravity elements could simplify the process for people.
Derp & Junk 28 Oct, 2015 @ 5:29pm 
And I had a design before my computer crash which used the laser antenna and a passage block to emulate the appearance of a robotic assisted medical unit something like that medical bed the guy gets slaughtered in at the start of Deadspace 2. Also the medical room, which should really be called a medbay since it's an item you add to a room, has those aesthetic elements on it for the look of storage drawers and lockers, that doesn't get played up enough in peoples designs. And again before the pc crash I had a ramped and wall indented cryo pod, again making use of the largely otherwise useless laser antenna as a thematic element for assisting with that.

Now most people use those metal slab half walls or the passage for a bed, work up something overly clever for the "bathroom", but all those functions and hygien can be provided in the cryopod, with changes in set decoration.

Derp & Junk 28 Oct, 2015 @ 5:17pm 
So now as far as taking that kind of thing to the next level there could be adapter linkage collars so the whole process of swapping out the internal and external elements required nothing more than use of merge blocks. Like the jump module I have as the one thing on my workshop right now, it's designed in the most efficient and best looking manner I could think of as a module that would be grabbed by a handler vessel and slotted in wherever, heck you can even just stick a control seat on it and use the thing without any other ship elements.

I also am putting the finishing touches on a Decepticon inspired "claw" for using spherical gravity generators and collectors to make sure you don't lose anything while mining or grinding, and an ejection module for ditching gravel and stone, with a garbage disposale that lets you use thrusters faced inwards to dispose of what you discard.
Derp & Junk 28 Oct, 2015 @ 5:17pm 
I don't know about "hasn't been done before", there is this one guy who at one point had at least two whole pages of the workshop just to his station modules, that included some impressive adaptable designs.

I myself enjoy taking the parts I like from ships and blending them together into composite designs, like taking the engine wings off the respawn miner and putting them on the respawn ascape pod which is actually a perfect fit, rejigging the entire escape pod into something with better cargo space and cargo access and maneuverability, without altering the overal structure of the basic elements in anything more than a cosmetic sense, basically the notion of keep the frame, update the body. Sorry for the runon sentence.

ATMLVE  [author] 28 Oct, 2015 @ 5:54am 
Lol I meant butchered, but buttered will certainly suffice.

So what youre saying is bring modular creations to a whole new level? Create a modular ship of the sorts thats never been done before?
Derp & Junk 27 Oct, 2015 @ 8:36pm 
LOL, Buttered, good one man! Well that other guy must use improper recording stuff too then because it's his videos I watched because they are shorter than yours.

Hey your thing is inovative designs so let me run something past you real quick. Star Wars uglies, composite fighters using multiple design sets, of which the Twilek Chirdaki Death Seed is a prime example, fusing Tie, B-Wing AND X-Wing designs into one vessel.

My point is not "please make designs that already exist" but rather please implement a fantastic concept by creating a set of modular elements with adapter modules for letting you sling together interesting and innovative designs with a high degree of situational adaptability. This can apply to fighters, freighters, capital ships, stations, whatever.

Sigh, if only there was a proper merge block for letting us join small and large ships without sacrifices, or at least the ability for using scripts to synchronize multiple ships by using their remote control.
ATMLVE  [author] 27 Oct, 2015 @ 8:23pm 
@Void Stitch a good bit of the lag comes from my recording software. I very much want to record straight up in .mp4 format, which is a very rare feature of recording software for the reason, as I've learned, because it is very resource demanding. I will be using other software in the future, because I'm just sick of having my frames mercilessly butured.
Derp & Junk 27 Oct, 2015 @ 8:05pm 
Good god, a Babylon 5 build, LOL yeah that at full scale would just wreak any computer. Not enough people know about or had the patience/attention-span for that amazing show. Such a pitty greedy short sighted networks usually reject or cancel shows that try and get as ambitious as they did.

As for the boot sound, well yeah it could stand to be more muffled and rubbery, with less of a "what's under me is hollow" effect.

These builds of yours man, really great but dayum son you got some lag inducers here both this and the last one. Maybe scale things back just a bit for the next one? I mean if the goal is to get the ideas broad exposure so more people do interesting builds then you gotta make them something that won't slow down the game.
ATMLVE  [author] 18 Oct, 2015 @ 6:33am 
@Eclipse Tech I know right? CLOMP CLOMP CLOMP CLOMP CLOMP
Eclipse Tech 17 Oct, 2015 @ 6:44pm 
Keen needs to fix the heavy metal boots on hollow metal blocks sound. Sweet build by the way!
ANICORP 16 Oct, 2015 @ 8:23am 
This is awsome! Makes me wanna attempt a Babylon 5 build.
Robokutya 15 Oct, 2015 @ 1:12pm 
nice video G.j men!:rshocked: