Age of Empires II (2013)

Age of Empires II (2013)

The Barbarian Invasions - Special Chapter - Conquest of Germany
46 Comments
Allyserian 12 Feb, 2022 @ 6:07am 
Whew! Yes! Save Often!
rakovsky 22 Nov, 2020 @ 7:00pm 
I finally beat this scenario, "The Barbarian Invasions - Conquest of Germany". When I try to play it in a straightforward way, its last objective overwhelms my computer with Lag and players are divided on whether they reached the kill count before eliminating the enemy. If they did not reach the count, then they couldn't win, as there were no enemies left.

To win, I picked the choice to take out the aqua base before moving onto the final objective, which the instructions say is to kill 10,000 Orange and Purple enemies (Vandals and Goths). When I start on that last objective, I get destroyed by Lag. I checked the Editor and it turns out that I only need to reach 10,000 kills, and there is no specification in the Editor as to which enemies I must kill. So in order to win, I reloaded a savegame from when I was still fighting the aqua player and it was sending a stream of enemy units at me. Then I set a round of castles and towers on the edge of the aqua base.
rakovsky 22 Nov, 2020 @ 7:00pm 
At that point, I had about 5000 kills and was 5 hours into gameplay. I left my game running and stepped away from the computer for about 5 hours of game time while the computer sent a steady stream of aqua units into my castles, until the kill count of aqua units and all units killed total reached 10,000. This was at about 10 total hours of gameplay. Then I destroyed the Aqua base, and the game gave me a Victory soon afterward. Here is a Victory Screenshot:
https://media.discordapp.net/attachments/329610971918368769/780265257359900682/Victory2.png?width=921&height=518

And another screenshot:
https://discord.com/channels/141218993078927360/329610971918368769/780265265925193740
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rakovsky 10 Nov, 2020 @ 10:56pm 
I tried again on Moderate, and beat the Green, Yellow, and Aqua enemies. Fighting Aqua was good because it raised my kill count. According to the Editor, you just need to reach 10,000, regardless of the units' team. I got the Green Player to ally with me and not resign.
I don't think that realistically I can skip fighting Yellow. The Designer set a trigger where as soon as Player 4 (Yellow) is defeated, aqua Player 5 gets tons of resources and his gate is unlocked. And only when Macromani is defeated, does the trigger end. After defeating Aqua, it says that now my goal is to kill 10,000 enemies. Then a stream of aqua units came from the Lower right. According to the triggers, it generates units for 300 seconds.
rakovsky 10 Nov, 2020 @ 10:56pm 
When I am ready to fight in the NE after defeating Aqua, clicking the Blue Outpost gives reinforcements. Next, I fortified my red wall in the east with castles, expecting an invasion like Yellow had sent. But the Orange and Purple AI stayed relatively passive instead of attacking my wall, and my computer started lagging badly after a while, probably due to the total units on the map. I reached 4500 total kills out of the required 10,000 at that point.
rakovsky 10 Nov, 2020 @ 10:53pm 
Playing another round on Moderate, I built a thick wall of castles and towers on my side of the long red wall in the east of the map for when the Goths and Vandals would attack. I expected that they would invade in a stream of enemies like the chatti had done. In other words, they would churn out a steady stream of enemies and send them to my wall. But instead, they were relatively passive, and I don't know why. I mean, they did train some units at their bases, and the Designer gave them a ton of resources, but they seemed to just stay at their barracks, with like 7 guys guarding the castle or archery that trained them. I had accumulated 4500+ kills total in the game, and the victory trigger said that I needed to accumulate a total of 10,000. At this point my Lenovo laptop from about 2010 started badly lagging.
rakovsky 11 Oct, 2020 @ 9:15pm 
This Scenario is so hard that I want to give a WALKTHROUGH for struggling players. I am basing this on what I found helpful to get up to the FInal FIght:
Your blue Roman ally's bridge is directly Northeast of the mass of legions that you start with.
About the time that you would find the bridge, a mass of German grey soldiers heads toward your NW Town Center from the direction of the bridge.
The left side of the middle of the "C" bend in the river to the right of your starting peninsula has not only a good place for a fishing dock, but a patch of woods worth noticing. On the left edge of that woods patch, a group of grey enemies will spawn, and you can put a tower, monastery, siege factory and houses there to either block the spawning or be ready to fight them.
rakovsky 11 Oct, 2020 @ 9:14pm 
(Walkthrough Continued)
SW of the Blue gate there is another wood patch. On the patch's SW side, another mass of grey enemies spawns, like when you reveal that area or the bridge.
Have your forces ready to cross the bridge when you meet your goal of training about 80 troops, because a battle on the other side then begins.
The Green forces have a mix of swordsmen, crossbowmen, and pikemen. It seems that a mix of siege weapons, knights, armored cavalry, foot soldiers/legions, and monks is best.
There are two Green gates, with two towers on each side of them, to the green base on the left side of the red tents when you first cross the blue bridge. One of the gates is north of the stone mine that you find NW of the red tents. You don't have to bother with that northern gate, because three Town Centers are through the left gate instead. The fourth Town Center is southwest through the solid palisade wall that lies southeast of the leftward green gate.
rakovsky 11 Oct, 2020 @ 9:14pm 
(Walkthrough Continued)
First conquer the 3 bases to the left of the leftward green gate, and put a castle between the three Green flags in the middle of that leftward green base. That way, when you conquer the fourth Green TC, Green will ally instead of resigning.
Chatti will attack the red wall that you discover in the upper right once you discover it, so wait until you defeat the Green forces before going that way. Build a castle to the left of the red gate and build a few towers there. Build a second wall lying right next to the red wall and shoot over the red wall with archers.
After you attack the yellow forces on the east side of the red wall and cross the Yellow player's bridge into his main map area, use alot of villagers to build a castle etc. near the east side of the narrow palisade hall. A stream of Yellow units will attack you there. You will need a mass of siege units, monks, and other units to take down the Yellow base.
rakovsky 11 Oct, 2020 @ 9:07pm 
On the HARD Difficulty, almost half my 150 soldiers got ground up in their attack on the first of the four Green Town Centers. The yellow forces broke through the red wall before I destroyed more Town Centers. The setup makes me think that the Yellow forces are not supposed to do this, at least until you beat the Green forces. I say that because when I tried to send a scout through the red wall's gate, that gate would not open due to being locked. It took me almost 4 hours to get to that point.

The Designer said it's a long and hard mission so to save often. It seems like "Hard" is a wrong difficulty for this mission due to the numerous AI enemies being so strong, the Designer saying that he made the map Hard, the map's giant size, and the glitch that prevented me from reloading my savegames.
rakovsky 11 Oct, 2020 @ 9:01pm 
On MODERATE, could age to IMPERIAL before fighting the Greens, although the instructions suggest that you can't. I guess that the Designer changed the Scenario to make it easier after writing the instructions.
When I fought the Chatti bbase, its resistance got so strong that I thought that it might be meant to be played on STANDARD instead. There is a massive Chatti base in the middle with multiple Town Centers and two or more castles and they send a constant stream of enemies at me on MEDIUM Difficulty. It becomes like monotonous grinding.
Another Commentor wrote here: "Very fun scenario, but the last part (kill 35 k) is virtually impossible on Moderate- there's way too many Legionnaires for reinforcements." I don't know what he meant by too many legions, but the steady stream of Yellow Chattis was too much for me even before I got to the last part (10K Kills). It felts excessive to the point where I don't know if the Designer intended it.
rakovsky 11 Oct, 2020 @ 8:54pm 
PLAYING ON THE STANDARD DIFFICULTY, I built a castle in the green flags before defeating Green' TCs, so Green allied with me after I got his TCs instead of resigning.
I defeated the Chatti and a Centurion says: "If they are looking for survivors... you will be enslaved on behalf of Rome." I take it that this means that if there is a search for Chatti survivors, then his message to the survivors is, "You will be enslaved on behalf of Rome."
Next, I got a choice to pick between a Blue Outpost and an Orange one, depending on whether I want to fight Aqua before playing the final fight. By "Orange", the instructions mean the "Purple" outpost.
rakovsky 11 Oct, 2020 @ 8:53pm 
If you pick the final fight, you get about 850 reinforcements, and your goal is to kill 10,000 Goths and Vandals. Macromanni come across the Aqua bridge south of the Yellow Chatti base to attack you, so have forces there. Otherwise, some Purple and Orange enemies attack the red gate in the C secttion of your red wall in your far east. If this was on Medium or Hard, I guess that you could make castles at the C section and sit back and wait as the Medium aggressive AI enemy sends wave after wave of enemies against the C section that you would have fortified. But on Standard, the AI is rather lazy. In fact, I checked the enemy's forces at that point and the enemy made nowhere near 10,000 units on the Standard Difficulty to attack you. So it seems like you would be stuck waiting for the AI to slowly generate forces at its base. I don't know if the enemy would be affected by the 200 population cap though, which would mean that this is not very realistic for waiting.
rakovsky 11 Oct, 2020 @ 8:47pm 
MAENNCHEN (another Commentor here) WROTE: "bug: Fresken resign before you can build the castle."
As the Player, in order to avoid this bug, you need to build the castle before destroying the fourth Town Center. That way when you destroy the 4 Town Centers, the Green Player switches to ally with you and starts making a base without surrendering soon afterwards. If he doesn't surrender, then as your new ally he starts making Green troops to help you fight the Yellow player.
rakovsky 11 Oct, 2020 @ 8:46pm 
MY MAIN QUESTION FOR THE DESIGNER is whether this scenario is meant to be played on Standard or Medium Difficulty. Neither Difficulty works well, but for opposite reasons.

On MEDIUM, the problem is that there is a massive Chatti base in the middle with multiple Town Centers and two or more castles and they send a constant stream of enemies at me. I think that I can probably hold them and advance against their waves at a snail's pace. But it's like handwashing dishes for 4 hours or working as a stenographer typiest, ie. I am grinding out archers and soldiers constantly while the enemy constantly sends its units in a steady stream at me. This seems excessive to the point where I don't know if you even intended that.

On STANDARD, the problem is that your final Objective is to kill 10K Orange and Purple enemies. But on Standard, the enemy does not churn out such a giant number of enemies that you can use castles to chew up 10K enemies that it would send at you.
♠ Legio XXX Ulpia Victrix ♠  [author] 14 Feb, 2019 @ 7:42am 
You only have to reach 10,000 kills to win, there is no need to eliminate completions the last two opponents
okikoki 14 Feb, 2019 @ 4:17am 
So there is no use defeating the vandals and the purple player because you cannot finish the mission?
okikoki 13 Feb, 2019 @ 1:35pm 
I did not get imperial age after the defeat of chatti.Any idea?
♠ Legio XXX Ulpia Victrix ♠  [author] 26 Feb, 2018 @ 1:42pm 
Do you think that even now I have succeeded! Congratulations!!
Lord of Iserlohn 26 Feb, 2018 @ 1:29pm 
took an hour slowly letting the, kill themselves against my castles and towers, but I finally killed 10000 of them
Maennchen 9 Nov, 2017 @ 1:46pm 
Game is possible to win, but ... only 9.600 kills :-) not 10.000...
Maennchen 5 Nov, 2017 @ 11:23am 
fine, thx
♠ Legio XXX Ulpia Victrix ♠  [author] 5 Nov, 2017 @ 11:17am 
I will provide it within a few days
Maennchen 5 Nov, 2017 @ 10:15am 
bug: Fresken resign before you can build the castle.
Maennchen 5 Nov, 2017 @ 10:13am 
And having spies & trebuchets is new too, or?
Maennchen 5 Nov, 2017 @ 10:11am 
The new AI is complete helpless, game is extreme easy now. Sure to do this way?
Basilisk 3 Nov, 2017 @ 2:46pm 
The 10K kills is impossible on standard. And defeating everyone doesn't end the scenario. I even hunted down the hidden german guy to defeat them, but couldn't win the scenario.
Lemmiwinks 1 Nov, 2017 @ 2:49pm 
cheers mate
♠ Legio XXX Ulpia Victrix ♠  [author] 1 Nov, 2017 @ 11:35am 
Lemmiwinks. I set up the campaign. Good fun
♠ Legio XXX Ulpia Victrix ♠  [author] 27 Oct, 2017 @ 5:12am 
Sunday I will fix the problem, thank you.
Lemmiwinks 25 Oct, 2017 @ 3:00pm 
this doesnt work anymore, campaign wont start.
kud13 29 Nov, 2016 @ 10:40pm 
Very fun scenario, but the last part (kill 35 k) is virtually impossible on Moderate- there's way too many Legionnaires for reinforcements. I finished the game with a total of 6k kills, and at that point I lost almost a thousand of my troops storming everything without using siege equipment.

And yeah, the game started to lag like crazy. I'm running it on AMD FX 3850 8-core CPU, but it still grinds down to almost a halt, lol.

Beyond that, amazing campaign.
Maennchen 14 Oct, 2015 @ 10:34am 
player 7 does not works, AI error directly at begin
Maennchen 12 Oct, 2015 @ 9:16am 
Ok, new try
TheBadGuy 12 Oct, 2015 @ 7:43am 
nice, I'm about to play it, thx
♠ Legio XXX Ulpia Victrix ♠  [author] 12 Oct, 2015 @ 3:11am 
I updated the campaign with latest fixes. Good fun.
TheBadGuy 11 Oct, 2015 @ 8:07pm 
please post here when campaign has been updated (fixed) as noted below, I am really eager to play. Thanks!
♠ Legio XXX Ulpia Victrix ♠  [author] 26 Sep, 2015 @ 3:42pm 
The flag of the settle, but the map is not the smallest I can do because it is not mine. Also on my pc the delay is minimal ... almost absent.
Maennchen 26 Sep, 2015 @ 2:02pm 
and... the 2nd flag to change for "Attack north directly" is not to seen
and...the lag is extreme....pls make the map smaller....
♠ Legio XXX Ulpia Victrix ♠  [author] 26 Sep, 2015 @ 8:45am 
Actually not working. I have now solved and it should work
♠ Legio XXX Ulpia Victrix ♠  [author] 26 Sep, 2015 @ 3:15am 
The intention was to fight the imperial age of course, I'll do a test and will check personally
Maennchen 26 Sep, 2015 @ 2:29am 
sorry, it does not works.....and it is possible, but very boring to try to kill 35,000 enemies in the east with castle age
♠ Legio XXX Ulpia Victrix ♠  [author] 26 Sep, 2015 @ 1:26am 
The advance to Imperial age happens after the defeat of the Chatti
Maennchen 25 Sep, 2015 @ 1:58pm 
game lages extreme too...can you take away all the wild and the fishes?
Maennchen 25 Sep, 2015 @ 1:58pm 
Automatic imperial age does not works, its possible, but a lil bit boring now
Maennchen 25 Sep, 2015 @ 11:40am 
thx