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Dont bother anyway - ive improved it
U start with both bombs on. Launch timer block is disabled. U have to 1st manually turn it on and then start actions. 1 bomb goes off, then the thing turns and a welder i swapped out for large grid welder welds up the merge blcks and stops. warheads and the ball isnt welded up. Merge block isnt attached to the merge block on the spinning bit.
All your links to blueprints dont work
@BeastKiller
im good at comming up with concept ideas but horrible at building and testing them.
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ I WAS TOLD TO PUT HIM HERE
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
@ArchmageTech @WolfenTinkerer Good luck
Ha, can we get that on an official looking warning sticker on the side please.
Also have you set it up/would it be possible to disable the mass blocks once launched
to make it possible to hit ships running grav gens? and are you useing a slug or explosive ammo?
with a large enough payload it would be a nice spine mounted cap ship pwnage cannon