Sid Meier's Civilization V

Sid Meier's Civilization V

ASOIAF Wonder Pack
41 Comments
Michel_s_4 27 Jul, 2017 @ 9:41am 
This is so cool :D My one complaint would be that a few of them are a bit too powerful (iron throne pretty much guarantees complete domination of the WC in games with not many CSs) but I really like the quotes and pictures and just the general ideas for these! Thank you
Gentleman Gamer 21 Feb, 2017 @ 2:06pm 
Does this mod need DLC it wont show in mny load order thing
Kropolis 9 Jan, 2017 @ 8:08pm 
Should the iron throne need a castle before being able to be built? I mean... where else would you build it? xD Also the red keep should provide a free castle... idk if it already does, haven't tested it yet, but that also makes sense, lol.
QuantumPaws 9 Jan, 2017 @ 6:46am 
Is it possible to combine this with the three other GoT wonder packs here? There are dublicates and can this be removed from this mod?
pigeon 20 Jul, 2016 @ 2:19pm 
I threw your aunt lysa in the moondoor sansa
IlMatteo  [author] 10 Jul, 2016 @ 10:50am 
@Axeman: Sunspear is a city so it doesn't really qualify as a wonder.
Bears, Beets, Battlestars 9 Jul, 2016 @ 9:26pm 
No Sunspear?
==FANATIC== 12 Jun, 2016 @ 4:51pm 
I didn't realise Braavos' UA was that. I have no idea what you could give them alternatively.
IlMatteo  [author] 12 Jun, 2016 @ 8:06am 
@Technocratic Archfiend: Braavos's unique ability is meant to represent the Iron Bank, but I might still make it a separate wonder.
==FANATIC== 12 Jun, 2016 @ 4:37am 
are you planning to include The Iron Bank [Of Braavos]?
IlMatteo  [author] 4 Jun, 2016 @ 8:49pm 
@Inigo_Montoya: If you do a search at civ fanatics [ forums.civfanatics.com ] for "ASOIAF" you can find most of them. I think I still need to put some of the newer ones up there.
Inigo_Montoya 4 Jun, 2016 @ 7:00pm 
I need an assist. I was only able to download a handful of your FANTASTIC mods. Is there a paage I can direct download them. It seems steam's subscribe is not working properly.
IlMatteo  [author] 7 Dec, 2015 @ 8:29pm 
@Nappy Daze: I did some looking around and testing, but I haven't been able to reproduce that bug. Do you have any other mods enabled? That's the only thing I can think of. Do you have the latest version of the mod as well?
★★★Pulsare★★★ 6 Dec, 2015 @ 9:53pm 
cool
Nappy Daze 1 Dec, 2015 @ 2:22pm 
ty @ IIMatteo. They truly are a wonderful collection of mods & I'm revisiting the game after not playing since release. I just discovered your assortment the other day. THanks again.
IlMatteo  [author] 30 Nov, 2015 @ 2:34pm 
@Nappy Daze: I'll look into it.
Nappy Daze 29 Nov, 2015 @ 11:37pm 
I'm having the same issue as michael,s.leonard. I've tried reloading the game several times. Apparently the author's fix on 10/13 is incomplete.
Ming-Ming 9 Nov, 2015 @ 4:53pm 
Has anyone else had any issues with The Wall's Brandon the Builder? Mine keeps dying of attrition, usually after building one mountain, regardless of where he is in territory.
IlMatteo  [author] 6 Nov, 2015 @ 1:15pm 
@Harry Styles: See my comment on the mod package page.
toe_scruncher26 4 Nov, 2015 @ 7:00am 
Hey~ How is the scenario development going? WIll you be releasing anything anytime soon?
IlMatteo  [author] 12 Oct, 2015 @ 9:01pm 
@michael.scott.leonard: Fixed the issue; it was actually something I accidentally broke in a small update a while ago. Thanks for bringing it up.
michael.scott.leonard 10 Oct, 2015 @ 6:59am 
I'm using LibertyMod, Increase City Radius, and one that gives every scout the Native Tongue promotion. The first two I use often and they almost never interfere with anything (including the other ASOIAF mods). The third one I just started using (and I love it -- such a simple change improves early gameplay substantially).
IlMatteo  [author] 8 Oct, 2015 @ 5:03pm 
@michael.scott.leonard: Do you have any other mods enabled? They could be conflicting with the Lua code that changes Wall tiles into Mountain tiles.
michael.scott.leonard 8 Oct, 2015 @ 12:43pm 
The Wall doesn't work, either graphically or functionally, even after resetting the game. If I mouse over the tile it says it's Wall, but it doesn't stop enemy units.
IlMatteo  [author] 5 Oct, 2015 @ 6:40am 
@CaesarAugustus: Eventually, those will both be civs.
Deutschland 1 Oct, 2015 @ 5:30pm 
@IlMatteo Could you possibly add the targaryens or valyria??
michael.scott.leonard 29 Sep, 2015 @ 9:55am 
@Andy2301, thanks -- great workaround for those of us who are coding-challenged. Thanks!
Rabid Mongoose 27 Sep, 2015 @ 10:04pm 
Specially on huge maps
Rabid Mongoose 27 Sep, 2015 @ 10:04pm 
Yeah the problem is when the AI builds it it automatically crashes the game
IlMatteo  [author] 26 Sep, 2015 @ 1:24pm 
@earabinoa13: I guess I never realized that since I usually got fewer pikeman than that or had roads. I'll look into it.
earabinoa13 25 Sep, 2015 @ 8:52pm 
ok so Great Sept of Baelor i built it when i had coverted 20 total cities to my religion but because they ALL spawn INSIDE the city i could only move 16 out and the other 4 have no where to move to yet it says "move Stacked Unit" i cannot end turn need to be fixed so that the spwan around the city and not INSIde the cioty
RiverFish 25 Sep, 2015 @ 6:48pm 
@Michael.Scott.Leonard, you can build all of the wonders in one of your own cities, then raze your city out of existance.
IlMatteo  [author] 25 Sep, 2015 @ 1:43pm 
@Rabid Mongoose: Care to be more specific? I haven't encountered any problems with it yet.
Rabid Mongoose 24 Sep, 2015 @ 10:36pm 
Think there is a problem with red keep.
michael.scott.leonard 24 Sep, 2015 @ 12:09pm 
These look great. Count me as another vote for using these to replace non-ASOIAF wonders instead of to supplement them. Anyone know if there's an easy way in MapEditor to disable particular wonders (without actual modding)?
ArRashid 24 Sep, 2015 @ 1:46am 
Those are some great ideas (love the Wall, even though it's a bit clumsy to use with civ's engine.. I was mostly using the wonders that were already on steam (Westeros, Essos and Great Houses castles), which I modified to fit the landscape and playstyle of their nations (like Eyrie giving some minor yields to mountain tiles to offset mountain-rich Vale, Titan of Braavos increasing yields from water resources and attols, Winterfell increasing yields to tundra, etc). But sure, anything works. Unless you use these mods together, since they most likely use the same wonder names.
earabinoa13 23 Sep, 2015 @ 9:32pm 
oh finally the wonders ive been waiting for these cant wait to try em out
IlMatteo  [author] 22 Sep, 2015 @ 5:14pm 
@페퍼로니 피자: The first version will likely be Westeros + the west coast of Essos. Targaryen won't be in the scenario, but they'll probably be the first civ released afterwards(with one possible exception).
toe_scruncher26 22 Sep, 2015 @ 10:27am 
Thanks for replying
Is the scenario only going to include only Westeros or Westeros + Essos? And I assume you won't be including Targaryens, at least in the first release? ; _ ; If dragons as units are slowing back the development just make them a building
IlMatteo  [author] 22 Sep, 2015 @ 6:35am 
@Mello: Yeah, vanilla wonders are still present with just this enabled, but in the scenario they'll be gone. I think I'll upload a version that gets rid of all the ancient to medieval wonders.
toe_scruncher26 21 Sep, 2015 @ 4:48pm 
Awesome but if i install this mod i will still have the vanilla wonders available right? I would prefer if that wasn't the case T_T Really looking forward to your scenario