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you have to add a new slot to your definiton pointing to these "cinematic" eyeballs contained in the test_general.rigid_model_v2
https://i.imgur.com/I1RRDNH.png
I also already told you I DL'd ur mod and which files ive looked at..
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin_commander/arena_miltiades/arena_miltiades_body.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus/test_general.rigid_model_v2" />
</SLOT>
Vercingetorix works, Militades doesnt (stuck in tpose)
They are structured and coded exactly the same. Ive i attatched the officer and the solider model files.
https://mega . nz/#!1LgFWDLa!34K1EeyG7RWwaVmoQ2Ao-6YB5OAkdEVa8vriyZ7Oe6o
Only the 1st has alexanders models, the _battle seems to have completely new paths with totally split up armor pieces for him compared to the 1st, and commander_a_officer seems to be another solider model file.
Not understanding how any of this correlates or is set up in R2, or how any of this has to do with your man/skin/varus test_general.v2 file
First of all SOME of my models work just fine on campaign, some dont.
Second, this resource file , what is in the test_general.rigid_model_v2? is it blank?
If i replace my current skin path with
"<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus/test_general.rigid_model_v2" />"
the whole model shows up blank in game, but out of t-pose.
if I add that path underneath my currrent skin, the model is still stuck in T-pose.
I Dl'd your Wotg mod, and looked at "varus_generals_campaign" and see your path is
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus_liontv/varus_liontv.rigid_model_v2" />
with no other clothing. not sure at all whats going on here. please be more detailed in your process/steps
isnt this for generals
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/3c_Ala_General_1_map.rigid_model_v2" /> ,with "3c_Ala_General_1_map" being what I renamed the file in this mod to. The file is under "VariantMeshes/_VariantModels/man/skin" in my mod. What am I doing wrong.
i created a general, the variantmeshdefinition "spa_general_08.variantmeshfiledefinition".
What do i need to do with your files?
What name should i give the rigid_model file in this case?
I can't get it to work :(
Greetings
Or make a historical character and set it to spawn within a period of years.