Space Engineers

Space Engineers

AI Module
49 comentarios
LeonserGT  [autor] 23 MAR 2022 a las 13:08 
Ehm, this was made so long ago, I'm not even sure if it's feasible to use rn, I kept it for history mainly. I'm not even sure how weaponcore works
mikejminer 23 MAR 2022 a las 12:28 
I use weaponcore on most of my worlds. How would I get this drone weapons to fire with said mod.
MSgt Peterson 4 MAR 2019 a las 13:43 
I'll have to retry making a AI rover than get back to you wiether I suceed or fail lol
LeonserGT  [autor] 4 MAR 2019 a las 11:46 
for rovers you'll have to have much more gyros to make it turn, plus you don't need vertical axis, so just examine how module is done and recreate it, also check my Camel Truck, it has that kind of AI following system :D
MSgt Peterson 4 MAR 2019 a las 10:00 
Does it work on rovers? Tried that as well but didn't work unless I'm doing something wrong.
LeonserGT  [autor] 4 MAR 2019 a las 9:16 
Should be fine actually, it's not relying on any script, I didn't check tho
MSgt Peterson 4 MAR 2019 a las 8:24 
Does this blueprint still work? Tried getting it to work but it wouldn't for me
Mr_Tayto 31 MAY 2017 a las 0:58 
When I increase the range of the aiming and following sensors it no longer works, if I change the aiming and following sensors back it works again. For the firing sensors they still work with increased range. Any ideas?
Skallabjorn 14 ENE 2017 a las 10:17 
this lil module solved me so many problems and saved me so much time, THANK YOU
LeonserGT  [autor] 17 DIC 2016 a las 7:17 
Yeah, but within sensors range - 50 m by default :)
Vitória, History Witch 17 DIC 2016 a las 7:02 
Can this module be used to make a simple drone that just follows you? I want to make a mobile-inventory drone so I don't have to keep running around my base so much when building. :heyred:
Ha1luciNate 28 SEP 2016 a las 0:20 
I'm thinking this could be awesome as some solar panel defense, create floating droids that have turrets on them, easy to deploy.
Joe Balogna 29 JUL 2016 a las 11:38 
Hello, I just tried this and something is not working properly! The drone aims at me fine enough, when I spawn it really close to me (close enough to touch).
But if I fly about 10m away from it, it activates thrust fine, but it also makes the gyros spin out of control and it's stuck spinning until it's manually shut off
commie._.tears 1 JUN 2016 a las 14:49 
ROBOTS ARE STILL TAKING OVER
MrEvan312 12 MAR 2016 a las 1:00 
Man these could take a while. Hm... I'll give it a try after I get some sleep...
LeonserGT  [autor] 12 MAR 2016 a las 0:59 
For it you will need to read 6th point in manual - strafing system
MrEvan312 12 MAR 2016 a las 0:58 
There are a lot of long range sensor mods. There's one for 50km. I suppose it would just take time. I'm just kinda lazy, but I do kinda need these. problem is going to be avoiding ship colision
LeonserGT  [autor] 12 MAR 2016 a las 0:40 
Well, I can do that, but what if you examine this module by youself, understanding how it works and apply this knowledge to your own desings? :)
That will be much more profitable for you, you will not need to find place for module itself, you can put all these gyros and other blocks wherever you want on your ship :)
But it also require mod for enhanced distance of timers, since with vanilla 50 m largeship "AI" module is almost useless, I tried it...
MrEvan312 11 MAR 2016 a las 23:41 
Dear syah
Is it possible to make a "hi-powered" version for both large and small grid? Basically could you make them using a strong gyro mod (we can audjust them lower if need be according to needs) basically I just really need a large ship version.
ZombieWolf2113 8 ENE 2016 a las 12:32 
nice job i like how you tell peeps how to use it nice
GenOne 24 DIC 2015 a las 19:41 
The end of the video made me laugh so hard my eyes where watering :steamhappy: I look forward to playing this. Thanks!
Renegade 14 DIC 2015 a las 9:12 
круто, завтра опробую)
yesfull man 20 NOV 2015 a las 0:23 
if you do that would be awesome to get an idea of land ai. regaurdless thanks! il look into all that.
LeonserGT  [autor] 19 NOV 2015 a las 1:47 
Well, I have on small wheeled drone with gatling turret on top, which I did not upload cuz it too ugly :)
I can replace ion thrusters with atmospheric (to make it work on planets) and publish it...
Anyway, I recommend that system: 4 basic sensors, 2 of them - left and right, one for following, one is "turning helper". Left & right sensors will just activate overridden hyros for turning left & right respectively, following sensor will have 10-15 m range, will activate accelerating thrusters if target lost and deactivate if target detected, "turning helper" - will activate down thrusters (not sure if they need to be overridden too, try just turning them on), to reduce wheels friction and help gyros to turn whole structure. This sensor should thing center line facing forward, if it detect target - turn off down thrusters, if target lost - turn them on. And don't forget about "activating" sensor with max range, to stop your land-drone if targets are lost :)
yesfull man 19 NOV 2015 a las 1:34 
i plan to but at the moment I am trying to set up a quick scinario lol... but its looking to take longer then planned.. ill probably just figure all this out thanks for the advice!
LeonserGT  [autor] 19 NOV 2015 a las 1:31 
Technically yes, but I recommend to make it by yourself - learn how to do it by deassembling this module and my Camel Truck
yesfull man 19 NOV 2015 a las 0:13 
can these be attached to wheeled systems for some more on the ground based ai?
LeonserGT  [autor] 4 NOV 2015 a las 14:04 
Yeah, it include foe-friend system - it will follow friendly targets until enemies detected, then attack them
Krunk Kronk 4 NOV 2015 a las 13:33 
thanks for the reply, one more question; can i make it attack enemies and follow me?
LeonserGT  [autor] 4 NOV 2015 a las 0:30 
Yes, but only within sensors range.
Krunk Kronk 3 NOV 2015 a las 21:00 
can it target npc ships?
LeonserGT  [autor] 2 OCT 2015 a las 1:39 
Yep
Mirones 1 OCT 2015 a las 18:11 
can it be used for rotating an self build turret too?
LeonserGT  [autor] 14 SEP 2015 a las 3:24 
Why not add it and manually increase ranges?
overwerk 6 SEP 2015 a las 10:21 
is there any chance to see this with the super sensor mod?
LeonserGT  [autor] 5 SEP 2015 a las 5:10 
@Ragewarp9, it switches all these groups to on/off, the difference is what was basically enabled - friend, owner on
LeonserGT  [autor] 5 SEP 2015 a las 5:07 
Loool, simple design is simple :D never saw your core, only that one made by Guest The Machine
Eddy 3 SEP 2015 a las 15:23 
I just found your post. that means. heh i guess im copyright http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510082799 :steammocking:
Hakhari Neutomi 1 SEP 2015 a las 16:44 
How does the 'Timer Friend-Foe Switch' work? I'm trying to recreate the module to work on a drone and I'm not sure how it's set up since there are about five 'On/Off' options that look exactly the same and it doesn't say which one it is.
Jack BeFlippen 1 SEP 2015 a las 13:05 
haha I had come up with this a while back and forgot to switch it to public view. im glad it is out there
Khalesios 1 SEP 2015 a las 11:36 
Thanks!
LeonserGT  [autor] 1 SEP 2015 a las 10:28 
Lol, it was music in my player xD
It's Solar Fields, I guess someday I'll create another music mod with Solar Fields tracks :D
But for now - check my X3 Music Mod, it also good and well fit in SE :)
Baalrog 1 SEP 2015 a las 10:28 
Impressive work!
Khalesios 1 SEP 2015 a las 10:23 
What mod are you using to change the background music in your game? Also amazing work! Amazing.
shaddywoohooman 1 SEP 2015 a las 7:13 
Wow, great job! Really simple too
LeonserGT  [autor] 30 AGO 2015 a las 16:28 
It's not a mod, it's blueprint. Vanilla.
LeonserGT  [autor] 30 AGO 2015 a las 2:59 
Yeah, you can freely add any of these sensor mods from workshop and manually increase ranges for it: every 50 m range increase to any modded range. But usually it requires more power and 3 km aiming sensor require at least 3 large reactors!
TalinPeacy 30 AGO 2015 a las 2:42 
Looks decent but will need modded sensors to be truly useful for larger ranges.
[MGE]Max 28 AGO 2015 a las 16:32 
Бластер!