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okay, thanks so much for the quick answer!
No, You are not able to import a character save into the main campaign through the sole usage of this mod.
But, if memory serves, someone else on the workshop has made a mod that will allow you to import characters into an edited version of the main campaign.
I'll add a notification to the 'Known Issues' section so other people know in advance that completion of 'Shadows of Hong Kong' creates blackscreen issues.
It could be that the game is looking for things either in the shops or on your character that do not exist in the base-game (Workshop-items, ETC).
I have also looked into the file itself and the language used to bring up the shop.
There are no issues with the language.
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Are you creating a new character or importing an existing character from different content? (official or otherwise)? I have tried making a new character and importing an existing one, and have recieved no issues.
The only thing I can really note is that the screen gets a little darker in Walks-Many-Paths' shop, but does not affect performance or ability to use the content. This has been a known situatuon, but not truly an issue.
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Overall, I can conclude so far that there is no issue on my end as to why the shops would not be working.
I just tested both versions I have on my computer; both the editor's version for my alteration purposes, and the subscribed version available to everyone. There is no difference in anything between the two and I experienced no blackscreen problems when openning up a shop.
I did, however, only test the shops of Hedge Knight (quicker to get access to) and the Cyberware-Providing Drone (given it's different shop system). Can you tell me more about the circumstances of your issue?
Who's shop did you use, is your game up to date, what other applications might you be running at the same time?
There might be a way to allow me to let players 'canonize' their involvements in Hong Kong's storyline, but I'll have to look around to see if that's possible.
For now (and to my knowledge), the only way to play through the end-game chapter is the traditional way and through a traditional save.
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I could have sworn I'd added the prototype laser...I also cannot find the weapons from the post-game campaign and that's the deciding factor of why they aren't in the shops atm.
My plan right now is to have set levels of difficulty that the player can choose from, based on karma expenditure. Try to match those difficulties to what you'd see in the default campaign...
Given what can be done by the player, trying to come up with a scaling system or tiers for such is difficult.
I have re-installed SR:HK and am looking into the addition of a basic battle tester.
However, given my limited knowledge on such issues and the difficulties I have with setting up such things, It's most likely gonna be a simple 'pick the estimated karma points you've spent' type of deal.
A lot of my issues are coming from pathing, setting up patrols, and going from neutral to aggressive. Not quite important for the creation of a battle simulator, but the issue of balance is prominant; how to get the mission to balance appropriately for the player's character...in...a...free-to-abuse...character creator.
Perhaps have 'karma gap' options the player can pick...figure that out and all...
I recently learned, however, that Shadows of Hong Kong was released free to everyone...I plan to re-install and add the items of that game for sale amongst the vendors.
I have issues with AI, however, and there's no update on a working 'battle simulator' both in regards to getting it to work and being 'thematic' to the creator provided.
Wondering about the status of the UGC. Are you still working on it or you already drop the thing from your priorities? Maybe, there is some help that someone could provide to you?
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I've updated the mod to included the asked for AP option; it's under the Karma category at the motorcycle and can only be used once.
I'll either add the Extended Edition Items to this mod or create a seperate version so as not to isolate those persons who don't have the EE.
It's been awhile since I've touched the Editor (I uninstalled the game for a bit), so for now there's no plans to work on/finalize/add the test battle to the public version.
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I fixed the camera drifting glitch upon exiting the creator (for the most part)
Didn't want to keep saying 'oh, not fixed yet sorry!'.
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May revert to an earlier edition and edit in the EE content then.
I hope you're not abonded the project.
I'll try to get it out by Friday at the latest!
Right now, the current plan is to have an option that creates a battle that scales roughly to the player and then, once the battle is over, the player has the option to end the Creator or go back for whatever reason.
Yaaaay! You're make the day of mine) Thank you very much.
And, by the way - about nickname: it's "Links" for short version)
As for the 9-armor cloak, I'll double check some things and add it to Walks-Many-Paths' inventory.
No ETA on the test fight for those wondering or wanting such.