Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Resource Cinematic Mesh File to Create Generals
35 Comments
The Lone Wanderer 1 Sep, 2024 @ 12:24pm 
Man, lots of potential here, but the instructions couldn't be more confusing.
Havie 28 Aug, 2018 @ 3:23pm 
Here is a little diagram that hopefully helps others understand this process.
you have to add a new slot to your definiton pointing to these "cinematic" eyeballs contained in the test_general.rigid_model_v2

https://i.imgur.com/I1RRDNH.png
ToonTotalWar  [author] 26 Aug, 2018 @ 10:25am 
If I remember You need to rename the file that I have provided to your named character, please try that
ToonTotalWar  [author] 26 Aug, 2018 @ 10:24am 
ok lol, its been such a long time since I have added a general into my game, however this is teh concept I used and it worked. I have no idea why it has not worked for you. Let me look into this further and will report back
Havie 26 Aug, 2018 @ 10:04am 
Youre making it sound like, the whole thing gets fixed by putting "my own" rigid_model_v2 under skin/varus instead of just skin?
Havie 26 Aug, 2018 @ 10:03am 
Ive already read your posts in this thread, you said the exact same thingon aug 15th, im looking for more information, and to better explain what youre saying in detail. the concept behind this, and why it fixes anything.
I also already told you I DL'd ur mod and which files ive looked at..
Havie 26 Aug, 2018 @ 10:00am 
doesnt make any sense, tried this, doesnt work

<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin_commander/arena_miltiades/arena_miltiades_body.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus/test_general.rigid_model_v2" />
</SLOT>
ToonTotalWar  [author] 26 Aug, 2018 @ 9:54am 
ok the file needs to go within "skin" in your mod, if you look at my War of the Gods mod you will see the correct paths etc..you can rename the textures and the rigid model to whatever you wish
Havie 26 Aug, 2018 @ 8:27am 
Maybe take a look at an ex of my files.
Vercingetorix works, Militades doesnt (stuck in tpose)

They are structured and coded exactly the same. Ive i attatched the officer and the solider model files.
https://mega . nz/#!1LgFWDLa!34K1EeyG7RWwaVmoQ2Ao-6YB5OAkdEVa8vriyZ7Oe6o
Havie 26 Aug, 2018 @ 8:20am 
Now looking at your "champloo_alexander_the_great" and "_battle" . variant files. and "commander_a_officer.variant
Only the 1st has alexanders models, the _battle seems to have completely new paths with totally split up armor pieces for him compared to the 1st, and commander_a_officer seems to be another solider model file.

Not understanding how any of this correlates or is set up in R2, or how any of this has to do with your man/skin/varus test_general.v2 file
Havie 26 Aug, 2018 @ 8:09am 
I don't understand how replacing my skin file with your blank empty skin file, will show my model in game. its just a blank model now ..
Havie 26 Aug, 2018 @ 8:08am 
yo, thanks for reaching out. I really dont understand what is going on here though.
First of all SOME of my models work just fine on campaign, some dont.

Second, this resource file , what is in the test_general.rigid_model_v2? is it blank?

If i replace my current skin path with
"<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus/test_general.rigid_model_v2" />"

the whole model shows up blank in game, but out of t-pose.

if I add that path underneath my currrent skin, the model is still stuck in T-pose.

I Dl'd your Wotg mod, and looked at "varus_generals_campaign" and see your path is
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus_liontv/varus_liontv.rigid_model_v2" />

with no other clothing. not sure at all whats going on here. please be more detailed in your process/steps
ToonTotalWar  [author] 15 Aug, 2018 @ 3:23am 
No problem here to help! Just look at my war of the gods mod and you will see the setup. Cheers
Solace 15 Aug, 2018 @ 2:31am 
ok thanks I just need an example of a working one. Sorry to hassle you its been super frustrating trying to get it to work though.
ToonTotalWar  [author] 15 Aug, 2018 @ 1:48am 
ok the file needs to go within "skin" in your mod, if you look at my War of the Gods mod you will see the correct paths etc..you can rename the textures and the rigid model to whatever you wish
Solace 15 Aug, 2018 @ 12:40am 
Yes I understand that but clearly I dont know what to do with it cause I spent like two hours trying to figure out where to put it and what to do with it and they're still t-posing.
ToonTotalWar  [author] 14 Aug, 2018 @ 11:31pm 
Solace - That is what this mod is for to stop the unit from using the Tpose
Solace 14 Aug, 2018 @ 7:46pm 
if you mean is the generals uniform set to the right variant, it is. The armor and stuff does show up they're just stuck in T-pose still.
ToonTotalWar  [author] 14 Aug, 2018 @ 11:24am 
yes for generals, I mean make sure the the variantmesh file has the correct entry
Solace 14 Aug, 2018 @ 7:30am 
What unit
isnt this for generals
ToonTotalWar  [author] 14 Aug, 2018 @ 7:18am 
and have you renamed the file to your unit name?
Solace 14 Aug, 2018 @ 7:08am 
Ok I have the variant mesh file. Its name is 3c_Ala_General_1_map. For a skin, it has
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/3c_Ala_General_1_map.rigid_model_v2" /> ,with "3c_Ala_General_1_map" being what I renamed the file in this mod to. The file is under "VariantMeshes/_VariantModels/man/skin" in my mod. What am I doing wrong.
ToonTotalWar  [author] 14 Aug, 2018 @ 3:33am 
you need to create a variantmesh for the unit which i presume you already have and add the unit in there
Solace 14 Aug, 2018 @ 2:11am 
I read that already, I still have no idea what it means.
ToonTotalWar  [author] 14 Aug, 2018 @ 1:33am 
Solace - You will need to create an entry for the file I uploaded in your variantmesh file
Solace 14 Aug, 2018 @ 12:21am 
I dont understand what I'm supposed to do. Can I have a screenshot of a working variant mesh definition using this or something like that? no matter what I try I cant get it to work. Either I set the file in this pack as the skin in which case there is no body under the armor, or I dont set it as the skin in which case they t-pose. I tried having both in different parts of the varient mesh but that just made them t-pose. the file in this mod was renamed to the name of the generals file, and when that didnt work I tried renaming it back to what it was originally too. I have no idea what I'm supposed to do to make this work.
ToonTotalWar  [author] 11 Sep, 2015 @ 1:01pm 
RAF - You will need to create an entry for the file I uploaded in your variantmesh file
RAF 11 Sep, 2015 @ 11:29am 
Hi,

i created a general, the variantmeshdefinition "spa_general_08.variantmeshfiledefinition".
What do i need to do with your files?
What name should i give the rigid_model file in this case?
I can't get it to work :(

Greetings
Emperorm Ormik I 9 Sep, 2015 @ 3:36am 
Understood.
ToonTotalWar  [author] 8 Sep, 2015 @ 1:54pm 
hyper2ego - Not my forte, already have a big mod to take care of without starting others
Emperorm Ormik I 8 Sep, 2015 @ 11:53am 
Make a city gifting/trading mod, like there was in the diplomacy of Original Rome TW. http://gtm.steamproxy.vip/app/214950/discussions/0/864979455724454926/
Eagle+Eye 6 Sep, 2015 @ 6:55pm 
Nice
ToonTotalWar  [author] 6 Sep, 2015 @ 2:23am 
Caligula - thanks for info but it seems the name is ok, its just that I only want the general available once and not over and over to appear in the campaign
Caligula 5 Sep, 2015 @ 4:35pm 
Pretty sure you can set the frequency of the name (out of x% I think, so if you set it to 1 then the name shows up 1% of the time. So set it to 0 I THINK).
Or make a historical character and set it to spawn within a period of years.
ToonTotalWar  [author] 1 Sep, 2015 @ 3:12pm 
Does anyone know how to restrict the general unit to only show once in the recruitment window as it seems that the game will sporadically spawn the newly created general with another name time and time again?