ARK: Survival Evolved

ARK: Survival Evolved

Shin Gaming Dart Rifle
103 Comments
UrbanMech 15 Oct, 2019 @ 4:41am 
Neat mod but the Poison rounds seem to be useless, they do a small amount of damage but there is no poison over time effect tested it on wild animals.
ShinNinth  [author] 4 Aug, 2019 @ 2:02pm 
You would have to keep the mod on the server removing it removes all engrams included with it. If you have the gun itself blueprinted it would become useless with out actually having the mod installed
yinzer 4 Aug, 2019 @ 1:27pm 
If this mod is removed from the server, no players on the server can ever learn any of the ammo engrams. How do you correct this?
AvoidMeh 27 Jul, 2019 @ 8:57am 
could you make a dart that slows down the dinos? like add wheit to them or somthing so its easyer and less dangourus
ShinNinth  [author] 21 Jul, 2019 @ 7:05am 
Ini settings are on the list of things to be worked on.
Plunders 20 Jul, 2019 @ 3:55pm 
You have Tranq grenade! <3 Thank you man :)

Any chance you're working on .ini files for the strength of the tranq stuff?

ps. idea: a proper narcotic tripwire trap?
ShinNinth  [author] 9 Jul, 2019 @ 3:05pm 
I will get a post up in discussions with examples for every engram tonight or tomorrow
ItsMistahWolfe 8 Jul, 2019 @ 5:56pm 
Well shit, i forgot about hiding engrams. T_T
ShinNinth  [author] 8 Jul, 2019 @ 5:51pm 
@ItsCyberWolfe you can always disable the engrams like you would disable any other engrams in the game and it will remove them from the engram list like the following example:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqGrenade",EngramLevelRequirement=150,EngramPointsCost=75,EngramHidden=True,RemoveEngramPreReq=False)
ItsMistahWolfe 8 Jul, 2019 @ 3:52am 
I'd like to see an option to disable certain ammo/grenades.
ShinNinth  [author] 27 May, 2019 @ 7:57am 
@Rustdaddy there is currently no ini configurable options for the mod it is on the list of possibilities.
jintoya 17 Sep, 2018 @ 3:54pm 
it would be such a dick move to see a rival in the middle of a tame, then wake his tame up, making him fight it all over again, not to mention loose all the items he just put in its inventory
Real_name_hidden 15 Sep, 2018 @ 9:05am 
Ok is there a way to change the settings (certain amount of torp and certain amount of stim).
ShinNinth  [author] 15 Sep, 2018 @ 8:52am 
This will work on players. If you want to quickly wake something up you would need to hit it with the stim darts.
Real_name_hidden 15 Sep, 2018 @ 8:16am 
Will this work on players? Also is there a simple mod to wake things up again if used?
jintoya 28 Feb, 2018 @ 6:49am 
@Miau Miau
it is in the description, and in the URL (it may not have been at the time)
if you are viewing this in browser, thats easy, otherwise right click > copy page url > get id from it
you no longer need to ask for it, ever again.
Miau Miau 13 Mar, 2017 @ 9:47am 
mod id pls:steambored:
ShinNinth  [author] 2 Jan, 2017 @ 2:29pm 
Just an FYI i have a rebalance coming through on this the rifle engram is way higher lvl then everything else and im redoing some of the grenade effects plus trying to add some more stuff!!!:B1:
Darth Fascher 31 Dec, 2016 @ 7:12am 
what is the rate of fire
:steambored:
Gunni Grímjósta 19 Dec, 2016 @ 1:12am 
just an Idea but it would be cool to add healing grenades too.
ShinNinth  [author] 7 Sep, 2016 @ 9:35pm 
@Crazykiller2011 thanks for the encouraging comments i havent been back to this mod in awhile. But yes the stronger the base gun the mor torpor it should deal as well. I havent gotten into making it part of drops anywhere so for now you would have to manually spawn a stronger base gun.
Crazykiller2011 7 Sep, 2016 @ 8:52pm 
@ShinNinth nice mod you have made i was testing you mod out with my high lvl mod that dinos spawn up to 4800 and i need a mod that does good amount of torpor per shot your mod does the job 400 per shot better then ark arrows i also noitces that if you spawn in a gun having 600 melee it does more torpor but i hope it spawn diff lvl for create drops but like i said you have a good mod here keep the good work up
-|UKMD| Mortdredd 9 Jul, 2016 @ 4:06am 
Anyone tried this with Prim+?
Chantality 13 Apr, 2016 @ 6:49pm 
how much torpor do they do?
i lick cats 27 Mar, 2016 @ 4:05pm 
cats are awsome and so is this mod thanks:steamhappy:
ShinNinth  [author] 21 Feb, 2016 @ 7:58am 
512183374
Travis2001 21 Feb, 2016 @ 6:12am 
whats the id for this mod
Hououin Kyouma 18 Feb, 2016 @ 11:27am 
DinoLegion/OP Stats/500xGather/1000xXP/Instatame/Mods


163.172.20.65:17416

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Because of the mods it will take some time to load in the game.

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ShinNinth  [author] 24 Dec, 2015 @ 2:43pm 
I have not looked at the games default tranq ammo for the long neck rifle I only know the stats for my own wich is that it does 1 health damage and applies 400% of that (IE 400 torpor) as torpor per shot. This is exceptionally usefull for taming fliers who take 4X damage from projectiles
Maka 24 Dec, 2015 @ 1:57am 
do you know the torpor stats for the tranq rifle? is it more than the darts, and if so, by how much
ShinNinth  [author] 12 Dec, 2015 @ 1:03pm 
After getting my Dev kit resetup i have identified a few issues with namings (some typos oops) and a couple possible other issues related to your problem @Deimos Rast.

An update will be forth coming soon. :B1:
ShinNinth  [author] 10 Dec, 2015 @ 3:28pm 
Due to a recent Operating system, error i dont have my dev kit installed I will take a look at things and see whats going on as soon as i can get it installed
About 37 cats 5 Dec, 2015 @ 3:30pm 
Does this mod still work and getting updated when needed? No updates since septemeber is kinda crazy.. <.<
CrazzyBG 17 Nov, 2015 @ 12:07am 
I found bug with Extra Weapons/Ammos Mod :D 3 time i don't know why my Dart Rifle is clear from E.W.A mod but now i know how work this :D
step 1. i craft E.W.A Dart Rifle ok that is good
step 2. After relog in game E.W.A Dart Rifle is auto change to your Dart Rifle :D that is not awesome :) can u fix this ? or how can i fix ?
ShinNinth  [author] 16 Nov, 2015 @ 3:16pm 
As far as i know th eonly way to add my rifle to drops for more powerful versions would be to modify those sources. Doing this would make my mod not a "Clean" mod as it would make any other mods that edit drops conflict.
CrazzyBG 16 Nov, 2015 @ 1:12am 
i have more 1 ask :D
can i found from any dino or beacon blueprint for more powerful rifle ?
CrazzyBG 16 Nov, 2015 @ 12:45am 
add this in mod info :) more helpful info
+rate
ShinNinth  [author] 15 Nov, 2015 @ 4:59pm 
The torpor is add at 400x the base 1 hp damage so each shot adds 400 torpor plus 0.3% more torpor over 10 seconds
CrazzyBG 15 Nov, 2015 @ 9:48am 
OK that is good for 1 Damage but how poison make per shot and can stack ?
ShinNinth  [author] 15 Nov, 2015 @ 4:50am 
This mod only does 1 HP worth of damage to any dino's. This makes it ideal for taming flyers especially.
CrazzyBG 15 Nov, 2015 @ 2:01am 
how damage make this Bullet ?
trippsyc 14 Oct, 2015 @ 8:48pm 
How does this compare to the current patches(219), tranq darts added ingame? I know the scope is really nice addition.
☬ Crow ☬ 12 Oct, 2015 @ 1:44pm 
Please make the torp just a bit higher. It took 13 darts to knock out a lvl 40 wolf. That 130 narcs just to knock it out. Just my 2 cents, but dont get me wrong we love the mod. It works great with 15 other mods and the other darts are a great addition.
ShinNinth  [author] 1 Oct, 2015 @ 2:05pm 
@Brick3d I do not know why you are having that issue. I just tested this in both single player and on my personal server and the bench is placed properly upon use. I would recommend that the server verify they have the latest version.
IlINemesisIlI 1 Oct, 2015 @ 6:34am 
The server I play on has this mod enabled, and the engrams show up just fine and I am able to learn them. When I build the workbench, i can lock in the first position, and am then able to turn it around. when i hit LMB again to confirm, it is put back into my inventory. Any way to fix this? This mod is too good to be unavailable to me :p
ShinNinth  [author] 28 Sep, 2015 @ 2:16pm 
@Joann Thanks for pointing that out corrections were made as for the nade I will get to that soon.

Just wanted to toss out a state of the mod update. Work has been fairly nuts this weeke and i havent gotten to the mod much. I will do my best this week to get some things done this week and hopefully have somehting new and fixed this weekend.
YMD 26 Sep, 2015 @ 2:52am 
Hello, there is a bug. If you knock out a dino with the tranq grenades, it wont be tamable by you or anyone.
ChaoticKoala 26 Sep, 2015 @ 2:48am 
ok thanks :)
ShinNinth  [author] 25 Sep, 2015 @ 4:47am 
@AntiChrist Multiple attachments is somehting im am working on but its a bit harder then making the weapons i am no because currently there is only one slot for adding anything to a weapons. So currently if you want multiple ammo types you cant add attachments unless you build the base gun to already have them included the way the dart rifle is now. I havent quite figured out yet how to make the guns have multiple slots for multiple attachments/ammos
ChaoticKoala 24 Sep, 2015 @ 10:59pm 
they spawn for tranq grenades doesnt work on my server but i can make them, also the poison darts dont seem to work pvp, and although i have the engram show for poison grenade it doesnt come up in the firearms workbench :S i updated the mod like always :) good work btw, on a side note do you think you could make a multiple weapon attachment mod for guns that is clean like this so players can add a scope and laser or silencer ect rather then having to choose between the different parts only if it can be done clean :) gj keep it up