Source Filmmaker

Source Filmmaker

Left 4 Dead - Dead Air Airport and Garage clean
22 Comments
SplatLue19 11 Apr, 2024 @ 3:13pm 
So uh... The lights don't really work well, especially when you makes then really wide and far o.o
Jonathan Pinkle 6 Jan, 2021 @ 1:39pm 
You can change the skybox to a night skybox. The TF2 wiki has a list of skyboxes, although you can also find other skyboxes on other wiki
Orbital-Audio 15 Aug, 2019 @ 7:55am 
Hi, I just downloaded this map and I was hoping to use it for a night scene, any suggestions on how to get that desired effect?
fungi 1 Sep, 2018 @ 7:30am 
is there like, a night version? or a no light version? for further response thank you
legal 21 Apr, 2017 @ 3:22am 
I have the left4dead2 content pack and dlc's, yet the map won't open. Any clue of what's going on?
Autism Gaming bruh momento 26 Feb, 2017 @ 8:16am 
107 MB !!!!
BigBrotherBilly 17 Jul, 2016 @ 12:47pm 
Would anybody be willing to make this for gmod also?
GORYGIRL1996 20 May, 2016 @ 7:19pm 
YOUR BOTH WELCOME LOL ^_^
Lifetime Illusion 20 May, 2016 @ 6:40am 
GORYGIRL1996 thanks!
Bartender  [author] 20 May, 2016 @ 6:25am 
what she said. lol
GORYGIRL1996 19 May, 2016 @ 10:43pm 
TO "FOXY102THEPIRATE (ANGRY!!!!!)"

YOU CAN GO TO YOUR "LIBRARY" AND CLICK ON SOURCE FILMAMAKER (DON'T OPEN IT JUST CLICK ON IT ONCE.) AND LOOK TO THE RIGHT AND YOU WILL SEE A LIST OF DLC'S SO THEN YOU CHECK THE BOX THAT SAYS "LEFT 4 DEAD CONTENT PACK" HOPE THAT HELPED.
Lifetime Illusion 22 Apr, 2016 @ 6:49am 
how do you download the Left 4 Dead Content Pack?
Bartender  [author] 9 Feb, 2016 @ 2:40pm 
no problem
GORYGIRL1996 8 Feb, 2016 @ 6:33pm 
THANKS :D
Bartender  [author] 8 Feb, 2016 @ 5:05pm 
usermod/materials and usermod/models
GORYGIRL1996 7 Feb, 2016 @ 10:32pm 
WERE DO YOU MOUNT THE L4D STUFF INTO SFM?
Bartender  [author] 1 Sep, 2015 @ 5:27pm 
not a problem! :D Thats how it was for me too when I started out working on maps. Youtube videos were my teacher lol. Feel free to contact me again if you need any more help!
Daveo Dinkum 1 Sep, 2015 @ 2:14pm 
Thank goodness you meant the VMF, because have you ever opened a BSP file with Notepad?

I was hoping to avoid bothering you cleaning out the airport, but I can't seem to work out why I can't even open much less edit the map in Hammer like you can.
(Hammer starts to load the maps but then crashes just before it finishes loading them.)

The map itself and lighting are ideal, so I would really appreciate getting my hands on a cleaned version of the map if you can manage to get around to it.

BTW, Thanks for your offer. I've been trying to get help and answers from others on different SFM forums as well, but encountered a lot of rude SFM snobs who aren't interested in helping the new guys at all.
So I've been fumbling around in the dark, and literaly been wasting hours trawling the internet for whatever I seem to have overlooked???
Bartender  [author] 31 Aug, 2015 @ 3:37pm 
hammer vmf file.

And ill see about removing some of the props in an updated version for ya. may take some time tho cause school started so i have less free time :(
Daveo Dinkum 30 Aug, 2015 @ 7:23pm 
iIs the key I'm looking for with notepad in the BSP map file? or the Hammer VMF map file?

This map's "design layout" is exactly what I''m searching for, but I need it to a basic sandbox with most of the original furniture removed.
For example, I want to turn the aircraft runway into a military evac area, but there is a lousy baggage truck and carts right in the middle of where I want to set it up.
The airport lounge is full of seating and other props that take up floor space, and generally get in the way of props I want to replace them with.


I can't ask you to really clean out the airport of all the furniture inside and empty the building for me.
But I would appreciate your help in cleaning up the map a bit more myself so I can use it.
Bartender  [author] 30 Aug, 2015 @ 6:22am 
You may want to consider that there is a key within the file that must be replaced. If you were to open it in notepad++ you may see a key that looks like a small box with "ESC" written on it, that has to be replaced with a comma " , "

In terms of the map not running, I would make sure there are no errors in the map. use the "Check for errors" button. Also make sure you dont have tons of entities as this takes up the entdata, that usually has to do with lights, props, etc. If you are still running into problems, make sure there are no leaks in the map. the quick fix for that would be to just put a big hollow square around the whole map and texture it to skybox.


the cleanup maps themselves, I just take left 4 dead, fix anything that looks broken, change the skybox a bit and the lighting, and we got a map. This one took longer because this was actually two maps, and required a bit of block editing to get the entrances just right.
Daveo Dinkum 29 Aug, 2015 @ 10:46pm 
I would love to know how you are cleaning up those maps.
When I decompile BSP files with BSPSource so I can modify them in Hammer, most of them will crash Hammer when I try to open them.

Some maps will open in Hammer, but then fail to compile when I "run map" after a few any minor modification is made to the map.


Seriously, Hammer is getting old and it's really starting to show it's age now.


Besides Hammer, are there any Map Building software that can make BSP map files that work in SFM?