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To win, I picked the choice to take out the aqua base before moving onto the final objective, which the instructions say is to kill 10,000 Orange and Purple enemies (Vandals and Goths). When I start on that last objective, I get destroyed by Lag. I checked the Editor and it turns out that I only need to reach 10,000 kills, and there is no specification in the Editor as to which enemies I must kill. So in order to win, I reloaded a savegame from when I was still fighting the aqua player and it was sending a stream of enemy units at me. Then I set a round of castles and towers on the edge of the aqua base.
https://media.discordapp.net/attachments/329610971918368769/780265257359900682/Victory2.png?width=921&height=518
And another screenshot:
https://discord.com/channels/141218993078927360/329610971918368769/780265265925193740
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I don't think that realistically I can skip fighting Yellow. The Designer set a trigger where as soon as Player 4 (Yellow) is defeated, aqua Player 5 gets tons of resources and his gate is unlocked. And only when Macromani is defeated, does the trigger end. After defeating Aqua, it says that now my goal is to kill 10,000 enemies. Then a stream of aqua units came from the Lower right. According to the triggers, it generates units for 300 seconds.
Your blue Roman ally's bridge is directly Northeast of the mass of legions that you start with.
About the time that you would find the bridge, a mass of German grey soldiers heads toward your NW Town Center from the direction of the bridge.
The left side of the middle of the "C" bend in the river to the right of your starting peninsula has not only a good place for a fishing dock, but a patch of woods worth noticing. On the left edge of that woods patch, a group of grey enemies will spawn, and you can put a tower, monastery, siege factory and houses there to either block the spawning or be ready to fight them.
SW of the Blue gate there is another wood patch. On the patch's SW side, another mass of grey enemies spawns, like when you reveal that area or the bridge.
Have your forces ready to cross the bridge when you meet your goal of training about 80 troops, because a battle on the other side then begins.
The Green forces have a mix of swordsmen, crossbowmen, and pikemen. It seems that a mix of siege weapons, knights, armored cavalry, foot soldiers/legions, and monks is best.
There are two Green gates, with two towers on each side of them, to the green base on the left side of the red tents when you first cross the blue bridge. One of the gates is north of the stone mine that you find NW of the red tents. You don't have to bother with that northern gate, because three Town Centers are through the left gate instead. The fourth Town Center is southwest through the solid palisade wall that lies southeast of the leftward green gate.
First conquer the 3 bases to the left of the leftward green gate, and put a castle between the three Green flags in the middle of that leftward green base. That way, when you conquer the fourth Green TC, Green will ally instead of resigning.
Chatti will attack the red wall that you discover in the upper right once you discover it, so wait until you defeat the Green forces before going that way. Build a castle to the left of the red gate and build a few towers there. Build a second wall lying right next to the red wall and shoot over the red wall with archers.
After you attack the yellow forces on the east side of the red wall and cross the Yellow player's bridge into his main map area, use alot of villagers to build a castle etc. near the east side of the narrow palisade hall. A stream of Yellow units will attack you there. You will need a mass of siege units, monks, and other units to take down the Yellow base.
The Designer said it's a long and hard mission so to save often. It seems like "Hard" is a wrong difficulty for this mission due to the numerous AI enemies being so strong, the Designer saying that he made the map Hard, the map's giant size, and the glitch that prevented me from reloading my savegames.
When I fought the Chatti bbase, its resistance got so strong that I thought that it might be meant to be played on STANDARD instead. There is a massive Chatti base in the middle with multiple Town Centers and two or more castles and they send a constant stream of enemies at me on MEDIUM Difficulty. It becomes like monotonous grinding.
Another Commentor wrote here: "Very fun scenario, but the last part (kill 35 k) is virtually impossible on Moderate- there's way too many Legionnaires for reinforcements." I don't know what he meant by too many legions, but the steady stream of Yellow Chattis was too much for me even before I got to the last part (10K Kills). It felts excessive to the point where I don't know if the Designer intended it.
I defeated the Chatti and a Centurion says: "If they are looking for survivors... you will be enslaved on behalf of Rome." I take it that this means that if there is a search for Chatti survivors, then his message to the survivors is, "You will be enslaved on behalf of Rome."
Next, I got a choice to pick between a Blue Outpost and an Orange one, depending on whether I want to fight Aqua before playing the final fight. By "Orange", the instructions mean the "Purple" outpost.
As the Player, in order to avoid this bug, you need to build the castle before destroying the fourth Town Center. That way when you destroy the 4 Town Centers, the Green Player switches to ally with you and starts making a base without surrendering soon afterwards. If he doesn't surrender, then as your new ally he starts making Green troops to help you fight the Yellow player.
On MEDIUM, the problem is that there is a massive Chatti base in the middle with multiple Town Centers and two or more castles and they send a constant stream of enemies at me. I think that I can probably hold them and advance against their waves at a snail's pace. But it's like handwashing dishes for 4 hours or working as a stenographer typiest, ie. I am grinding out archers and soldiers constantly while the enemy constantly sends its units in a steady stream at me. This seems excessive to the point where I don't know if you even intended that.
On STANDARD, the problem is that your final Objective is to kill 10K Orange and Purple enemies. But on Standard, the enemy does not churn out such a giant number of enemies that you can use castles to chew up 10K enemies that it would send at you.
And yeah, the game started to lag like crazy. I'm running it on AMD FX 3850 8-core CPU, but it still grinds down to almost a halt, lol.
Beyond that, amazing campaign.
and...the lag is extreme....pls make the map smaller....