Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If memory serves, something about the way Vox Populi or other mods loads might mean that SQL/XML change does not take effect or is overwritten.
Also, i'm modding in Civ 6 now. Apologies for being absent so long.
Like:
<MinorCivilization_CityNames>
<Row>
<MinorCivType>MINOR_CIV_NABATEA</MinorCivType>
<CityName>TXT_KEY_CITYSTATE_NABATEA_CAPITAL</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_NABATEA</MinorCivType>
<CityName>"TXT_KEY_CITYSTATE_NABATEA_01</CityName>
</Row>
<Row>
<MinorCivType>MINOR_CIV_NABATEA</MinorCivType>
<CityName>"TXT_KEY_CITYSTATE_NABATEA_02</CityName>
</Row>
(...)
</MinorCivilization_CityNames>
and do i need to use the <MinorCivilization_Evolved> column?
<Row Tag="TXT_KEY_CITYSTATE_NABATEA">
<Text>Nabatea</Text>
</Row>
<Row Tag="TXT_KEY_CITYSTATE_NABATEA_ADJ">
<Text>Nabateans</Text>
</Row>
<Row Tag="TXT_KEY_CITYSTATE_NABATEA_01">
<Text>Charmuthas</Text>
</Row>
<Row Tag="TXT_KEY_CITYSTATE_NABATEA_02">
<Text>Hegra</Text>
</Row>
<Row Tag="TXT_KEY_CITYSTATE_NABATEA_03">
<Text>Petra</Text>
</Row>
<Row Tag="TXT_KEY_CITYSTATE_NABATEA_04">
<Text>Yathrib</Text>
</Row>
Or i need to also use the MinorCivilization_Evolved column?
Do you know how to fix it? Otherwise they are quickly invaded and taken over :(
The problem is city states don't care about happiness buildings, so they end up expanding so much they become deeply unhappy and eventually flood the map with rebellious Barbarians which pillage everything and render the city states completely ineffectual.
- Full Vox Populi Install (EUI)
- community events
- events and decisions (cbo)
- colored religious icons (basic)
- city states evolved
- city names by policy
- enhancedcitystate
- faster aircraft animation
- global - commander influence borders
- global - local generals
- global - religious settlers
- goody huts - no auto mapping
- goody huts - tech refund
- improved air recon
- improved city view (vp eui)
- infoaddict
- cultural diversity (core)
- leadership reformation
- maps - rotate start position
- promotions - extra cargo
- r.e.d. modpack
- really advanced setup
- reforestation
- removebanluxury
- removewallgraphics
- thals flagpromotions
- ui - overlay barbarians
- ui - small resource icons
- unit path viewer
- units - paratroop enhancments
- units - subs ignore borders
- units - subs immune under ice
- units - super carrier
- units - visible trade units
- wonder race
- world congress reformation