Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Darkness Falls Part 3
58 Comments
molefixer  [author] 21 Oct @ 7:10pm 
I appreciate all the positive feedback. Truly. I know the game isn't perfect. I made this years ago when I first started playing so yes I know it isn't perfect. Unfortunately, I cannot upload or download anything shadowrun related from steam these days otherwise I'd update the bugs. For anyone who wants to play this, the up to date version is on Nexusmods. I won't tell you that it is much better as far as the maps go, but the bugs should be worked out.
Zmeck 10 Feb, 2024 @ 6:26pm 
Amazing series, starting with Desert-Wars. Really really enjoyable. I am very surprised the story was so good. Well done.
Vexacuz 8 Feb, 2022 @ 5:38pm 
Played from Desert-Wars and all parts of this series ,to the end, back-to-back. Have to say, despiste some bugs every now and then and a few typos, this is seriously one of the best UCGs out of the few ones that people actually put the effort to finish.

PROs

. Memorable characters
. Several custom weapons and spells
. Common maps used in creative ways
. Enough money and xp to make any build
. No Bullshite mechanics like stealth or upkeep
. Creative Story, not mind-bending but really good for a mod.
. Crew NPCs are cheaper but not free. Making money management not-pointless

Cons :

. Very few Dwarves
. Custom Gear have no image.
. Some maps are needlessy big, causing lagg
. Some typos, not unreadable, but can be annoying
. No Decking anything for several missions then max-level checks later on
. Some interaction dialog auto-skip or dont trigger. reloading or re-launching fixes it.
Subspicion 23 Jul, 2021 @ 10:05am 
Lot of good ideas but in the end somewhat let down by really repetitive combat encounters one after the other and no real variety in the way to approach levels. Level layouts throughout the series also left a lot to be desired, a lot of large empty corridors or big rooms with nothing in them, and then you just get constantly showered with random weapon pick ups that will always be worse than what you're carrying or dozens of med-kits you'll just send to stash.

I just feel overall the mod had some very interesting ideas for a story and was a lot of fun in parts but was just let down a lot in the moment to moment game play, especially in part 3.
artemitavik 25 Jun, 2020 @ 10:13am 
I rather enjoyed this series overall, but the third installment was easily the worst. While the first had a few more sandbox elements and side quests, it felt a fair bit like Running the Shadows. The second part was more on rails, but the setting made sense for it, and the story was fun for me. The third one the story seemed to fall apart a bit, there was less of a sandbox/shadowrun feel, and I got major combat fatigue. Everything was 'kick down the door, kill everything, take a thingy." There was no matrix functionality of any significance, and some of the character hopping was disorienting.

overall though, I appreciate that this is essentially a 4-part story continuing from Desert Wars and making references to it. It's a grand undertaking, provided me many hours of fun play through all three modules, and up until the end was engaging.
Meu OvO Gourmet 18 Feb, 2019 @ 7:59am 
I can see the potential here. However, i cant honestly say i have enjoyed. Quite the opposite.

FEW of the problems i ecountered:

- Storytelling is confusing, REALLY over the top and part of it didnt even make sense. Getting switched out of you char to play some random toon makes it even harder to keep track of the story.

- Level design isnt great. Long ass maps, instead of dividing those in several smaller instances, which would make it better to explore and less annoying, not to mention more credible and immersive.

- Battles are long lasting and boring. No challenges, mechanics or tactics, instead,
we have the enemies just being hard to hit and having a shitload of HP, which is just easy, boring and repetitive. Mobs "spawning" on the spot is bad and kills immersion.

- Mod has no puzzles, no mystery and no use for any approach thats not through combat.

- The playthrough is so dense and dialogues so dull. Need more concise writting.

Theres more, but wont fit in here.
Vorpal Spoon 9 Oct, 2018 @ 11:53am 
Seriously, your time is better spent playing other Shadowrun mods. This gets 2.3/5 at best.

Part 3). Even worse. Stages are straight buttcheddar. Same stage disconnect. Same crappy Matrix issues (yes, not only are the Matrix stages lame and boring, but they often bug out, forcing you to restart and going wonky-nuts all over the screen). Lost a $20,500 nuyen sword. How? Because I owned a Vindacator Ex gun in my storage. Author provided a Vindactor Ex in a box in the safe house. Picking this up will permantly remove a carried weapon if you have a duplicate in storage.

Overview): Poor stage designs with no congruence of connectivity (meaning you have no clue when you are leaving an area). Shitty dialogue with meaningless options. Linear plot arc with meaningless outcomes. The author gives you the impression that he has an extensive vocabulary, but constant misspellings prove otherwise, making the dialogue appear vacous (I would expect that to be spelled "facuse" it were in this series.
Toshi221 3 Aug, 2018 @ 12:33pm 
trying to free the dragon, but stuck, realized to put 2 of the elementals on the magic spots and main but there are 4 spots and only 3 of us
Zale 30 Apr, 2018 @ 11:34am 
Darkness Falls is a good series, but I don't think it matches Desert Wars. In terms of difficulty, I've found that you can easily decimate pretty much everything. With how strong your main character gets by this point, I feel like Cogg cyber zombie was a very unnecesary addition to the team. But that's just difficulty, in story it proves sufficient, but it kinda feels like parts 2 and 3 were a completely diffrent story from most of part 1. I also don't get why Ray was in the middle of a random location far away from when he originally entered the astral in part 2. Still, it was an enjoyable mod.
Aeon the Hermit 8 Feb, 2018 @ 3:17pm 
Never mind, Found out if the PC's decking skill is high enough, your cyberzombie uses that instead for the skill checks. Had to essentially NG+ the hell out of myself, though.
Aeon the Hermit 24 Jan, 2018 @ 3:15am 
If my character is a Mage, am I barred from the second End Path due to lack of Decking skill in my team during the Aztech run>
Amish Spartan 21 Dec, 2017 @ 4:44pm 
Great story, Thank you for your hard work. One complaint, in Darkness Falls pt.3 Ace doesn't recognize you and neither do you regognize him or Raven. Isn't your character supposed to be the same one throughout the series? Once again great set of add ons and will probably play through again.:steamhappy:
Elanavariel 5 Jul, 2017 @ 7:18am 
Nice one
molefixer  [author] 26 Jun, 2017 @ 5:45am 
:cybereye:
slschuga 25 Jun, 2017 @ 10:35pm 
Ok, thank you for going through the trouble.
molefixer  [author] 25 Jun, 2017 @ 10:25pm 
Okay got it. Once in the elevator run up to the panel on the wall to the right of the elevator doors. You dont have to do anything. Once you run to it your conversation will begin and you will then move to the next scene. Sorry it took so long. I actually had to play through it because I have no access to the content anymore in my editor and it has been a couple years since I worked or played through it.
slschuga 25 Jun, 2017 @ 6:35pm 
I don't have cogg with me, I grabbed the magical lens, and I started the level with my normal character and a hired team, while Lilith appeared later.
molefixer  [author] 25 Jun, 2017 @ 5:45pm 
I'm not there yet, but couple questions. 1: Do you have Cogg with you or not? 2: Do you have the magical lens? 3: Or are you playing as Lilith?
molefixer  [author] 25 Jun, 2017 @ 4:17pm 
I no longer have access to the content pack so I will have to go in and play to see what you are referring to. My computer with those files is long dead, but I will run through it and see if I can figure it out.
slschuga 25 Jun, 2017 @ 3:03pm 
I've been really enjoying this trilogy, but unfortunately I'm stuck. I'm in the mission "Against all odds", I have found Lilith, taken every item I could, and made sure that the building (and Matrix) are clear of enemies, but whenever I enter the exit point, I'm stuck in an elevator with no possible interactions. Please help.
molefixer  [author] 15 Sep, 2015 @ 2:25pm 
Go see Charla for most of your inventory needs. Doc has the cyberware though.
RasterOps 15 Sep, 2015 @ 4:52am 
uh... not a one. Thanks, I'll get right on that.

Gonna be difficult though. The import took all of my programs and If there was a tech vendor I missed her. So, I have no programs.
molefixer  [author] 14 Sep, 2015 @ 9:46pm 
Did you destroy all the IC in the matrix?
RasterOps 14 Sep, 2015 @ 5:50pm 
[h1]The experiment[/h1]
Stuck. What's her name is dead (so is Cullen ). The IV's were disabled in the matrix. The dragon's spirit allies materialized. There are no more enemies, the combat music has stopped, I'm still in turn based mode and there are no more interactions. The entrance is locked and there's no way into the south(?) room (in the attached building where the ritual was being performed).

For some reason any save during (Quicksave) or after the battle (sort-of) will not complete loading. The progress bar indicates complete but I can't "Continue". However, the Autosave will load.
Z0mb:e 13 Sep, 2015 @ 9:50pm 
The preview shot for your mod looked familiar. Lol, I remember that art from the book. Probably first among the most rediculous action shots I've ever seen :steamhappy:
molefixer  [author] 13 Sep, 2015 @ 8:06pm 
What scene are you in?
jeffdavies410 13 Sep, 2015 @ 5:17pm 
loving the run so far tho look forward to more off you
jeffdavies410 13 Sep, 2015 @ 5:17pm 
having a problem picking up the fifth relic seems its not there can't progress any further
molefixer  [author] 12 Sep, 2015 @ 6:30pm 
Thank you! I am working on the bugs again. Hopefully they will get sorted out for good this time. :batsilo:
djtrainwreckx 4 Sep, 2015 @ 7:33am 
Hey man, you've been making great adventures, no worries about the bugs they happen. I'm just happy we get to play your stuff
molefixer  [author] 3 Sep, 2015 @ 8:14pm 
Looks like I have more matrix work to do....sorry for the bugs, gamers. They weren't there when I beta tested it. I will get on it as soon as I can. Also, Bort, I knew what you meant. I'll see if something broke.
Bort 1 Sep, 2015 @ 7:01am 
I'm an idiot... My two posts below are supposed to be for Darkness Falls, part one, not part three.

Sorry Molefixer.
fritztcoyote 31 Aug, 2015 @ 9:29pm 
Got past the door... and all the way to the end ... well, an ending. Thanks for a fun run!
Bort 31 Aug, 2015 @ 7:04am 
And another one...

I have the Pheremones (Cultured - +4 Charisma, Socialite, Corporate Etiquettes) cyberwear piece from Desert Wars. When selling Fuchi data in the matrix bar, the Socialite etiquette option to increase the price was greyed out. It looks like Darkness Falls didn't recognise the cyberwear.
Bort 31 Aug, 2015 @ 7:00am 
Bug reoprt.


After completing the Fuchi job and returning to the bar, Mr Johnston is still there, and will offer you the mission again. I've not done it a second time, but I'd guess it is repeatable.
Tohvelisankari 31 Aug, 2015 @ 3:26am 
Well, i have good and bad news. The door works now if you use the terminal with main character (Have Moondoggie access it option), but if you interact with it by Moondoggie the problem is still there. Also when i got to ritual area and sent Moondoggie to matrix, and tried to use matrix data node to disable IV or something, i run into exactly same bug i have with the door, Option to disable IV is greyed out.
molefixer  [author] 30 Aug, 2015 @ 2:12pm 
Try it now! It should allow all members to access it. I also looked into the gathering. Please let me know if it continues to glitch.
molefixer  [author] 30 Aug, 2015 @ 1:16pm 
alright, I think I know how to do a work around on the door. I am bringing up the editor now so hopefully I will have it fixed here shortly. I'll look into the gathering again. Not sure what happened there. :cybereye:
TheElderGods 29 Aug, 2015 @ 9:29pm 
Hi Molefixer, the Gathering is failing to trigger again in my game.
fritztcoyote 29 Aug, 2015 @ 4:58am 
Yes, redid the mission from safehouse onward. That jack-in point refused to let Moondog connect. Could you maybe try reuploading the version you are testing on, to make sure that Steam is feeding us the current version?
Tohvelisankari 29 Aug, 2015 @ 1:46am 
Just like djtrainwreckx said the security door is the problem. Moondog has enough Decking skill but the option is still shaded out.
djtrainwreckx 28 Aug, 2015 @ 10:05pm 
Hi Molefixer, I too am having a block from opening the security door at the lonestar station. I have Moondog plug in, the message is shaded out with [Decking 5] required. Checked Moondog, he has decking of 7. So no clue why its not working.
molefixer  [author] 28 Aug, 2015 @ 6:24pm 
so can he not unlock the door or use the cameras? Or is it just the cameras or what?
Tohvelisankari 28 Aug, 2015 @ 1:29am 
Yes. I tried continuing save from the safehouse. When i reached terminal in the lonestar building the problem was still there.
molefixer  [author] 27 Aug, 2015 @ 8:52pm 
It is still working properly for me. Did you try backing up a scene so it will completely refresh the Lonestar one?
molefixer  [author] 27 Aug, 2015 @ 4:43pm 
alright, I will look into that again. Thanks for the reports.
Thank you CNFUZD!
CNFUZD 27 Aug, 2015 @ 4:05pm 
The whole 4-piece campaign was a real nice experience. Thanks for all the hard work :D:
Tohvelisankari 27 Aug, 2015 @ 9:01am 
I have the same problem as friztcoyote and smb9610. Moondoggie is still unable to hack the terminal in lonestar.
fritztcoyote 26 Aug, 2015 @ 1:04pm 
I am still getting the same problem smb9610 with Moondoggie being unable to hack the terminal in loanstar. Sadly this is a game-ender, which makes me sad, as the run has been delightfully fun and strange up till then.
molefixer  [author] 25 Aug, 2015 @ 1:53pm 
Thank you Dasein. That is a pretty good compliment. @CNFUZD and smb9610-- in both cases a trigger failed to activate. I have updated them and it should be working fine now. Sorry for the inconvenience.