Space Engineers

Space Engineers

AI Module
49 kommentarer
LeonserGT  [ophavsmand] 23. mar. 2022 kl. 13:08 
Ehm, this was made so long ago, I'm not even sure if it's feasible to use rn, I kept it for history mainly. I'm not even sure how weaponcore works
mikejminer 23. mar. 2022 kl. 12:28 
I use weaponcore on most of my worlds. How would I get this drone weapons to fire with said mod.
MSgt Peterson 4. mar. 2019 kl. 13:43 
I'll have to retry making a AI rover than get back to you wiether I suceed or fail lol
LeonserGT  [ophavsmand] 4. mar. 2019 kl. 11:46 
for rovers you'll have to have much more gyros to make it turn, plus you don't need vertical axis, so just examine how module is done and recreate it, also check my Camel Truck, it has that kind of AI following system :D
MSgt Peterson 4. mar. 2019 kl. 10:00 
Does it work on rovers? Tried that as well but didn't work unless I'm doing something wrong.
LeonserGT  [ophavsmand] 4. mar. 2019 kl. 9:16 
Should be fine actually, it's not relying on any script, I didn't check tho
MSgt Peterson 4. mar. 2019 kl. 8:24 
Does this blueprint still work? Tried getting it to work but it wouldn't for me
Mr_Tayto 31. maj 2017 kl. 0:58 
When I increase the range of the aiming and following sensors it no longer works, if I change the aiming and following sensors back it works again. For the firing sensors they still work with increased range. Any ideas?
Skallabjorn 14. jan. 2017 kl. 10:17 
this lil module solved me so many problems and saved me so much time, THANK YOU
LeonserGT  [ophavsmand] 17. dec. 2016 kl. 7:17 
Yeah, but within sensors range - 50 m by default :)
Vitória, History Witch 17. dec. 2016 kl. 7:02 
Can this module be used to make a simple drone that just follows you? I want to make a mobile-inventory drone so I don't have to keep running around my base so much when building. :heyred:
Ha1luciNate 28. sep. 2016 kl. 0:20 
I'm thinking this could be awesome as some solar panel defense, create floating droids that have turrets on them, easy to deploy.
Joe Balogna 29. juli 2016 kl. 11:38 
Hello, I just tried this and something is not working properly! The drone aims at me fine enough, when I spawn it really close to me (close enough to touch).
But if I fly about 10m away from it, it activates thrust fine, but it also makes the gyros spin out of control and it's stuck spinning until it's manually shut off
commie._.tears 1. juni 2016 kl. 14:49 
ROBOTS ARE STILL TAKING OVER
MrEvan312 12. mar. 2016 kl. 1:00 
Man these could take a while. Hm... I'll give it a try after I get some sleep...
LeonserGT  [ophavsmand] 12. mar. 2016 kl. 0:59 
For it you will need to read 6th point in manual - strafing system
MrEvan312 12. mar. 2016 kl. 0:58 
There are a lot of long range sensor mods. There's one for 50km. I suppose it would just take time. I'm just kinda lazy, but I do kinda need these. problem is going to be avoiding ship colision
LeonserGT  [ophavsmand] 12. mar. 2016 kl. 0:40 
Well, I can do that, but what if you examine this module by youself, understanding how it works and apply this knowledge to your own desings? :)
That will be much more profitable for you, you will not need to find place for module itself, you can put all these gyros and other blocks wherever you want on your ship :)
But it also require mod for enhanced distance of timers, since with vanilla 50 m largeship "AI" module is almost useless, I tried it...
MrEvan312 11. mar. 2016 kl. 23:41 
Dear syah
Is it possible to make a "hi-powered" version for both large and small grid? Basically could you make them using a strong gyro mod (we can audjust them lower if need be according to needs) basically I just really need a large ship version.
ZombieWolf2113 8. jan. 2016 kl. 12:32 
nice job i like how you tell peeps how to use it nice
GenOne 24. dec. 2015 kl. 19:41 
The end of the video made me laugh so hard my eyes where watering :steamhappy: I look forward to playing this. Thanks!
Renegade 14. dec. 2015 kl. 9:12 
круто, завтра опробую)
yesfull man 20. nov. 2015 kl. 0:23 
if you do that would be awesome to get an idea of land ai. regaurdless thanks! il look into all that.
LeonserGT  [ophavsmand] 19. nov. 2015 kl. 1:47 
Well, I have on small wheeled drone with gatling turret on top, which I did not upload cuz it too ugly :)
I can replace ion thrusters with atmospheric (to make it work on planets) and publish it...
Anyway, I recommend that system: 4 basic sensors, 2 of them - left and right, one for following, one is "turning helper". Left & right sensors will just activate overridden hyros for turning left & right respectively, following sensor will have 10-15 m range, will activate accelerating thrusters if target lost and deactivate if target detected, "turning helper" - will activate down thrusters (not sure if they need to be overridden too, try just turning them on), to reduce wheels friction and help gyros to turn whole structure. This sensor should thing center line facing forward, if it detect target - turn off down thrusters, if target lost - turn them on. And don't forget about "activating" sensor with max range, to stop your land-drone if targets are lost :)
yesfull man 19. nov. 2015 kl. 1:34 
i plan to but at the moment I am trying to set up a quick scinario lol... but its looking to take longer then planned.. ill probably just figure all this out thanks for the advice!
LeonserGT  [ophavsmand] 19. nov. 2015 kl. 1:31 
Technically yes, but I recommend to make it by yourself - learn how to do it by deassembling this module and my Camel Truck
yesfull man 19. nov. 2015 kl. 0:13 
can these be attached to wheeled systems for some more on the ground based ai?
LeonserGT  [ophavsmand] 4. nov. 2015 kl. 14:04 
Yeah, it include foe-friend system - it will follow friendly targets until enemies detected, then attack them
Krunk Kronk 4. nov. 2015 kl. 13:33 
thanks for the reply, one more question; can i make it attack enemies and follow me?
LeonserGT  [ophavsmand] 4. nov. 2015 kl. 0:30 
Yes, but only within sensors range.
Krunk Kronk 3. nov. 2015 kl. 21:00 
can it target npc ships?
LeonserGT  [ophavsmand] 2. okt. 2015 kl. 1:39 
Yep
Mirones 1. okt. 2015 kl. 18:11 
can it be used for rotating an self build turret too?
LeonserGT  [ophavsmand] 14. sep. 2015 kl. 3:24 
Why not add it and manually increase ranges?
overwerk 6. sep. 2015 kl. 10:21 
is there any chance to see this with the super sensor mod?
LeonserGT  [ophavsmand] 5. sep. 2015 kl. 5:10 
@Ragewarp9, it switches all these groups to on/off, the difference is what was basically enabled - friend, owner on
LeonserGT  [ophavsmand] 5. sep. 2015 kl. 5:07 
Loool, simple design is simple :D never saw your core, only that one made by Guest The Machine
Eddy 3. sep. 2015 kl. 15:23 
I just found your post. that means. heh i guess im copyright http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510082799 :steammocking:
Hakhari Neutomi 1. sep. 2015 kl. 16:44 
How does the 'Timer Friend-Foe Switch' work? I'm trying to recreate the module to work on a drone and I'm not sure how it's set up since there are about five 'On/Off' options that look exactly the same and it doesn't say which one it is.
Jack BeFlippen 1. sep. 2015 kl. 13:05 
haha I had come up with this a while back and forgot to switch it to public view. im glad it is out there
Khalesios 1. sep. 2015 kl. 11:36 
Thanks!
LeonserGT  [ophavsmand] 1. sep. 2015 kl. 10:28 
Lol, it was music in my player xD
It's Solar Fields, I guess someday I'll create another music mod with Solar Fields tracks :D
But for now - check my X3 Music Mod, it also good and well fit in SE :)
Baalrog 1. sep. 2015 kl. 10:28 
Impressive work!
Khalesios 1. sep. 2015 kl. 10:23 
What mod are you using to change the background music in your game? Also amazing work! Amazing.
shaddywoohooman 1. sep. 2015 kl. 7:13 
Wow, great job! Really simple too
LeonserGT  [ophavsmand] 30. aug. 2015 kl. 16:28 
It's not a mod, it's blueprint. Vanilla.
LeonserGT  [ophavsmand] 30. aug. 2015 kl. 2:59 
Yeah, you can freely add any of these sensor mods from workshop and manually increase ranges for it: every 50 m range increase to any modded range. But usually it requires more power and 3 km aiming sensor require at least 3 large reactors!
TalinPeacy 30. aug. 2015 kl. 2:42 
Looks decent but will need modded sensors to be truly useful for larger ranges.
[MGE]Max 28. aug. 2015 kl. 16:32 
Бластер!