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PROs
. Memorable characters
. Several custom weapons and spells
. Common maps used in creative ways
. Enough money and xp to make any build
. No Bullshite mechanics like stealth or upkeep
. Creative Story, not mind-bending but really good for a mod.
. Crew NPCs are cheaper but not free. Making money management not-pointless
Cons :
. Very few Dwarves
. Custom Gear have no image.
. Some maps are needlessy big, causing lagg
. Some typos, not unreadable, but can be annoying
. No Decking anything for several missions then max-level checks later on
. Some interaction dialog auto-skip or dont trigger. reloading or re-launching fixes it.
I just feel overall the mod had some very interesting ideas for a story and was a lot of fun in parts but was just let down a lot in the moment to moment game play, especially in part 3.
overall though, I appreciate that this is essentially a 4-part story continuing from Desert Wars and making references to it. It's a grand undertaking, provided me many hours of fun play through all three modules, and up until the end was engaging.
FEW of the problems i ecountered:
- Storytelling is confusing, REALLY over the top and part of it didnt even make sense. Getting switched out of you char to play some random toon makes it even harder to keep track of the story.
- Level design isnt great. Long ass maps, instead of dividing those in several smaller instances, which would make it better to explore and less annoying, not to mention more credible and immersive.
- Battles are long lasting and boring. No challenges, mechanics or tactics, instead,
we have the enemies just being hard to hit and having a shitload of HP, which is just easy, boring and repetitive. Mobs "spawning" on the spot is bad and kills immersion.
- Mod has no puzzles, no mystery and no use for any approach thats not through combat.
- The playthrough is so dense and dialogues so dull. Need more concise writting.
Theres more, but wont fit in here.
Part 3). Even worse. Stages are straight buttcheddar. Same stage disconnect. Same crappy Matrix issues (yes, not only are the Matrix stages lame and boring, but they often bug out, forcing you to restart and going wonky-nuts all over the screen). Lost a $20,500 nuyen sword. How? Because I owned a Vindacator Ex gun in my storage. Author provided a Vindactor Ex in a box in the safe house. Picking this up will permantly remove a carried weapon if you have a duplicate in storage.
Overview): Poor stage designs with no congruence of connectivity (meaning you have no clue when you are leaving an area). Shitty dialogue with meaningless options. Linear plot arc with meaningless outcomes. The author gives you the impression that he has an extensive vocabulary, but constant misspellings prove otherwise, making the dialogue appear vacous (I would expect that to be spelled "facuse" it were in this series.
Gonna be difficult though. The import took all of my programs and If there was a tech vendor I missed her. So, I have no programs.
Stuck. What's her name is dead (so is Cullen ). The IV's were disabled in the matrix. The dragon's spirit allies materialized. There are no more enemies, the combat music has stopped, I'm still in turn based mode and there are no more interactions. The entrance is locked and there's no way into the south(?) room (in the attached building where the ritual was being performed).
For some reason any save during (Quicksave) or after the battle (sort-of) will not complete loading. The progress bar indicates complete but I can't "Continue". However, the Autosave will load.
Sorry Molefixer.
I have the Pheremones (Cultured - +4 Charisma, Socialite, Corporate Etiquettes) cyberwear piece from Desert Wars. When selling Fuchi data in the matrix bar, the Socialite etiquette option to increase the price was greyed out. It looks like Darkness Falls didn't recognise the cyberwear.
After completing the Fuchi job and returning to the bar, Mr Johnston is still there, and will offer you the mission again. I've not done it a second time, but I'd guess it is repeatable.
Thank you CNFUZD!