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쿠루미가 아닌 지도자의 외교창에도 이런 버그가 발견되고, 플레이어가 외교창을 켤 때가 아닌 AI가 거래나 교섭을 시도하러 올 때는 이 버그가 발견되지 않았습니다
리뷰글을 보니 예전에는 이런 버그가 없었던 모양인데, 업데이트로 충돌이 일어났거나 충돌이 일어나는 다른 모드 때문에 이런 버그가 발생하는 것 같습니다.
아 civ5/text폴더에 복사한 KR xml 파일을 빼버리니 이제서야 한글로 나오네요;; 답변 감사합니다
이건 이미 한글화가 된 모드입니다
There is seduction, mudering your one citizens for millitary might, and creating weaker unit clones at the cost of food and hapiness ... yet somewhat surprisingly there is no spirit mode transformation mechanic in sight!
There is going to be some interesting gameplay involved in this one!
i test with EUI with latest stable version. i didn't see any bug
which EUI version using?
i think Dynamic 2D Leaderscenes is problem
maybe use old version
The quick fix is to just rename the file to ensure it doesn't include the string "SaveUtils" at the cost of some memory overhead.
I sorted it out on my end by switching to NewSaveUtils.lua and adding some wrapper functions. The original author vanished so I'm going to upload a new version soon (to fix a few other things as well)
I don't fully understand why these conflicted, so I'm not sure you need to take action unless other people report similar issues.
what conflict mod is it?
i'll try to use Tablesaverloader instead of Saveutils
I'd love to fix this without either mod exploding, if you have any ideas on keeping these two properly sandboxed.
평화 시 BGM : https://www.youtube.com/watch?v=7QYF3ZLt708 (16bit Girl)
전쟁 시 BGM : https://www.youtube.com/watch?v=zwdjXMms7Lc (Flame)
FlyingDog The Kingdom Sat Fuki -specific ranking will replace the great generals . Combat bonus recipients at the same time great generals such as General , alter ego is close in the second tile to move at a faster rate , increasing gunpowder , the moving force of ranged units by one. If this alter ego occupation troops in the city killed one people and citizens in every turn and attack power increased by 1 permanently close the 12 per citizen , who killed so gunpowder units .
The ability to kill a citizen is only available Saturday Fuki Kingdom.
이 토키사킹덤 고유 위인은 위대한 장군을 대체합니다. 일반 위대한 장군과 같은 전투 보너스를 받는 동시에, 분신은 더 빠른 속도로 움직이고 2타일 내에 있는 근접, 화약, 원거리 유닛의 이동력을 1만큼 증가시킵니다. 분신이 점령한 도시에 주둔하면 매 턴마다 시민 1명을 살해하며 이렇게 살해한 12명의 시민 당 근접, 화약 유닛의 전투력이 영구히 1 증가합니다.
이 시민을 살해하는 능력은 토키사왕국만 사용할 수 있습니다.
한국어 지원합니다
is she at war?
changing by diplomacy relationship
fine, haters comments will deleted just one click
I've noticed an issue with all of your mods. I was looking into your mods to add to my Compatibility mod to enable Civ 4 Traits for them.
Then I noticed you already had that Compatibility set up in your sql file.
Next I found that it didn't work, that having your mods turned on doesn't modify the leader name.
I believe the answer is very simple, your mods do not reference Civ 4 Traits so the loading order will not always work. It is also probably that the mechanics are actually working (You set the policies of Civ 4 Traits whether or not Civ 4 Traits is actually loaded, and harmless without the mod, but the leader name change does rely on it being loaded.
The answer is to set your mods to reference Civ 4 Traits in Civ 5
Appearance
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"A girl with astonishing beauty," as described by Shido. She appears to be elegant and has very good manners.
http://date-a-live.wikia.com/wiki/Kurumi_Tokisaki
Or is that a stupid question?