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And if you could make it so that thieves may actually try and steal from your house (like they do in-game shops) that would be awesome. Of course you would need to make it so it activates when the player is within range like the regular one ,and have it stop (or become an extremely rare occurrence) once we become members of the thieves guild..
The reason I chose to do it this way, is that I didn't want to have a script constantly running in the background in order to check the status of the quests & which homes were currently owned. Also, I didn't want to modify the existing quests in any way and possibly cause conflicts with other mods. So my solution was to simply attach the script to the book and have the game only run the check when you read the book.