Cities: Skylines

Cities: Skylines

Canal Blocks
130 Comments
PlaneAether 26 Sep, 2019 @ 12:00pm 
fabiansegara Try the right-mouse-click. :)
fabiansegara 8 Aug, 2019 @ 9:16am 
Is it possible to make some canals with a 30, 45 and 60 degree angle ? most European cities, especially Amsterdam are not made out of simple square grids, like they do have in the US. So I can make my hometown Amsterdam,a bit more realistic :)
mjm92150 29 Jan, 2019 @ 12:00am 
Hello,
Is it possible to fulfill your canal by the water of the river when is going to be connected ?
And does the door works to fullfill the entrance for the boat and empty it when is coming out/in of the entrance to the other canal or going to the river ?
Thanks for your answer.
By the way, it's very nice job.
Eff09 19 Jan, 2019 @ 10:26am 
Does the Canal lock work, or is ist just a static? Can I switch it to let water flow through it?
将军恩情还不完 11 Dec, 2018 @ 5:58am 
thanks
monsterhart 18 Aug, 2018 @ 3:08pm 
Thank you for this amazing feature!

This collection is missing at least 4 things required by assets in this collection.

Required by many:
Terraforming tool 0.9

Required by Canal Block 12x4:
Portable Toilet(Prop)
Semi Truck Trailer Prop
Dream Crane [PROP]

They should be included for convenience.
171385416 29 Jul, 2018 @ 1:45am 
非常漂亮,很有艺术气息的设计
Ranazomic 8 May, 2017 @ 8:20am 
please make it to use real water
Producer K 10 Feb, 2017 @ 9:14pm 
Like these canals and locks. Would love to see a Dry Canal... a Dry Dock with Dry Locks.
Raynor 9 Feb, 2017 @ 10:00am 
Any chance of merging these? Mod mod list is getting kinda long and it'd be nice to condense it a little.
Mandari 7 Dec, 2016 @ 1:58am 
this is one of my favorite collections, do you plan to have any new ones added?
Mirrrie 28 Nov, 2016 @ 5:01am 
Super. I really love them all. Thank you so much for sharing them
Direwolf2k#6722 29 Sep, 2016 @ 4:00am 
Such an amazing collection, the canals make the city so much more pretty. :darkangel:
jPRO93 23 Jun, 2016 @ 8:33am 
Awesome collection, my love :P
Saintluke 10 Jun, 2016 @ 1:41pm 
What the heck is the point of adding those 3 (Peanut's Revenge)
ChrispyNut 6 Jun, 2016 @ 10:08am 
Hey GCVos. First, thanks for your work.
However, the reason for posting.... :)
Could you add the dream crane, toilet and Semi prop to the list, so they're not missed from subbing to all here :)
Links for ease
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=438466075
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=485289272
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=485526755

Thanks again.
Peace :D
dyadyabob 3 Jun, 2016 @ 12:32pm 
I feel like this collection needs some lovin, still prefer using this ones over 1.4, those look too clean and super wide but this is just perfect:steamhappy:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=696643108
GCVos  [author] 12 Apr, 2016 @ 8:14am 
@ Macronomicus: Using standalone walls alongside new canals is a better option. The Metropolitan ones work really well especially with Anarchy / No collision mods enabled, you can just overlap the sides.

@ Rootninja: Not entirely, these use a lot less space and there's no need to check the water level. With that said I now also prefer using the 1.4 canals.
Rocha 10 Apr, 2016 @ 4:39pm 
I think this has become ueless with the 1.4 update
Macronomicus 22 Mar, 2016 @ 10:00am 
Any chance these can use the new canals & quays features to have water in them? Im not sure how difficult that would be but it could be cool, might need a new set though I love yours! Ive not tried making mods with water canals yet, might not be possible?
TUD_Looneytunes 6 Mar, 2016 @ 11:10am 
anybody has a video on how to assemble this into something nice? (you can also post on my profile please)
Geert27 27 Feb, 2016 @ 6:04am 
I noticed that I really need a 6x4 canal block in my city. It would add just a bit more flexibility when trying to fit your canals, since the other blocks are all in steps of 4 (4x4 8x4 12x4 16x4).

The canals are doing great in my Amsterdam/Rotterdam mixed style city, great job on these!
andreaskurde 25 Feb, 2016 @ 10:38am 
I´am 3D-Designer myself, and this is great :-):steamhappy:
Spellmaker90 25 Jan, 2016 @ 12:36am 
Magnificent job and artistry. Keep up the great work.
Kate 2 Jan, 2016 @ 7:52am 
These are AMAZING! Fantastic work. As a suggestion, the city I live in has something called a WaterFire [waterfire.org] which has little fires along the river at night. If you could somehow add that to an After Dark ability, it would be incredible! :)
Boreas 29 Dec, 2015 @ 8:12pm 
GCVos, could you possibly include a filler block of water that doesn't collide with other objects? I am trying to make multi-level canals using your canal locks. Just 1x1 of water would be perfect for fitting on flat ground.
Safe-Keeper 17 Dec, 2015 @ 10:11am 
Pretty odd that PC Gamer would do that without telling you :D
But now you can advertise the mod as "As featured in PC Gamer" :)

http://www.pcgamer.com/european-style-canals-modded-into-cities-skylines/
GCVos  [author] 17 Dec, 2015 @ 5:53am 
Wow that's amazing! Thank you so much for letting me know, I had no idea!
And thank you for developing such an awesome citybuilder!
Azure  [developer] 16 Dec, 2015 @ 12:49pm 
I just read PC Gamer's January 2016 magazine today, and lo and behold, your canals are featured as a mod. Congratulations and thanks for making Cities: Skylines the amazing game it is.

Sincerely - myself, Paradox, and Colossal Order
GCVos  [author] 18 Nov, 2015 @ 3:59am 
Thanks everyone! I'm really happy with the set and how it's been received so positively!

4x4Ci is one block I still wish to add in the short term, I recognize difficulties placing the original C. Other parts I'm postponing til well... I feel like making them again. :)
Safe-Keeper 13 Nov, 2015 @ 8:26pm 
Love your work. Just added canals to my city and they look fantastic.
tierdropp 12 Nov, 2015 @ 12:15pm 
I'm lovin' it!
Zavia 12 Nov, 2015 @ 8:17am 
nice job
tombuktu 5 Nov, 2015 @ 12:10pm 
Looks fantastic, great job! Thanks.
BENNY G 5 Nov, 2015 @ 7:51am 
Super , mega extra ......Canals !!!:steamhappy:
The Omega 26 Oct, 2015 @ 3:37pm 
excellent work! thank!
pindakaas 24 Oct, 2015 @ 6:58pm 
Double woo!
GCVos  [author] 24 Oct, 2015 @ 2:17am 
It's been published hope you like it :D
pindakaas 24 Oct, 2015 @ 12:17am 
Woo!
GCVos  [author] 23 Oct, 2015 @ 11:02pm 
@Rewdmister: You have to connect them by hand ;)
@Shallots: 4x4X happens to be the next upcoming block
pindakaas 23 Oct, 2015 @ 8:11pm 
Perhaps also an ETA on the 4x4X... I mean, the T does suffice but it's quite offputting.
-lizitiss- 22 Oct, 2015 @ 3:07pm 
the path blocks dont allow cims to walk through them to a path
TheVoidstone 22 Oct, 2015 @ 1:24pm 
Any eta on the endcap block? :)
GCVos  [author] 18 Oct, 2015 @ 1:12pm 
Thank you :) 45 degrees will be very hard to do without screwing up the hole in the ground. It would likely only work like 4x4C using Road Anarchy. 3-way already exists as 4x4T and 4x4Ti. ;)
RQuercus 18 Oct, 2015 @ 6:28am 
Very nice work, indeed. :-)
Suggestion for future update: 45/135 degree angled block or 3-way intersection would be nice. :-)
GCVos  [author] 17 Oct, 2015 @ 4:40am 
Thanks! You'll have even more fun increasing park budget to 200%. Blue everywhere XD
Benny Beanpicker (NL) 17 Oct, 2015 @ 3:08am 
great work a special CS update just for your canalblocks so houses along side will increase in land value this makes it even harder to ressist them lol
pindakaas 13 Oct, 2015 @ 6:01pm 
If that alone were the only feature in the next DLC, I would pay full price for that.
GCVos  [author] 13 Oct, 2015 @ 12:44pm 
It would have to become a network like roads, certainly not something I can do :P
pindakaas 12 Oct, 2015 @ 9:28pm 
... What if there was a way to make the canals function like the roads do... Then not only could you actually utilize them for transport but you'd also get the water flowing... Now how would that work...