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@Vertolex
You have to dl requirments and follow the instructions on the page as I state the page is only there as a warning to downloaders and will give you a blank file.
Plus I just tested ingame and it works fine.
did you DL the actual RII Buildings mod or just sub cause in the dest and in huge letters I said link in desc. did u follow the link and dl the actual mod? cause its photo is sposto be the same except without the link in desc words in your mod manager and u need to enable outdated mods and for the most part its located at the end of the mod list.
Do u even bother reading descriptions, they all work u need to DL the required items like everyone else did.
Ok, thanks for the heads up Darren ima update the page soon.
im was refering to btw before u think of reporting cause its already thier man, you dont need to report im not asking for you too, just read before getting hasty on problems. And thanks man apreciate it.
Its a beautifully designed map tho, congrats on the award!
Lol it dose work in battle, nd if u read description then u would have knew already AI and walls have trouble working but thats bieng fixed now by CA so when patch comes all my works will be updated, but for now read my descriptions plz before posting any problems cause the problems already been posted and in the description and past comments already.
ah ok
Well the hanging gardens and Babylon did have quite a good ammount of foliage actually, during this time Babylon was near a more fertile area think it was lower Iraq or somthing. and the whole Hanging gardens thing, well that whole topics debatable to this date as still no proff of its existence has been uncovered and only refernces are just artwork basically and nothing more. AE though if u look around my forum link youl find im actually already working with them and they got my thread pined on thier forum if u wna check it out for progress/idea discussions too, its the link above.
yea it is kinda dumb I do agree lol, freakin its crazy lol kinda would expect them to do some programing themselfs like passageway stairs lol but instead I gota bang my head on the table figuring even this simple stuff out lol.
yea they can its just they cant really get on or off, its an odd bug me and a friends of mine that im msging are trying to figure out, but when you deploy yes they can go on walls, AI wont deploy on them though due to the AI problems i mentioned above. but I and others are working our hardest to bother CA to answer us or somone or one of us figures somthing out for AI and these other problems.
unfortunatly buddy were on the same boat lol I dont know how to get custom models on the map but the rome II models as of right now and am waiting for CA to do somthing about this problem/ help us out . As for RoM definitly heard of it and maybe would consider branching out a couple lotr theamed ideas, for now of course i cant use completly custom models for i only know RII importing right now but I mean if your models are slready V2 rigid models i can give em a try but if its converting them to V2 then I cant really help with that.
https://www.youtube.com/watch?v=CxtNH09vHp4
https://www.youtube.com/watch?v=4cwOD8KvG-E
[Source: http://www.kadingirra.com/ ]
Just one thing, could you make the residential areas look less like "slums" and more packed and ordered with streets with larger houses (and narrow street)?
oh wow thanks man, RELLY cool screens btw on ur profile man really nice, cool chanel too ill sub u.
yea ima fix that gap as my friend too had that issue, ai though well lets get CA or somone to help us with these siege si nodes but more preferably CA cause they crash the game so maybe it needs an update.