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But i really like the idea, good job making this building!! ;)
Perhaps make it a high technology building that provides high tech jobs to surrounding neighborhoods.
Well you guys are right about it needing some rebalance. If I calculate cost/MW for solar since 1.2.0 you essentially get 160mw 50% of the time, so 80mw at 1200/week. This means the upkeep should ideally be increased to 1920. Makes sense because that's double what it is now.
i admit, using it does feel like cheating a little, but i can happily live with that (even though i'm generally very "anti-uber"). but i could just as well live with some minor pollution, higher initial/running costs or less power output for balancing reasons and to make it agreeable for a larger audience.
anyhow, good job GCVos - the stats are your call...! :)
If I did want to make it more realistic and/or challenging, the asset would have to cause some polution at night to emphasize generator usage. But as far as I know there's no way to implement it like that.
There is no real ramification from day/night cycles for solar panels. The generators utilizing server-heat cannot product more power than the servers themselves need. So this is either a diesel/fuel-cell supplemented design in support of the solar panels or you're ignoring the new day/night for simplicity. Again, I love the work, but it just kind of makes this an easy item to plop anywhere on the map and generate power from...elves?
The problem with coming close to perfection is some of us will then criticize you for not quite achieving it. This is nice work, just seems like cheating to me to use it beyond my initial tests.
About the plant, it's just set to regular solar unlock. I don't think it's my job as an asset creator to make something easy or hard to unlock, just to make sure the asset itself is balanced. Sure you might unlock this pretty early, but you still need 133700 to place it.
A0: You have to go really really really high to reach any of the limits, I doubt this building alone would get you there....
Thank you.
@ Bayonet: Thank you I'm glad you like it! I'm planning to extend this to growable industry with some wall 2 wall assets. Should be fairly easy since I already have all the textures. :)
@ Beta Ray: You are completely right about the generators, originally I wanted ones the same size as the cooling units, but I used smaller ones to add some variety. Also there could me more inside the building.
@ Daxius It's Elliot Alderson :P