Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






@SurienRain1031: You can use a pickaxe to mine the blockade, and then escape the tunnel. I made sure to spawn an extra one in there, so you should be good.
Yes, still working on it.
Yes, will be released for SSE.
You can always give it a spin, and then ask Sebastian to just wait outside of Markarth while you do other things. He can optionally be told to follow as well, he doesn't take up a follower slot.
Also, you're quite welcome.
You're one of the first mod creators to bother to reply, honestly.
I'll be sure to subscribe and reccomend the moment your work on this mod is complete.
Thank you again!
https://www.reddit.com/r/skyrimmods/comments/4us1nb/organic_factions_beta_v03_has_been_released/
Signed, a very concerned fan.
The Quest should start with you running into Sebastian and an inquisitor in Markarth's Shrine of Talos.
@TheSugarGodFather: That's a separate mod, and it's a *framework* / tool kit for other modders, not a collection of Factions. The only Faction that comes bundled is a Forsworn group in Deepwood Vale, mainly for demonstration purposes.
Do you mod at all? Would you want to try to build your own Organic Faction using the Creation Kit?
FYI, if you have any kind of AOE spells or staves (Fireball, Ice Storm, etc.), or you use an AOE Shout (Fire Breath, Frost Breath, etc.), it'll wipe out the spiders very quickly.
I'll look into ways of slimming down that dialogue -- I wanted to put some complex twists in there, but I don't want to leave the player "hanging" too long.