Company of Heroes 2

Company of Heroes 2

(2-6) Push!
19 Comments
Callsign: Creature 18 Sep, 2015 @ 6:07pm 
You should add me to friends. I'm working on a map and could use some creative input and/or suggestions. Also tips and stuff. There's a lot of things I don't know how to do in World Builder.
JOJI56 18 Sep, 2015 @ 4:22am 
je suis le seul fr ?
Callsign: Creature 15 Sep, 2015 @ 9:18am 
Sounds good. :)
Knotan  [author] 15 Sep, 2015 @ 9:17am 
awsome that you like it;) sounds like a realy good idéa to share! ;) but because my plans on starting a new map today crashed i will sit all night with this map and update so maby after the next update i can share if you like to add something too it ;)
Callsign: Creature 15 Sep, 2015 @ 8:53am 
I would of course not take credit for it in any way. I just have a lot of neat ideas and I personally can't figure out how to make a cool map from scratch.
Callsign: Creature 15 Sep, 2015 @ 8:47am 
Very nice. Might i suggest a few things, though? The wooden bunkers at the bases are rad, but maybe replace them with the starting mg nests? Also, it would be cool to make the trench double-sided. Like the wood wall, you know? I wonder if you'd be open to collaberating with me on this map? Meaning, perhaps share the world builder file with me and I can add a bunch of cool details and such? Of course i would save my changes to a different file and send you both to see if you like my changes or not. Just a thought. I understand if you say no. :P
Aside from that, This map is awesome and it's becoming my favorite.
Callsign: Creature 15 Sep, 2015 @ 8:39am 
Okay. I'll check it out
Knotan  [author] 15 Sep, 2015 @ 1:41am 
tried out 1 trench so please tell me how it looks if i should putt in some more or delete it :)
some new hills and more different trees addon too.
Callsign: Creature 14 Sep, 2015 @ 11:58am 
Niiiiice
Knotan  [author] 14 Sep, 2015 @ 11:26am 
just found out how "trenches" works so will be adding them in a near future:)
Callsign: Creature 13 Sep, 2015 @ 5:50pm 
Making a map super detailed is always good. The more detail, the more immersive it is.
Knotan  [author] 13 Sep, 2015 @ 5:20pm 
still making some Props updating :P .... finding new sweet stuff to put on the map to make it more and more "Alive".... :) updating as often i can;) going to bed soon but will continue tomorrow again to hopfully finalize it a bit more :P ...... (never ending story.... :P )
Callsign: Creature 13 Sep, 2015 @ 4:48pm 
Awesome! I'll let you know.
Knotan  [author] 13 Sep, 2015 @ 4:35pm 
map updated ;) fingers crossed for it to work now! :P
Callsign: Creature 13 Sep, 2015 @ 2:47pm 
Nice! Can't wait. :)
Knotan  [author] 13 Sep, 2015 @ 2:29pm 
will finish up the map right now so in 2-4h it will be done ;) going with the normal popcap for this one and maby make a v2 with higher popcap ;) hope you will be pleased with the final outcome :D
Callsign: Creature 13 Sep, 2015 @ 9:57am 
Sounds good, although imo the amount of resource points is just fine. But it's your map. :P
Knotan  [author] 13 Sep, 2015 @ 6:58am 
hi Trenzalore! sorry for the map being broke... :( tried to share a map with a friend.... will fix this map tonight or tomorrow! hope you will love it! ;) will take away the "manpower" points and add x2 victory points each in opposit bases to fight for.... just to live up to the name "Push!" ;)
Callsign: Creature 12 Sep, 2015 @ 2:01pm 
Nice map, could use a little more ambient detail but I like it. That being said there seems to be an issue. I played a 40 minute match and all they did was spam engies and never built anything else. Not even buildings. Idk why that would be, but you might wanna look into it.