Space Engineers

Space Engineers

XPAR Hihat (Vanilla Starter Ship)
50 Comments
Craig P  [author] 22 Jan, 2016 @ 7:25pm 
Well, some of the Hihat's systems are broken by updates, but it's nice to see the basic idea continued! I'm not playing the game these days, so I can't review it in any detail, but I'm glad someone is inspired!
FPC 22 Jan, 2016 @ 6:57pm 
I did an homage to the HiHat with a hidden-thruster high-atmospheric siege carrier. WIP; I have to do lighting and paint, a bit more decorative stuff, and hook up the code on the torpedo printer. Let me know what you think, wise master ;) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=606410495
FPC 17 Sep, 2015 @ 7:26pm 
Awesome! I will update my blueprints this weekend :D thanks for taking a look!
Craig P  [author] 17 Sep, 2015 @ 7:19pm 
I updated the scripts aboard the Hihat to average all batteries instead of choosing an arbitrary one.
Craig P  [author] 17 Sep, 2015 @ 5:57pm 
It's easy enough to reprogram to monitor all the batteries, I just never thought this would get popular. Also, the rename bug was causing problems.
FPC 17 Sep, 2015 @ 5:35pm 
Maybe that's the problem. I thought it would manage overall batteries not just the one. I will try draining just the battery and see what happens.
Craig P  [author] 17 Sep, 2015 @ 3:05pm 
@Fowlplay: Are you sure batteries aren't working? I see it working. It does only monitor battery 5, it's not an aggregate like some of my more advanced designs.
FPC 16 Sep, 2015 @ 10:09pm 
Ended up using your ship (or a projection of it) in my release just now of what I think is the first multiplayer safe 3d printer. Is that ok? Also, would love your thoughts on it, and how to improve.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=519613169
FPC 15 Sep, 2015 @ 9:33pm 
NBD and no rush; I know your busy!! Thanks for your awesome creations :-D My favorite ships are the most practical ones; and yours are incredibly practical and well laid out.
Craig P  [author] 15 Sep, 2015 @ 9:17pm 
I'll look into it.
FPC 15 Sep, 2015 @ 9:14pm 
Not throwing any errors like that. Just says "1A" and then has a list identical to the LCD.
Craig P  [author] 15 Sep, 2015 @ 9:04pm 
What would really help is if you looked at the detail text for the programming block. Mimir would tell you if it was having particular errors, such as "can't find block X" or whatever.
FPC 15 Sep, 2015 @ 8:26pm 
Understandable. If you feel like having a look, re-uploaded; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=519075800
Craig P  [author] 15 Sep, 2015 @ 8:10pm 
Yeah, stuff keeps changing. Batteries worked for me last week.
FPC 15 Sep, 2015 @ 7:59pm 
Been bug testing today.

1) Mimir: Reactors read properly, and jump status. Batteries are actually still always reading as 100%.

2) Freya: I cant seem to get this to work at all. Not sure what I am doing wrong. Likely broken somewhere.
FPC 14 Sep, 2015 @ 5:05pm 
Understood! I will perhaps take some time to try to hook it up/see what does not work specifically. :) Thanks!
Craig P  [author] 14 Sep, 2015 @ 5:03pm 
You won't get one from me, not unless there are specific bugs.
FPC 14 Sep, 2015 @ 4:00pm 
Understood, will await an update
Craig P  [author] 14 Sep, 2015 @ 1:26pm 
Freya works, but I've been getting a lot of complaints recently, so there may have been some change I'm not aware of.
FPC 14 Sep, 2015 @ 1:25pm 
By the way - does Mimir have the battery management features of Freya? If not, is Freya still functional??
Craig P  [author] 13 Sep, 2015 @ 7:35pm 
Great!
FPC 13 Sep, 2015 @ 7:29pm 
Works now! :)
FPC 12 Sep, 2015 @ 5:56pm 
Awesome! Thanks - I will re-download and try it out.
Craig P  [author] 12 Sep, 2015 @ 4:34pm 
You were right, there was a changed in something. I fixed it.
FPC 10 Sep, 2015 @ 6:35pm 
thanks Craig!!
Craig P  [author] 10 Sep, 2015 @ 6:30pm 
There may be a bug, I'm not sure. I'll look into it a bit.
FPC 10 Sep, 2015 @ 6:29pm 
Programming blocks broken in MP right now however, I think, so SP is mainly what I am basing on.
Craig P  [author] 10 Sep, 2015 @ 3:31pm 
In SP or MP?
FPC 10 Sep, 2015 @ 1:36pm 
Reactors, batteries are not displaying on the LCD; always show as "On" and batteries as "100%". However, Jump drive % does work. Any suggestions?
Craig P  [author] 8 Sep, 2015 @ 6:13am 
Oh, I never thought of that.

I just named it "Cargo" because I wanted a short phrase for Mimir to hook to.
The MoSS 8 Sep, 2015 @ 5:41am 
I like the ship, but I have encountered minor issue. Isuue is the name of the cargo container. Word "Cargo" is in every cargo container's name so search function is totally useless. You can't filter it to the first slot and transfer items by duble-clicking.
Tortellini Tom 4 Sep, 2015 @ 10:38pm 
Like the use of corridors, never seen them used tlike this before.
FPC 3 Sep, 2015 @ 1:26pm 
Ahhh interesting! Thought a program could look at what an antenna broadcast. Bummer!! Thanks for the info :)
Craig P  [author] 3 Sep, 2015 @ 1:08pm 
That's all automatic. You just turn "broadcast findings" on, that happens. But there's no way for a program block or mod to access that info.
FPC 3 Sep, 2015 @ 12:30pm 
The one there at that link seems to list what its found and relay that info to the antenna
Craig P  [author] 3 Sep, 2015 @ 11:49am 
The ore detector doesn't bother to list what it's found, so that can't be accessed. In short, you'd need a source code mod to allow it, and that's a hell of an effort.
FPC 3 Sep, 2015 @ 11:34am 
I should note, this is the closest thing I could find to what I am looking for. Does 80%- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=378386444&searchtext=Asteroid+detector
FPC 3 Sep, 2015 @ 11:25am 
Craig; would you consider designing a ship? Not sure if you take requests...Ive seen ships that fill some of these functions, but not others, and lack the skills to program such a craft. Ive searched the workshop extensively and noone seems to have done this yet. Looking for an automated probe capable of flying (with collision avoidance) until it detects a specific type of ore, then stopping and lighting its antenna to max range with a "gold here" or similar message.
Craig P  [author] 2 Sep, 2015 @ 10:03pm 
Tweak tweak tweak!
FPC 2 Sep, 2015 @ 9:58pm 
Here's my progress so far (still stock): http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=511361169
Craig P  [author] 2 Sep, 2015 @ 12:53pm 
@FowlPlay: Sure, post it, post screenshots, post videos, I love it all.
FPC 2 Sep, 2015 @ 11:19am 
Loving this. Just redesigned it a bit for MP PvE survival - a couple turrets, a timerblock bases airlock system, o2 farms; minor changes. Plan to start building tonight.
Craig P  [author] 2 Sep, 2015 @ 5:50am 
@Wong I've done a few, but it never seemed like as much of a challenge as people seem to think. Just use inertial-damped retro thrusters and you can land basically anything safely, at least up to one gravity.
WongLeeSang 1 Sep, 2015 @ 9:23pm 
I love your work Craig! Yet this is truely the first of your ships that looks good, but all of your ships are very well designed, so appearance is not very important since they are amasing whithout looking good! I love your approach about construction efficiency (simplicity, functionnalities, maintainability) over general aesthetic.

What I would love to see from you is a ship that can deploy a base on natural gravity. I'm extremely curious about your approach and what you will come out with! Perhaps a self constructing base?

Well, I was just poking to give you more ideas, keep up the good work!
Riparian 1 Sep, 2015 @ 5:29pm 
The design is quite avant garde, I love to see people exparamenting with this game and its limits. This ship is truely an innovative addition to the workshop as it expands the community's knowledge about thruster damage.
Craig P  [author] 30 Aug, 2015 @ 5:16pm 
SE uses C#.

If you want to learn C#, perhaps download Unity and goof around with one of the premade game packages. Unity has much better integrated support than SE.
Hootmon_Y_Knot 30 Aug, 2015 @ 5:13pm 
I downloaded later today, and took it for a spin. Nice layout, and the thrusters being embedded is cool. Your right about the need for a few more front facing thrusters. Crashed it into the red ship in an Easy Start session!

I am blown away by the programming. I read through the code and was impressed on how much it appeared to be doing, without any mods. I wish I could do that.

I can barely decipher what SE programs are doing and have not gotten very trying to learn it. How do you learn to code like that. I taught myself HTML, Javascript, Drupal, PHP, but never C. Should I concentrate on learning C# first or do you have any suggestions for good sources on how to learn C or SE's version?
Craig P  [author] 30 Aug, 2015 @ 7:12am 
Thanks
Hootmon_Y_Knot 30 Aug, 2015 @ 6:59am 
I browse new ship contributions most every day, and I have to say this is really good looking and functional. Well done.
Bone Jester 30 Aug, 2015 @ 4:48am 
greatwork man, SE is like an 80's flick for me as well ! ;)