Duck Game

Duck Game

Induckstrial Zone
3 Comments
kurb kid 12 Sep, 2015 @ 6:18am 
Those are some pretty nice points from a design perspective I think. We included made a list of criteria of our own whan assembling the pack. They don't go in that much dept as your balance rules do though. Check out the collection your map is in.
Really0h  [author] 10 Sep, 2015 @ 8:41pm 
Thanks for considering my maps, Dude. My maps may not be 100% balanced, but I'd like to believe that they're balanced enough to be used in a "as-fair-as-possible" map playlist. I honestly have no idea what the standards are for an "official" tournament, but there are several things I have considered for balance:
- *proximity to weapon from spawn location
- ease of movement from spawn location
- one player's "spawn-weapon" distanced enemy players' spawn
- **random weapon spawners' areas easily escapable

*weapon distance from player spawn varies on specific weapon, i.e. a player whose "spawn-weapon" is a pistol might have to jump a couple levels while another player's "spawn-weapon" is a dueling pistol may just have to walk over a few steps to pick up his weapon.

**no one says "that's fair; I am totally okay with this," after he/she gets killed when somebody gets an AK-47 from a random box and they struggle jumping up twenty-seven platforms to run away.
kurb kid 8 Sep, 2015 @ 2:31am 
Cool that you are thinking tournament balanced maps. Keep it up! I'm asembling a competative/tournament fair map pack together with Bushido. We are currently testing a lot of maps on some balance criteria. We will definitely test your maps too. I'll get back to you.